Ok,
I don't make many new posts but I think this is important,
I would like to suggest an improvement to Notifications,
First of all I want this to be an option, that can be turned on or off (ingame or android)
I don't want each radar contact to be a separate permanent notification...
I'm sure a full specification would require more info.
Maybe a pre-req would be the ability to sort/filter existing notifications by type.
The long loading time of notifications is definitely annoying and I know this should be easy to fix, whatever function processing is going on needs to be buffered with a timestamp. Maybe they could/should be broken down by day like the newspapers as well.
Feedback welcome,
I'm willing to put some effort into developing these requirements further, if this ends up (already does) tie into the spy system it could be an interesting dynamic for gameplay. I'm also thinking this could increase the value of shared-Intel (which is already quite valuable).
I don't make many new posts but I think this is important,
I would like to suggest an improvement to Notifications,
First of all I want this to be an option, that can be turned on or off (ingame or android)
- Create a section at the top called "Pending Notifications",
I don't want each radar contact to be a separate permanent notification...
- If a radar contact comes and goes without coming into the field-of-view, Then this Pending Notif becomes an unidentified contact.
- If a radar contact comes into the field-of-view, (of a unit)
Then this Pending Notif becomes an intel report.
I'm sure a full specification would require more info.
Maybe a pre-req would be the ability to sort/filter existing notifications by type.
The long loading time of notifications is definitely annoying and I know this should be easy to fix, whatever function processing is going on needs to be buffered with a timestamp. Maybe they could/should be broken down by day like the newspapers as well.
Feedback welcome,
I'm willing to put some effort into developing these requirements further, if this ends up (already does) tie into the spy system it could be an interesting dynamic for gameplay. I'm also thinking this could increase the value of shared-Intel (which is already quite valuable).
The post was edited 2 times, last by Hakville: Spacing ().