City Stuck at 0% Morale

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    • City Stuck at 0% Morale

      Hi. I have homeland cities stuck with low morale. An opponent spent a lot of gold using the "spread dissent" mechanic to nuke all of my homeland cities to cripple my economy without any way for me to fight back. That's pretty lame but okay. My question is how long does it take before the "rising" morale actually kicks in? It's been well over a day of rising at a high rate and its still stuck. This is despite building a bunker, mobilizing units, waiting a day, it being a homeland city, there being a massive garrison etc. My civ causalities are also very low and I am not in many wars. All my occupied cities gained 1-4% in this time. I am starting to think there is a negative modifier and he reduced my city morale to like -10 or something. At some random interval the city's morale jumped from 0% to 9% and then is now stuck there with no more movement. Normally morale moves incrementally so I am really confused by the math.

      So my one component city now produces 700 and since my enemy started with 2 (which is also slightly unfair since components seem to be the top resource bottleneck in the game but that's another story), he is at 5000 + from 2 cities. So even though I have 40 cities and he has 10, I am now completely outclassed in production with no chance of catching up. At the current rate it seems like it will take 10-100 days or more for my city to get back to normal (or maybe infinity days since it doesn't seem to be rising at all). I think this mechanic is quite unfair and unbalanced. A homeland city should rise from 0% faster. If he wants to cripple me for a day and cost me a unit and it bounces back, that sucks but whatever. But forever??? My homeland is now in way worse shape than even a war ravaged homeland that's been a battle zone for a month yet an enemy hasn't come within 1000 miles of me. This is the most overpowered and skill-less pay to win mechanic I've seen which stands apart from the other gold spending options.

      Most of the gold spending in the game seems like it is a lot for a small advantage that usually doesn't amount to much except in this case $7 cripples a player permanently, making it by far one of the most overpowered uses of gold in the game. I feel like you shouldn't be able to just tap a button a few times to absolutely ruin a player since that is way more powerful than even nuclear weapons in this game and is available from day 1. At least nukes can be countered and take huge resources and time and have to be used properly, this doesn't. I don't think it's fair a few taps does way more damage than being skilfully invaded by 50 units or shot with massive barrages of end game missiles. I've played hundreds of hours now and this by FAR the lamest thing that's happened.

      If anyone has some suggestions on how to raise morale in these circumstances aside from spending gold please let me know. Even though my opponent seems to have spent $100-200 in this game I'd prefer to earn gold on every match and beat him without spending any money but I can't do that if my component production is permanently screwed. I just think this tap dissent mechanic is hugely overpowered and needs some rework.

      Any thoughts?