Ok,
Probably nobody wants this other than me.
I think I would actually like a game (maybe optional map setting) that keeps resources in the location /city where they're produced. Then if you want to use them for production in another city you need to send them by transport (truck or boat or plane). This would almost make the game into more of a logistics transport tycoon,
- infantry would require supply-depot,
- vehicles would require fuel-depot.
We would need to build trucks and transport boats, (transport boats and planes wouldn't just appear out of nowhere to move units) though I'm thinking they'd operate mostly automatically (to supply the designated depot or requested construction, unit movement, etc). Capturing enemy transport or depot would be an interesting dynamic, transport ships could be manually grouped into convoys with escorts.
In the market you would see resources on offer from other specific cities (with price), you would send your transport to do the trade.
Open to feedback from anyone
(except KFGauss go Google yourself )
Probably nobody wants this other than me.
I think I would actually like a game (maybe optional map setting) that keeps resources in the location /city where they're produced. Then if you want to use them for production in another city you need to send them by transport (truck or boat or plane). This would almost make the game into more of a logistics transport tycoon,
- infantry would require supply-depot,
- vehicles would require fuel-depot.
We would need to build trucks and transport boats, (transport boats and planes wouldn't just appear out of nowhere to move units) though I'm thinking they'd operate mostly automatically (to supply the designated depot or requested construction, unit movement, etc). Capturing enemy transport or depot would be an interesting dynamic, transport ships could be manually grouped into convoys with escorts.
In the market you would see resources on offer from other specific cities (with price), you would send your transport to do the trade.
Open to feedback from anyone
(except KFGauss go Google yourself )
The post was edited 2 times, last by Hakville ().