Announcement DEV LOG #27: CoNquering Mobile Woes

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    • DEV LOG #27: CoNquering Mobile Woes

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      CoNquering Mobile Woes: Our Devs Step into the Light to Fix Performance Issues!

      Sometimes it’s good to take a step back and reflect on progress. This year has proven to be a period of steady growth for Conflict of Nations. We have a lot of different projects in the pipeline, intended to continue improving gameplay experience, introduce new features and generally provide an even better overall experience to all our players.

      However, we particularly love our dedicated team of developers. So we decided to usher them out of their dark dungeons, away from the fizzling energy drinks and local Twistee snack, and into the bright world of performance fixes. Much to their chagrin, they spent copious amounts of time trying to break the app and trying to understand why some things work as intended, while others frequently decide to call it quits at the worst of times.

      “What’s the point of all this”, you’re probably wondering. Well let me paint you a picture. For the past years, we’ve been wrestling (rasslin) with a medley of issues across diverse mobile devices. Our app, despite its quirks, occasionally chose to play hide-and-seek, depriving some players of the full joy of Conflict of Nations. The desktop experience is stellar, no doubt, but who can resist the thrill of triggering a nuclear detonation from your pocket while brunching with friends or grocery shopping? Hence, refining the app is an important tick on our daily to-do list.

      And so we go back to our stressed out devs looking through the code and through our game, and boy did we find some real performance guzzlers.. As with any technology we’re still not sure why certain things happen, and that will forever remain a fact we must accept in our hearts. Nevertheless, we decided to dedicate a considerable amount of time to making fixes for our mobile app.

      For those of you on Discord, you might recall us asking for feedback about the app itself, and any performance issues you’ve encountered. That was a veritable goldmine of information and we are extremely grateful for the points which were made over there!

      This won’t be a one-time round of fixes for sure and we don’t expect everything to work perfectly once we release. However, we do hope that it makes a difference for our players and that the experience on the app is much more enjoyable as a result.

      In fact, some time ago, we discussed the fabled and mysterious Update Intake, which was preparing a lot of opportunities for us to delve into more dedicated performance fixes and paving the way for new features in the future. What is Update Intake you might ask? We have absolutely no idea It is a massive technical undertaking where we are updating the original code that provides for the foundation of Conflict of Nations in order to modernize it. As Yak so rightly put it back in a previous Dev Log about Update Intake, it’s like taking an old car engine and improving it with the latest engineering developments. The point of all this? It allows us more flexibility with our code to allow new features to be implemented and added, which also means we can be more creative with future features!

      This is merely the starting line and, while we don't promise an instant utopia post-release, we're committed to significantly enhancing your gaming experience. Our aspiration? To make the app journey more seamless, enjoyable, and memorable for all our players.

      As we prepare to set sail on this exciting journey, we invite you to join us in anticipating an exhilarating future. Stay tuned and keep your eyes on the horizon, the best is yet to come!