oh wow, look guys someone thinks MAA’s offensive AA has a resemblance of reliability.
This post was made by Leader of the Church of ROAD
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Charlie71 wrote:
They excel probably against noob players.
ComteJohn wrote:
ok....it seems like you are not an experienced player....
Do you know that frigates at maximum level are easily destroyed by combat helicopters... and make a statement that this game is rubbish because of your personal opinion about a particular item and still say that it is cheap?
pray please...
First, anyone on any forum must first come and post their opinions with an approach focused on relevant criteria and that all variants are included in their observations...
Reevaluate your view of the game and research more about the countless advantages and disadvantages of each item in the game and the incredible and fantastic range of strategies that this game provides...
have a good time!
shrek6satan wrote:
They're too cheap, they have anti air which is too long of a range the only thing who can actually beat them is a unit stronger than them which to me is bad game design. They should have advantages and disadvantages who can balance each other out. A player who spams frigates will outmatch every other player even if the other player makes cruirsers just by sheer numbers. In general navy in my view is kinda unbalanced like there should be coastol defenses or maybe make corvettes generally more powerfull. Btw don't make one of those posts: "ThErE's AlReAdY a ThReAd FoR tHaT". 1: I searched one on google and I have founded nothing about frigates being op just the elite ones and 2: To me seems so inneficient having to search a years old thread where the meta probably has changed since the game gets constatly updated and it's more welcoming for new users on the forum since they actually get a discussion going instead of having to search on GOOGLE not even in the actual forum like that can get pretty confusing for someone new. No wonder they switched to discord... anayways what are your thoughts?
HulkHogann wrote:
OP has a point in terms of general play.
MattBooth25 wrote:
frigates aren’t going to worry about any helicopter besides ASW, those are rare and most good players are going to have asf on standby, saying frigates are easily destroyed by helicopters is not an accurate statement.ComteJohn wrote:
ok....it seems like you are not an experienced player....
Do you know that frigates at maximum level are easily destroyed by combat helicopters... and make a statement that this game is rubbish because of your personal opinion about a particular item and still say that it is cheap?
pray please...
First, anyone on any forum must first come and post their opinions with an approach focused on relevant criteria and that all variants are included in their observations...
Reevaluate your view of the game and research more about the countless advantages and disadvantages of each item in the game and the incredible and fantastic range of strategies that this game provides...
have a good time!
HulkHogann wrote:
OP has a point in terms of general play. Frigates are a very solid all round unit, pretty much a must take - lethal to air AND missiles. Not everyone runs helis(rather situational/risky) and subs are very vulnerable in shallow water where most battles occur. Cruisers are great but the level 4 shipyard is an ask and are vulnerable to cruise missiles/subs without support.
HulkHogann wrote:
OP has a point in terms of general play. Frigates are a very solid all round unit, pretty much a must take - lethal to air AND missiles. Not everyone runs helis(rather situational/risky) and subs are very vulnerable in shallow water where most battles occur. Cruisers are great but the level 4 shipyard is an ask and are vulnerable to cruise missiles/subs without support.
MattBooth25 wrote:
Frigates excel as early game units but struggle to match the range of cruisers in the mid game. If someone dedicates all their resources to frigates, they can maintain their effectiveness until late game, but this may come at the expense of other unit types. To make frigates a viable late-game option, it's crucial to have teammates specializing in other aspects of the game. In high-level matches, aerial engagements against ships are rare, especially when everyone has air superiority on standby; cruisers typically reign supreme. If you believe otherwise, you might need more experience in top-tier gameplay.shrek6satan wrote:
They're too cheap, they have anti air which is too long of a range the only thing who can actually beat them is a unit stronger than them which to me is bad game design. They should have advantages and disadvantages who can balance each other out. A player who spams frigates will outmatch every other player even if the other player makes cruirsers just by sheer numbers. In general navy in my view is kinda unbalanced like there should be coastol defenses or maybe make corvettes generally more powerfull. Btw don't make one of those posts: "ThErE's AlReAdY a ThReAd FoR tHaT". 1: I searched one on google and I have founded nothing about frigates being op just the elite ones and 2: To me seems so inneficient having to search a years old thread where the meta probably has changed since the game gets constatly updated and it's more welcoming for new users on the forum since they actually get a discussion going instead of having to search on GOOGLE not even in the actual forum like that can get pretty confusing for someone new. No wonder they switched to discord... anyways what are your thoughts?
shrek6satan wrote:
But that's the point. "struggle to match the range of cruisers in the mid game" is basically saying "to kill this unit you need a more expensive unit". That shouldn't be how game design works. Like to me the strategies that exist rn are very limited and I will take my hat off to those players who can take advantage of said strategies but lets be real here most strategies boil down to "which units sould I use and which I shouldn't". Like take for example corvettes. I think it should be possible to kill a cruiser with a corvette if a player has really good skill. But it's literally impossible because of range. You see where im getting at? You cannot really take advantage of your "skills" because the "skills" you acquire are mainly which units should I use and which I shouldn't. I really would like to see some features which bring uniqueness to which unit. I'll give some examples: I've seen in some thread ago a suggestion from a guy where subs could go from surface to underwater and like how cool would be that or how about AFVs where you could put your inf inside so lets say 1 AFV would carry 5 units at lv1 for example like that type of shit. Everyone likes a certain unit who has a special ability even if it's a bad one like airborne inf. So to summarize my point isn't really about frigates being op (which they aren't to be honest) but more about balancing in general. Like I would love to see more variety to this game maybe changing how melee works making it pokemon style idk making ranged units less op they are now and generally buffing some units which are downright unusable
KFGauss wrote:
Well, if what you are saying is that to keep the game fresh and fun Dorado should carefully introduce new unit characteristics or new unit-interactions (with each other or with the terrain), I think they already agree.
The post was edited 1 time, last by kurtvonstein ().
kurtvonstein wrote:
This Does not make Sense. This Game works with the Papier , scissor and Rock Meta. Which means every unit has a specific counter. What you are suggesting IS that Rock can Beat Paper and scissor. What in the end Beats the purpose of having different unit types at all. Why Not have only one unit that does it all. This would BE the Outcome that lies at the end of the Road you are going along.shrek6satan wrote:
But that's the point. "struggle to match the range of cruisers in the mid game" is basically saying "to kill this unit you need a more expensive unit". That shouldn't be how game design works. Like to me the strategies that exist rn are very limited and I will take my hat off to those players who can take advantage of said strategies but lets be real here most strategies boil down to "which units sould I use and which I shouldn't". Like take for example corvettes. I think it should be possible to kill a cruiser with a corvette if a player has really good skill. But it's literally impossible because of range. You see where im getting at? You cannot really take advantage of your "skills" because the "skills" you acquire are mainly which units should I use and which I shouldn't. I really would like to see some features which bring uniqueness to which unit. I'll give some examples: I've seen in some thread ago a suggestion from a guy where subs could go from surface to underwater and like how cool would be that or how about AFVs where you could put your inf inside so lets say 1 AFV would carry 5 units at lv1 for example like that type of shit. Everyone likes a certain unit who has a special ability even if it's a bad one like airborne inf. So to summarize my point isn't really about frigates being op (which they aren't to be honest) but more about balancing in general. Like I would love to see more variety to this game maybe changing how melee works making it pokemon style idk making ranged units less op they are now and generally buffing some units which are downright unusable
I am sorry But I Like the Game IT IS designed at the Moment. I have to make decissons . Cause i can Not have IT all at once. In Most cases IT works But Sometimes i Encounter an enemie that has Just to right Setup to counter my Army Mix.
let me introduce you to.But that's the point. "struggle to match the range of cruisers in the mid game" is basically saying "to kill this unit you need a more expensive unit"
shrek6satan wrote:
I disagree. Most of the time you need to make new types of units just to beat the counter your enemy made to you. A good example is the SFs SAM meta. if you make strike fighters your enemy will make sams which therefor focres you to make attack helis. If you want to use just what you have on the table your strategy will be very limited like that thing about attacking in the limit of your patrol attack bubble. Like to me I always look at that and thought: "There's no way this is feature this looks like more of a bug". Dont get me wrong I like this dichotomy and im not saying that any of the units are op or should be nerfed or something but i would like to see some type of new feature like for example the timing thing should work better. Your aircraft cannot really use the timing to their advantage simply because it's only 10 min and that's too short of a time to escape or attack without taking dmg. Maybe if they attacked in some position or maybe if they attack separately they could overwhelm the sam but at the same time they're separate and take more dmg so that's a nice tradeoff to keep things balanced. Or for example I would like to see more control of the sams like I never really understood why when they're trying to find some aircraft they take a long ass time till they detect and attack like sometimes they only activate if the aircraft attack. Like there should a button saying "scan" you press that and your chances of finding aircraft and attacking dastrically increase. Im not really a dev so this are just some ideas but do you see where im getting at? Give more control to the players that's the fun part about this game instead on forcing them to make entirely new units. Make the units more versataile so they can have more options and stuff. That's called game design.