So in other words, will a damaged stack attack with the same power as a fresh one?
Does the relative percentage % of hitpoints of an army stack affect the damage output of that stack?
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No.I am The Baseline for opinions
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linearly reduced to 25% strength when reaching 0% HPThis post was made by Leader of the Church of ROAD
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Teburu wrote:
No.
playbabe wrote:
linearly reduced to 25% strength when reaching 0% HP
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Teburu wrote:
No.
"CoN is a game of 80% skill and 20% luck" - Tifo_14
"I don't get paid enough to do anything" - Germanico
Nothing stops the Tifo -
miroshpali wrote:
Teburu wrote:
No.
playbabe wrote:
linearly reduced to 25% strength when reaching 0% HP
I am The Baseline for opinions -
Teburu wrote:
Both? We both said that HP has an impact on how much a unit deals.
"CoN is a game of 80% skill and 20% luck" - Tifo_14
"I don't get paid enough to do anything" - Germanico
Nothing stops the Tifo -
Tifo_14 wrote:
Teburu wrote:
Both? We both said that HP has an impact on how much a unit deals.
Teb answered the question, not the title.
The Thread Titles can be edited (hint, hint). -
miroshpali wrote:
So in other words, will a damaged stack attack with the same power as a fresh one?
See your in-game display of ATK strength: the HP does have severe effect on it (as Playbabe has already told the formula about it).Commander Zozo001
humble player -
why doesn't anyone mention to click the (i) info button,
where it shows the effect. -
Hakville wrote:
why doesn't anyone mention to click the (i) info button,
where it shows the effect.
This post was made by Leader of the Church of ROAD -
playbabe wrote:
Hakville wrote:
why doesn't anyone mention to click the (i) info button,
where it shows the effect.
There's Attack and Defense stats for Infantry and Armor... (taking ground units as an example)
I thought I understood this pretty well, and I can predict the outcome of most battles (using these stats).
What are you referring to as strength? -
Hakville wrote:
ok this keeps coming up,There's Attack and Defense stats for Infantry and Armor... (taking ground units as an example)
I thought I understood this pretty well, and I can predict the outcome of most battles (using these stats).
What are you referring to as strength?
Strength is the term the game used to say a unit is at what capability. it represented as percentage value.
so at default unit have 100% strength at 100% HP which then will be translated to proper damage stats.
so let say infantry with 10 atk and 5 def, at theoretically 0.00001 HP it will have reduced strength at 25% which will translate to 2.5 atk and 1.25 def.This post was made by Leader of the Church of ROAD -
playbabe wrote:
Hakville wrote:
ok this keeps coming up,...
What are you referring to as strength?
so at default unit have 100% strength at 100% HP which then will be translated to proper damage stats.
...
My point of view is that you could say that about any stat, so we could talk about "Strength of Infantry Attack" or "Strength of Armor Defense"
The specific stat you're referring to in this case is "Strength of Hit Points" and it's referred to as HP in many places. If you say Strength without specifying then it will inevitably be confusing. It's clear to me you knew what you're talking about, just terminology.
I didn't know 25% was the minimum that's really interesting!The post was edited 1 time, last by Hakville ().
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Hakville wrote:
"Strength of Hit Points" and it's referred to as HP in many places
What places? I've never seen this particular phrase (and I do read a lot). HP means health (or hit) points, but they themselves have no strength.
So I find its meaning very unclear, alas.Commander Zozo001
humble player -
Zozo001 wrote:
Hakville wrote:
"Strength of Hit Points" and it's referred to as HP in many places
So I find its meaning very unclear, alas.
many of the attributes (stats) are as well...
In this game a "strength" modifier is applied to all the other attributes, based on the HP % of max which is kinda realistic.
Look at the unit's health bar, or hospital effect under city info, etcThe post was edited 1 time, last by Hakville ().
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Hakville wrote:
In this game a "strength" modifier is applied to all the other attributes
Strength IS an attribute of stacks (NOT of HP, which is another attribute of the stack), and other attributes (terrain etc.) are applied to it.Commander Zozo001
humble player -
Zozo001 wrote:
Hakville wrote:
In this game a "strength" modifier is applied to all the other attributes
"Strength" is NOT an attribute of units or stacks... you CAN just make up stuff but that doesn't make it correct, Strength is a modifier of the unit attributes.
Re "and other attributes (terrain etc.)",
terrain is not itself an attribute, there's only one "attribute" you could say it has (and it wouldn't be a unit attribute).
The wiki section is literally titled Modifiers to make it clear they're NOT Attributes.The post was edited 3 times, last by Hakville ().
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Hakville wrote:
Zozo001 wrote:
Hakville wrote:
In this game a "strength" modifier is applied to all the other attributes
Higher strength of a stack means for example that there will be a lower chance of insurgency. Which is why SAMs are actually good at that because they add about 10 strength.I am The Baseline for opinions -
Hakville wrote:
"Strength" is NOT an attribute of units or stacks... you CAN just make up stuff but that doesn't make it correct, Strength is a modifier of the unit attributes.
The wiki describes it quite well. In the context of CON, attack/defence strength is specifically the attribute (or property, or rating if you prefer) which refers to the damage a given stack yields in combat. The damage can be can modified by other attributes, but strength does not modify anything.
Commander Zozo001
humble player
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