New 10x games?

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    • New 10x games?

      New

      I just saw some new 10X games in the new games tab, has anyone been lucky enough to join? Any first impressions? How are they? I am excited and I am hoping to join one tomorrow morning.

      Until when is this special even going to be available for us?
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    • New

      Well I think it will be more dynamic and would need to adjust strategies significantly, one I can think of is having to keep a back up force at home just in case someone tried to rush you at night. However if you start in the morning, before you go to sleep it’s day 4 and should be able to secure your borders. My only concern is unit production, however I guess this incentivises us to get a security council and stop being freeloaders (for the people who want to play it of course) :D
    • New

      Mih0 wrote:

      Well I think it will be more dynamic and would need to adjust strategies significantly, one I can think of is having to keep a back up force at home just in case someone tried to rush you at night. However if you start in the morning, before you go to sleep it’s day 4 and should be able to secure your borders. My only concern is unit production, however I guess this incentivises us to get a security council and stop being freeloaders (for the people who want to play it of course) :D
      If I'm able to use my usual methods, during those 8 hours (3 game days) you're sleeping, my planes will convert any backup forces you have into scattered pixels without breaking a sweat.

      In 3 game days I typically (almost always) completely destroy any/all units owned by an opponent in a public 1X game.

      If I can almost always do that, why-o-why would I be slowed down by that opponent assigning some fraction of their units to a home guard in 10X game?

      Unless Dorado has done something new this time, fast CoN games will suffer from all the same play-style problems (and benefits) (see previous threads) that had when they were tried before.
    • New

      Well yeah, however if I leave 4-5 SAM launchers to cover my bases all of your planes will be shot down and you will have to find an alternative way of attacking them. E.g artillery or direct attack, which will be slower and also has weaknesses. If you are talking late game, then you will be too far from my homeland to make such a strike unless you come with ships.

      I used to play with a lot with helicopters ,however in the last couple of games I stopped using the dominant air strategy and started doing a mix of national guards , anti tank, navy, support and for buildings I use 5 bombers and spies. The SF spammer in the last game had the worst time, day 25 he couldn’t touch my units (without loosing 2 SF a hit) while I slowly annihilated his infantry and destroyed his airports and strikers (around 15 of them and 5 attack helis) on his homeland.

      Any strategy has a counter and it’s very easy to stay ahead of you follow the news.
    • New

      Mih0 wrote:

      Well yeah, however if I leave 4-5 SAM launchers to cover my bases all of your planes will be shot down and you will have to find an alternative way of attacking them. E.g artillery or direct attack, which will be slower and also has weaknesses. If you are talking late game, then you will be too far from my homeland to make such a strike unless you come with ships.

      I used to play with a lot with helicopters ,however in the last couple of games I stopped using the dominant air strategy and started doing a mix of national guards , anti tank, navy, support and for buildings I use 5 bombers and spies. The SF spammer in the last game had the worst time, day 25 he couldn’t touch my units (without loosing 2 SF a hit) while I slowly annihilated his infantry and destroyed his airports and strikers (around 15 of them and 5 attack helis) on his homeland.

      Any strategy has a counter and it’s very easy to stay ahead of you follow the news.
      If you had time (without using Gold) to build 4-5 SAM launchers (and also do other non-trivial mobilizations), the game has gone on for too long.

      Never mind how long it takes to build enough for 4-5 coverage of all home cities, let's get down to some specifics . . .

      On what game-day, in a typical public game do you have enough SAM launchers to cover each of your home cities with two SAMs? What is the tech level of those SAMs? And, how many overlapping SAM Zones (2 SAMS per zone) are you expecting to have to create (Israel's tiny surface area isn't a typical country size) to protect your country?

      On that ^ game day, how may other-country home cities have you typically conquered? What are your resource income figures on that day?

      And finally - What is your typical total OOB on that ^ game-day?

      The post was edited 1 time, last by KFGauss ().

    • New

      KFGauss wrote:

      Mih0 wrote:

      Well yeah, however if I leave 4-5 SAM launchers to cover my bases all of your planes will be shot down and you will have to find an alternative way of attacking them. E.g artillery or direct attack, which will be slower and also has weaknesses. If you are talking late game, then you will be too far from my homeland to make such a strike unless you come with ships.

      I used to play with a lot with helicopters ,however in the last couple of games I stopped using the dominant air strategy and started doing a mix of national guards , anti tank, navy, support and for buildings I use 5 bombers and spies. The SF spammer in the last game had the worst time, day 25 he couldn’t touch my units (without loosing 2 SF a hit) while I slowly annihilated his infantry and destroyed his airports and strikers (around 15 of them and 5 attack helis) on his homeland.

      Any strategy has a counter and it’s very easy to stay ahead of you follow the news.
      If you had time (without using Gold) to build 4-5 SAM launchers (and also do other non-trivial mobilizations), the game has gone on for too long.
      Never mind how long it takes to build enough for 4-5 coverage of all home cities, let's get down to some specifics . . .

      On what game-day, in a typical public game do you have enough SAM launchers to cover each of your home cities with two SAMs? What is the tech level of those SAMs? And, how many overlapping SAM Zones (2 SAMS per zone) are you expecting to have to create (Israel's tiny surface area isn't a typical country size) to protect your country?

      On that ^ game day, how may other-country home cities have you typically conquered? What are your resource income figures on that day?

      And finally - What is your typical total OOB on that ^ game-day?
      „anything that beats you“
      I am The Baseline for opinions
    • New

      KFGauss wrote:

      Mih0 wrote:

      Well yeah, however if I leave 4-5 SAM launchers to cover my bases all of your planes will be shot down and you will have to find an alternative way of attacking them. E.g artillery or direct attack, which will be slower and also has weaknesses. If you are talking late game, then you will be too far from my homeland to make such a strike unless you come with ships.

      I used to play with a lot with helicopters ,however in the last couple of games I stopped using the dominant air strategy and started doing a mix of national guards , anti tank, navy, support and for buildings I use 5 bombers and spies. The SF spammer in the last game had the worst time, day 25 he couldn’t touch my units (without loosing 2 SF a hit) while I slowly annihilated his infantry and destroyed his airports and strikers (around 15 of them and 5 attack helis) on his homeland.

      Any strategy has a counter and it’s very easy to stay ahead of you follow the news.
      If you had time (without using Gold) to build 4-5 SAM launchers (and also do other non-trivial mobilizations), the game has gone on for too long.
      Never mind how long it takes to build enough for 4-5 coverage of all home cities, let's get down to some specifics . . .

      On what game-day, in a typical public game do you have enough SAM launchers to cover each of your home cities with two SAMs? What is the tech level of those SAMs? And, how many overlapping SAM Zones (2 SAMS per zone) are you expecting to have to create (Israel's tiny surface area isn't a typical country size) to protect your country?

      On that ^ game day, how may other-country home cities have you typically conquered? What are your resource income figures on that day?

      And finally - What is your typical total OOB on that ^ game-day?
      I mean sure, every game is different, with different starting positions and rate of expansion. In my last game by day 23 I had around 45-50 cities, 3 SAM, 3 Anti air, 5 artillery, 5 bombers, 2 radars, lots of national guard and 5 anti-tank (at sea I had 5 frigates, 3 corvettes and 5 submarines) with no gold spent. The homeland wasn't covered by SAMs or troops, as there was no risk of an attack (ships covered the coast).

      Starting as Turkey I had no potential threats in my vicinity (closest was Algeria homeland and India homeland) and I attacked Algeria from conquered Libyan territory. Either way it doesn't matter as boasting about the strength of Strike fighters and supremacy of your strategy is dumb, if all your enemy needs to defeat you is 2-3 SAMs or Frigates.

      How long do your games take? When do you win on Overkill with your strategy? What is your win/lose game ratio? In my case I win 90% of all games I join usually by day 35 on overkill. (won 19, lost 2, 2 still playing)
    • New

      Mih0 wrote:

      KFGauss wrote:

      Mih0 wrote:

      Well yeah, however if I leave 4-5 SAM launchers to cover my bases all of your planes will be shot down and you will have to find an alternative way of attacking them. E.g artillery or direct attack, which will be slower and also has weaknesses. If you are talking late game, then you will be too far from my homeland to make such a strike unless you come with ships.

      I used to play with a lot with helicopters ,however in the last couple of games I stopped using the dominant air strategy and started doing a mix of national guards , anti tank, navy, support and for buildings I use 5 bombers and spies. The SF spammer in the last game had the worst time, day 25 he couldn’t touch my units (without loosing 2 SF a hit) while I slowly annihilated his infantry and destroyed his airports and strikers (around 15 of them and 5 attack helis) on his homeland.

      Any strategy has a counter and it’s very easy to stay ahead of you follow the news.
      If you had time (without using Gold) to build 4-5 SAM launchers (and also do other non-trivial mobilizations), the game has gone on for too long.Never mind how long it takes to build enough for 4-5 coverage of all home cities, let's get down to some specifics . . .

      On what game-day, in a typical public game do you have enough SAM launchers to cover each of your home cities with two SAMs? What is the tech level of those SAMs? And, how many overlapping SAM Zones (2 SAMS per zone) are you expecting to have to create (Israel's tiny surface area isn't a typical country size) to protect your country?

      On that ^ game day, how may other-country home cities have you typically conquered? What are your resource income figures on that day?

      And finally - What is your typical total OOB on that ^ game-day?
      I mean sure, every game is different, with different starting positions and rate of expansion. In my last game by day 23 I had around 45-50 cities, 3 SAM, 3 Anti air, 5 artillery, 5 bombers, 2 radars, lots of national guard and 5 anti-tank (at sea I had 5 frigates, 3 corvettes and 5 submarines) with no gold spent. The homeland wasn't covered by SAMs or troops, as there was no risk of an attack (ships covered the coast).
      Starting as Turkey I had no potential threats in my vicinity (closest was Algeria homeland and India homeland) and I attacked Algeria from conquered Libyan territory. Either way it doesn't matter as boasting about the strength of Strike fighters and supremacy of your strategy is dumb, if all your enemy needs to defeat you is 2-3 SAMs or Frigates.

      How long do your games take? When do you win on Overkill with your strategy? What is your win/lose game ratio? In my case I win 90% of all games I join usually by day 35 on overkill. (won 19, lost 2, 2 still playing)
      Thats not really that much for day 23.
      For comparison: My recent game ended on day 34 with a Solo win with about 200 units and 133 cities.
      I am The Baseline for opinions
    • New

      Teburu wrote:

      Mih0 wrote:

      KFGauss wrote:

      Mih0 wrote:

      Well yeah, however if I leave 4-5 SAM launchers to cover my bases all of your planes will be shot down and you will have to find an alternative way of attacking them. E.g artillery or direct attack, which will be slower and also has weaknesses. If you are talking late game, then you will be too far from my homeland to make such a strike unless you come with ships.

      I used to play with a lot with helicopters ,however in the last couple of games I stopped using the dominant air strategy and started doing a mix of national guards , anti tank, navy, support and for buildings I use 5 bombers and spies. The SF spammer in the last game had the worst time, day 25 he couldn’t touch my units (without loosing 2 SF a hit) while I slowly annihilated his infantry and destroyed his airports and strikers (around 15 of them and 5 attack helis) on his homeland.

      Any strategy has a counter and it’s very easy to stay ahead of you follow the news.
      If you had time (without using Gold) to build 4-5 SAM launchers (and also do other non-trivial mobilizations), the game has gone on for too long.Never mind how long it takes to build enough for 4-5 coverage of all home cities, let's get down to some specifics . . .
      On what game-day, in a typical public game do you have enough SAM launchers to cover each of your home cities with two SAMs? What is the tech level of those SAMs? And, how many overlapping SAM Zones (2 SAMS per zone) are you expecting to have to create (Israel's tiny surface area isn't a typical country size) to protect your country?

      On that ^ game day, how may other-country home cities have you typically conquered? What are your resource income figures on that day?

      And finally - What is your typical total OOB on that ^ game-day?
      I mean sure, every game is different, with different starting positions and rate of expansion. In my last game by day 23 I had around 45-50 cities, 3 SAM, 3 Anti air, 5 artillery, 5 bombers, 2 radars, lots of national guard and 5 anti-tank (at sea I had 5 frigates, 3 corvettes and 5 submarines) with no gold spent. The homeland wasn't covered by SAMs or troops, as there was no risk of an attack (ships covered the coast).Starting as Turkey I had no potential threats in my vicinity (closest was Algeria homeland and India homeland) and I attacked Algeria from conquered Libyan territory. Either way it doesn't matter as boasting about the strength of Strike fighters and supremacy of your strategy is dumb, if all your enemy needs to defeat you is 2-3 SAMs or Frigates.

      How long do your games take? When do you win on Overkill with your strategy? What is your win/lose game ratio? In my case I win 90% of all games I join usually by day 35 on overkill. (won 19, lost 2, 2 still playing)
      Thats not really that much for day 23.For comparison: My recent game ended on day 34 with a Solo win with about 200 units and 133 cities.
      Well of course by day 35 (on which we won) in this same quoted game I had 118 cities, 3 victory sites and 133 units (I could have made more units, but we were winning and there was no one to truly oppose us so I didn't bother). I play with my friend in each game, so my wins are always coalition win, even if I have enough points for a solo win + I get more gold out of it, in the game before this one I got 4648 gold.