I would build at least 4 or 5 level 1 army bases. (depending on the nation) Upgrade one of them to level 2 or 3. Just my opinion, but it would be better to build air and naval bases.
Lodas023
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PresidentKayneW wrote:
You dont; needing to replace the starting infantry is for rookies. Just carpet bomb your opponents with an airforce until you get nukes. Problem solved.Tifo_14 wrote:
So Mr. Johnsen, how do you plan on building new infantry units once your starting ones get destroyed?
Tifo_14 wrote:
It is also widely popular to use NG instead of Infantry as your city-conquering unit. If you do this, you won't have to build as many Army Bases.PresidentKayneW wrote:
You dont; needing to replace the starting infantry is for rookies. Just carpet bomb your opponents with an airforce until you get nukes. Problem solved.Tifo_14 wrote:
So Mr. Johnsen, how do you plan on building new infantry units once your starting ones get destroyed?
Tzztzttztz wrote:
Better to save up for some not-melee units instead of spamming the National Guard. (starting infantry is enough, as Mc_Johnsen had explained)Tifo_14 wrote:
It is also widely popular to use NG instead of Infantry as your city-conquering unit. If you do this, you won't have to build as many Army Bases.PresidentKayneW wrote:
You dont; needing to replace the starting infantry is for rookies. Just carpet bomb your opponents with an airforce until you get nukes. Problem solved.Tifo_14 wrote:
So Mr. Johnsen, how do you plan on building new infantry units once your starting ones get destroyed?
Also, army bases are necessary for the mobilization of artillery and AA, which is necessary to fight against a more competitive opponent. (unless you plan to focus only on airpower - when you run into SAMs, good luck)
Mc_Johnsen wrote:
Sometimes I build none cuz I don't build infantries, not even national guard. When I do build army base, 4-5 and spam 2 rounds of CRV
Tzztzttztz wrote:
Better to save up for some not-melee units instead of spamming the National Guard. (starting infantry is enough, as Mc_Johnsen had explained)Tifo_14 wrote:
It is also widely popular to use NG instead of Infantry as your city-conquering unit. If you do this, you won't have to build as many Army Bases.PresidentKayneW wrote:
You dont; needing to replace the starting infantry is for rookies. Just carpet bomb your opponents with an airforce until you get nukes. Problem solved.Tifo_14 wrote:
So Mr. Johnsen, how do you plan on building new infantry units once your starting ones get destroyed?
Also, army bases are necessary for the mobilization of artillery and AA, which is necessary to fight against a more competitive opponent. (unless you plan to focus only on airpower - when you run into SAMs, good luck)
The post was edited 1 time, last by KFGauss ().
T8.0 wrote:
Are there more competitive opponents who don't use MAAs or SAMs? If so, why don't they use them? Anti air allows you to have air supremacy
KFGauss wrote:
ASFs are pretty good Anti-Air units that can take the place of MAA/SAMs, in many (most?) circumstances.T8.0 wrote:
Are there more competitive opponents who don't use MAAs or SAMs? If so, why don't they use them? Anti air allows you to have air supremacy
I haven't needed MAA or SAMs in my public games (I've only barely needed ASFs).
KFGauss wrote:
I think that some contributors in this thread haven't realized yet that it's pretty easy to win a public game without mobilizing units like MAA, SAMs or TDS. And without mobilizing ground units other than NG. And without building more than a token (or none at all) Navy.
I've done it more than once.
My style/goal is rapid expansion that hopefully leads to a quick win.
My biggest advantage is being able to log in hourly or more often. Because of that I can micro-manage my Air Force and I can react quickly to other players' actions. That is a big advantage.
And, it helps that public opponents are often paper tigers.
So, FYI: It really can be easy to do. Not always, but often.
T8.0 wrote:
A<span style="font-size: 17.6px; background-color: rgba(255, 255, 255, 0.1);">h, ok, so you have fun with the game trolling noobs and not fighting against players who know how to play?
The post was edited 2 times, last by KFGauss ().
T8.0 wrote:
But using AFSs requires spending a lot of time online and always having an airport close to you, or am I wrong?KFGauss wrote:
ASFs are pretty good Anti-Air units that can take the place of MAA/SAMs, in many (most?) circumstances.I haven't needed MAA or SAMs in my public games (I've only barely needed ASFs).T8.0 wrote:
Are there more competitive opponents who don't use MAAs or SAMs? If so, why don't they use them? Anti air allows you to have air supremacy
The post was edited 1 time, last by KFGauss ().
KFGauss wrote:
...
PS: I frequently offer ... advice to noobs, and I always give it if they ask.
Dealer of Death wrote:
KFGauss wrote:
...
PS: I frequently offer ... advice to noobs, and I always give it if they ask.
MattBooth25 wrote:
I find it difficult to believe that you don’t build any support units.Mc_Johnsen wrote:
Sometimes I build none cuz I don't build infantries, not even national guard. When I do build army base, 4-5 and spam 2 rounds of CRV
KFGauss wrote:
You are correct - Googling topics in the Forum site *IS* part of that in-game adviceDealer of Death wrote:
KFGauss wrote:
...
PS: I frequently offer ... advice to noobs, and I always give it if they ask.
Mother Hen wrote:
. . .