Hi everyone!
Hospitals are primary used for healing units, but they also have an economic stat, increasing population growth. And that number seems to get very big: 75(%)! Yet it is entirely useless. That's because the higher your population is, the longer it takes for your city to grow. Yet for every population level increase the reward stays the same. Thus as your city grows, your production increases less and less.
Here is an example:
You got a city with a population of 6.0, it has 100 morale and already arms industry Lv5 and an airport Lv2 (or naval base Lv3). The city currently produces 2646 electronics but you want more, maybe a good opportunity to increase the population?
If you didn't build a hospital Lv5, you would reach 7.0 population after roughly 14 days and produce 2772 electronics. If however you did construct a hospital Lv5, your city would have a population of 7.4, that results in a production of 2822. A difference of mere 50 electronics per day. Any lower level hospital would have even less of a difference. In all fairness, the difference in amount of electronics is a tiny bit higher: the city with a Lv5 hospital would've produced 528 electronics more in those 2 weeks than if it didn't have a Lv5 hospital. Still tiny compared to the 2500 electronic investment into the hospital Lv5 (and lets not talk about the other resource investments).
The higher the population level is, the smaller the difference will be between hospital built and no hospital built for the city. And yet it makes little sense to build hospitals in low population cities because they grow fast enough already when their population level is low. Furthermore cities tend to have low population at the start of the game, that's not when you want to invest into population growth out of all things. The Lv1 hospital could have a population growth increase of 100%, and yet it would still be a terrible investment.
I suggest increasing the population growth of hospitals massively across all levels and changing the way population grows (at least in the 8+ levels) // increasing the production modifier of higher levels of population.
Currently each additional level of population after level 5 increases the resource output by 5%. These values could be changed for Lv8+, for example Lv8 population gives an additional 10% resource boost, Lv9 population gives an additional 20% and Lv10 population an additional 30%. These numbers are pulled out of my hat and I don't know if these buffs would warrant building hospitals.
And this is how the population growth of hospital levels could look like:
This could allow the hospital to become a real long term investment that can pay off really hard and be more than just a healing building.
Hospitals are primary used for healing units, but they also have an economic stat, increasing population growth. And that number seems to get very big: 75(%)! Yet it is entirely useless. That's because the higher your population is, the longer it takes for your city to grow. Yet for every population level increase the reward stays the same. Thus as your city grows, your production increases less and less.
Here is an example:
You got a city with a population of 6.0, it has 100 morale and already arms industry Lv5 and an airport Lv2 (or naval base Lv3). The city currently produces 2646 electronics but you want more, maybe a good opportunity to increase the population?
If you didn't build a hospital Lv5, you would reach 7.0 population after roughly 14 days and produce 2772 electronics. If however you did construct a hospital Lv5, your city would have a population of 7.4, that results in a production of 2822. A difference of mere 50 electronics per day. Any lower level hospital would have even less of a difference. In all fairness, the difference in amount of electronics is a tiny bit higher: the city with a Lv5 hospital would've produced 528 electronics more in those 2 weeks than if it didn't have a Lv5 hospital. Still tiny compared to the 2500 electronic investment into the hospital Lv5 (and lets not talk about the other resource investments).
The higher the population level is, the smaller the difference will be between hospital built and no hospital built for the city. And yet it makes little sense to build hospitals in low population cities because they grow fast enough already when their population level is low. Furthermore cities tend to have low population at the start of the game, that's not when you want to invest into population growth out of all things. The Lv1 hospital could have a population growth increase of 100%, and yet it would still be a terrible investment.
I suggest increasing the population growth of hospitals massively across all levels and changing the way population grows (at least in the 8+ levels) // increasing the production modifier of higher levels of population.
Currently each additional level of population after level 5 increases the resource output by 5%. These values could be changed for Lv8+, for example Lv8 population gives an additional 10% resource boost, Lv9 population gives an additional 20% and Lv10 population an additional 30%. These numbers are pulled out of my hat and I don't know if these buffs would warrant building hospitals.
And this is how the population growth of hospital levels could look like:
Hospital level | Pop Growth |
1 | 50% |
2 | 120% |
3 | 200% |
4 | 230% |
5 | 250% |
This could allow the hospital to become a real long term investment that can pay off really hard and be more than just a healing building.