So I decided to make a little post about the damage caused by a ballistic missile. Let's just look at the first ballistic missile you unlocked. In the case of Eastern influenced countries that would be the "Scud." So the conventional Scud does 15 damage to buildings. As the dev explained in my last post, this does not mean it will always do exactly 15 damage to its target.
And a level 1 arms industry has 10 health, totaling up to 1085 resources if you add all of them together (1210 if you double the rare mat cost because it's expensive) and eats 1100 cash.
Two conventional warheads cost 4650 resources (split between components and electronics) and 4600 cash.
If you haven't noticed that's about a lvl 4 arms industries with 25 health - or 4 lvl 1 arms industries. Now you may say "Oh but Prof they won't build an Arms industry in the time it takes to build and fire a ballistic missile!" That would be a pretty good counter argument, if it didn't take 6 more hours to make a SINGLE conventional warhead than a lvl 1 arms industry.
So to elaborate, it takes more resources and time to make a ballistic missile to hit a city than it does to make a single building that can take almost all of its damage - keeping in mind you can still safely build one that will dependently take ALL of its damage.
And this is assuming it will ALWAYS(Apparently a space here would make it suggestive)hit the target and never get shot down by SAMs, Theater defense, frigates, or AA on the city.
"Oh but you can upgrade it so it's more effective!" Yes, after spending 6750 rare materials and 3 times as much supplies and about 41 thousand cash you can use a ballistic missile that does 26 damage (Almost forgot the half of a week of straight research it'll take for the upgrades alone). To be honest, you'd probably be better making an armada of MBTs to fight while some poor dude tries to develop a missile stockpile.
But there is one use for ballistic missiles. With 75 damage against aircraft and a speed twice as fast as an air superiority fighter, it serves as a a formidable anti-aircraft weapon. Yes, a "medium range ballistic missile" that is "used against strategic targets, such as cities" serves better as a quick anti-aircraft weapon defense system than a long range city destroyer.
I didn't look at nukes much here, but the Scud has a maximum of 80 kilotons on its nuclear warhead but in game it does 30 damage against buildings un-upgraded.
To be honest, I actually reported this as a bug because I thought it was so ridiculous for a ballistic missile to be so weak against stationary targets. The response to the bug report was that he believed this to be intended and that I could make a post about it here, so I did. Guys, ballistic missiles aren't made to actually level cities. They are made to destroy fairly large in-city military buildings (Depending on which leader you ask, could be apartments) like the ones we build in our cities for the ongoing military conflict.
How convenient that the purpose of ballistic missiles is to destroy the very things that take damage when we hit cities? Huh. It almost sounds like they should do more damage to them since they were made specifically to destroy them?
And a level 1 arms industry has 10 health, totaling up to 1085 resources if you add all of them together (1210 if you double the rare mat cost because it's expensive) and eats 1100 cash.
Two conventional warheads cost 4650 resources (split between components and electronics) and 4600 cash.
If you haven't noticed that's about a lvl 4 arms industries with 25 health - or 4 lvl 1 arms industries. Now you may say "Oh but Prof they won't build an Arms industry in the time it takes to build and fire a ballistic missile!" That would be a pretty good counter argument, if it didn't take 6 more hours to make a SINGLE conventional warhead than a lvl 1 arms industry.
So to elaborate, it takes more resources and time to make a ballistic missile to hit a city than it does to make a single building that can take almost all of its damage - keeping in mind you can still safely build one that will dependently take ALL of its damage.
And this is assuming it will ALWAYS(Apparently a space here would make it suggestive)hit the target and never get shot down by SAMs, Theater defense, frigates, or AA on the city.
"Oh but you can upgrade it so it's more effective!" Yes, after spending 6750 rare materials and 3 times as much supplies and about 41 thousand cash you can use a ballistic missile that does 26 damage (Almost forgot the half of a week of straight research it'll take for the upgrades alone). To be honest, you'd probably be better making an armada of MBTs to fight while some poor dude tries to develop a missile stockpile.
But there is one use for ballistic missiles. With 75 damage against aircraft and a speed twice as fast as an air superiority fighter, it serves as a a formidable anti-aircraft weapon. Yes, a "medium range ballistic missile" that is "used against strategic targets, such as cities" serves better as a quick anti-aircraft weapon defense system than a long range city destroyer.
I didn't look at nukes much here, but the Scud has a maximum of 80 kilotons on its nuclear warhead but in game it does 30 damage against buildings un-upgraded.
To be honest, I actually reported this as a bug because I thought it was so ridiculous for a ballistic missile to be so weak against stationary targets. The response to the bug report was that he believed this to be intended and that I could make a post about it here, so I did. Guys, ballistic missiles aren't made to actually level cities. They are made to destroy fairly large in-city military buildings (Depending on which leader you ask, could be apartments) like the ones we build in our cities for the ongoing military conflict.
How convenient that the purpose of ballistic missiles is to destroy the very things that take damage when we hit cities? Huh. It almost sounds like they should do more damage to them since they were made specifically to destroy them?