Think about perfect research order. How would you ordered researching to get the strongest forces in a minimal amount of time? Posts should include theoretically order or research, instead of your order in current games which could depend too much on factors like location, allies... Interesting data would be exact units and levels, research time and days when research starts and ends. Take care of the number of research slots and the doctrine.
Perferct research order
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I recommend that anyone interested in this topic also use Google to see what various experienced players already posted in many, many threads here in the forum.
This isn't a new topic, just an extension of one that has already been covered pretty well. -
When you get someone to compile and publish the response to your request, please send me a TelopathogramTM so I can check it out.
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"Death comes to us all. Shall I deal you in?" - DoDThe post was edited 2 times, last by Dealer of Death ().
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In themes about research, forum members mostly give advice to new players, or roughly talk about units that should have an advantage in research under certain conditions.
You can see that in threads like
Research priorities
which is not the same as this thread, but can be useful information for general discussion about research which spans several topics.
There are still open questions. What is needed first, SAM or MRLS?, Helicopter gunship or ntl. guard?, not everything is explained so simply.
Searching Google/bing/safari etc, I didn't find posts where someone exactly states the best research order.
Btw, we can tell same about your OOB theme. With google search, it was easy to find that information before your theme. So I wouldn't agree with your criticism. -
Tzztzttztz wrote:
In themes about research, forum members mostly give advice to new players, or roughly talk about units that should have an advantage in research under certain conditions.
You can see that in threads like
Research priorities
which is not the same as this thread, but can be useful information for general discussion about research which spans several topics.
There are still open questions. What is needed first, SAM or MRLS?, Helicopter gunship or ntl. guard?, not everything is explained so simply.
Searching Google/bing/safari etc, I didn't find posts where someone exactly states the best research order.
Btw, we can tell same about your OOB theme. With google search, it was easy to find that information before your theme. So I wouldn't agree with your criticism.
B) You asked, "What is needed first, SAM or MRLS?, Helicopter gunship or ntl. guard? . . . ". The answer in a typical public game in which you will be very active and that you want to win quickly is . . . You only need the NG.
Point B's implication is that that you haven't yet asked a question that can be answered.
You didn't specify the map/scenario, whether the game is public or alliance, the player's expected activity level, the player's style, whether the player is solo, or the type of country being played (small, large, landlocked, island, ...)
Understanding that those factors (above) must be nailed down before you can begin to try to answer a question that is simultaneously as complex and as vague as "What is the perfect research order?" are the sorts of things I was/am hoping that you would notice if you started studying what's been written before; and if you additionally started to take note of all the contradictory posts and all the people who have talked past each other when offering their opinions about this.
Also, if you look through the (imperfect) OOB thread and a few of the write-ups that active, public-game, fast-win players have written - You'll notice that only a few unit types are needed to win the vast majority of public games, and stuff like MLRSs, SAMs, TDSs, Bombers, Cruisers, Subs, Stealth aircraft, Spec Ops, Officers, etc. simply were not needed. Noticing that starts to give many folks a different outlook on this entire topic. -
KFGauss wrote:
A) Instead of inviting everyone to boringly beat dead horses, maybe you should summarize that existing information and put it into your opening post, instead of being completely silent about it???
I don't consider myself a competent enough player to impose my opinion on how to play on others, so I would leave it to better and more experienced players.
KFGauss wrote:
You didn't specify the map/scenario, whether the game is public or alliance, the player's expected activity level, the player's style, whether the player is solo, or the type of country being played (small, large, landlocked, island, ...)
KFGauss wrote:
Understanding that those factors (above) must be nailed down before you can begin to try to answer a question that is simultaneously as complex and as vague as "What is the perfect research order?" are the sorts of things I was/am hoping that you would notice if you started studying what's been written before; and if you additionally started to take note of all the contradictory posts and all the people who have talked past each other when offering their opinions about this.
Also, if you look through the (imperfect) OOB thread and a few of the write-ups that active, public-game, fast-win players have written - You'll notice that only a few unit types are needed to win the vast majority of public games, and stuff like MLRSs, SAMs, TDSs, Bombers, Cruisers, Subs, Stealth aircraft, Spec Ops, Officers, etc. simply were not needed. Noticing that starts to give many folks a different outlook on this entire topic.
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You are still asking an unanswerable question(s) and/or looking for a purple squirrel.
Enjoy watching the metaphorical rubble bounce. -
There is no perfect research order. You research units you believe will be most beneficial to you, in the order you would like to use them."CoN is a game of 80% skill and 20% luck" - Tifo_14
"I don't get paid enough to do anything" - Germanico
Nothing stops the Tifo -
Its hilarious that you think you’ll get an actual answer to such a hyperspecific question. Especially with all the conditions you included.
And then not even leading by example.
lmaoI am The Baseline for opinions -
Tzztzttztz wrote:
Think about perfect research order. How would you ordered researching to get the strongest forces in a minimal amount of time? Posts should include theoretically order or research, instead of your order in current games which could depend too much on factors like location, allies... Interesting data would be exact units and levels, research time and days when research starts and ends. Take care of the number of research slots and the doctrine.
Just research Gorlock the Destroyer.
YOU WIN EVERY TIME.
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Tzztzttztz wrote:
Think about perfect research order. How would you ordered researching to get the strongest forces in a minimal amount of time? Posts should include theoretically order or research, instead of your order in current games which could depend too much on factors like location, allies... Interesting data would be exact units and levels, research time and days when research starts and ends. Take care of the number of research slots and the doctrine.
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Isn't part of the fun of this game figuring out what combinations of units work best for you on your own? This forum is good for guidance, along those lines.
You are asking for dissertation level information / feedback here. I highly doubt anyone will take that much effort to meet your demanding request. What does the respondent get in return?
Besides, would the juice be a secret if we told you what the actual secret was?
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