I suggest that the Flashpoint and WW3 maps should be made available in a new 0.5x speed game mode. There are lots of players who are busy in real life and can’t log in five times a day. This would help get more people to play Conflict of Nations without them feeling like they will lose if they don’t check in every couple of hours. In other words, it would give players more flexibility regarding when and how often they need to log in to their games.
0.5x Speed Games
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lmaoI am The Baseline for opinions
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I'm all for this. They should convert all 4X maps to 0.5X maps.*** The Creator of Zombie Farming ***
The KING of CoN News!!!
The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way
"Death comes to us all. Shall I deal you in?" - DoD -
Not everyone is reaching triple digit age like DoD 1x is already painfully slow-dragging which is why 99% of their player counts drop to 1-3 in just 5 days.
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Toooooop wrote:
Not everyone is reaching triple digit age like DoD 1x is already painfully slow-dragging which is why 99% of their player counts drop to 1-3 in just 5 days.
*** The Creator of Zombie Farming ***
The KING of CoN News!!!
The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way
"Death comes to us all. Shall I deal you in?" - DoD -
Please no
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Is there anyone here (other than DoD) that would want to play an 0.5 speed map?"CoN is a game of 80% skill and 20% luck" - Tifo_14
"I don't get paid enough to do anything" - Germanico
Nothing stops the Tifo -
Tifo_14 wrote:
Is there anyone here (other than DoD) that would want to play an 0.5 speed map?
That ^ idea has been discussed before. -
KFGauss wrote:
I'd prefer to (sort-of) accomplish a similar thing by playing a game that only accepted orders during 1/3 of each real-life day (all players would be shut out (no orders) during the same 2/3rds of each day).
That ^ idea has been discussed before.
"CoN is a game of 80% skill and 20% luck" - Tifo_14
"I don't get paid enough to do anything" - Germanico
Nothing stops the Tifo -
Tifo_14 wrote:
KFGauss wrote:
I'd prefer to (sort-of) accomplish a similar thing by playing a game that only accepted orders during 1/3 of each real-life day (all players would be shut out (no orders) during the same 2/3rds of each day).
That ^ idea has been discussed before.
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What about the opposite of? Maybe a much more faster game would be better for people who can use a evening or a weekend day to play a game, but not many days. I mean a map that could be finished in 6 or 8 hours.
Express maps. -
Kaiservar wrote:
What about the opposite of? Maybe a much more faster game would be better for people who can use a evening or a weekend day to play a game, but not many days. I mean a map that could be finished in 6 or 8 hours.
Express maps.
I am The Baseline for opinions -
Unplayable? I think that a faster game than that is more near to games in real time like C&C or Empire Earth, but a bit longer to complete in one day. Obviously, You need to be dedicated to it whole day.
I think it could open space for players of these kind of games. -
Kaiservar wrote:
Unplayable? I think that a faster game than that is more near to games in real time like C&C or Empire Earth, but a bit longer to complete in one day. Obviously, You need to be dedicated to it whole day.
I think it could open space for players of these kind of games.
CONs entire mechanics on the other hand are all designed around 1x. If you want faster than 4x you’d need to complete rewrite how the game works if you want a decent experience.I am The Baseline for opinions -
Teburu wrote:
Kaiservar wrote:
Unplayable? I think that a faster game than that is more near to games in real time like C&C or Empire Earth, but a bit longer to complete in one day. Obviously, You need to be dedicated to it whole day.
I think it could open space for players of these kind of games.
CONs entire mechanics on the other hand are all designed around 1x. If you want faster than 4x you’d need to complete rewrite how the game works if you want a decent experience.
I don't believe Devs created a more dedicated mechanic for 4X games. -
Kaiservar wrote:
Teburu wrote:
Kaiservar wrote:
Unplayable? I think that a faster game than that is more near to games in real time like C&C or Empire Earth, but a bit longer to complete in one day. Obviously, You need to be dedicated to it whole day.
I think it could open space for players of these kind of games.
I don't believe Devs created a more dedicated mechanic for 4X games.
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Mother Hen wrote:
In 4x cities produce less resources than in 1x
"CoN is a game of 80% skill and 20% luck" - Tifo_14
"I don't get paid enough to do anything" - Germanico
Nothing stops the Tifo -
Mother Hen wrote:
Kaiservar wrote:
Teburu wrote:
Kaiservar wrote:
Unplayable? I think that a faster game than that is more near to games in real time like C&C or Empire Earth, but a bit longer to complete in one day. Obviously, You need to be dedicated to it whole day.
I think it could open space for players of these kind of games.
The real "problem" could be if this map hit the business or in the technical space, test the map. -
Kaiservar wrote:
As a programmer, i can say you that these matters are solved with a simple constant product that increase or decrease the variable. For example, the speed for 4X is (logical) solved dividing the time in 4, while the "cosmetic time" (that you see in the game as string) is multiplied by 4; that's all. The movement, the reactions... all is the same.
The real "problem" could be if this map hit the business or in the technical space, test the map.
Some parts of the changes would be simple. Other parts wouldn't be simple.The post was edited 1 time, last by KFGauss ().
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Well if you have that knowledge, you know i'm not wrong. Of course, there is many ways to solve problems, to write programs. I don't know exactly how they write the code, but i think it is high probable that they makes, at least this matter, similar as i described. I speak from my humble experience with my strategy game project. I surely would do some like that to ease my life jajaja
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