Right now, the game's Morale system is very confusing. Provinces tend toward 100, while Cities do not. To make matters worse, Homeland Cities, Occupied Cities, and Annexed Cities all tend toward different Morale values. And those values are not even listed in the game!
What I want to suggest is to make the Morale of all Cities tend toward 100. I also play Call of War, and in that game, EVERY SINGLE PROVINCE CAN NATURALLY (without buildings) GET TO 100 MORALE. I understand that Call of War is a different game than CoN, but what would be the reason behind not letting Cities tend toward 100 morale? The only way, really, that you can get Occupied Cities to 100 morale is to frantically build lots of Morale-raising buildings. And no player wants to worry about that!
If the Dorado devs really think it is necessary to keep their current Morale system, they should at least put in the game, preferrably in the Morale infobox dropdown, what Morale value that particular City will tend to. It would help everyone to better understand how Morale works.
What I want to suggest is to make the Morale of all Cities tend toward 100. I also play Call of War, and in that game, EVERY SINGLE PROVINCE CAN NATURALLY (without buildings) GET TO 100 MORALE. I understand that Call of War is a different game than CoN, but what would be the reason behind not letting Cities tend toward 100 morale? The only way, really, that you can get Occupied Cities to 100 morale is to frantically build lots of Morale-raising buildings. And no player wants to worry about that!
If the Dorado devs really think it is necessary to keep their current Morale system, they should at least put in the game, preferrably in the Morale infobox dropdown, what Morale value that particular City will tend to. It would help everyone to better understand how Morale works.
Judy Hopps, fearless officer, devoted to protecting Zootopia and all of its creatures.