ECONOMY UPDATE 170512
May 12, 2017
Shortly before the weekend we would like to treat you to our economy balancing update.
As you will have noticed in the past weeks, we have shifted a lot of resources from minor, computer controlled countries to large, player-controlled nations.
To increase the economical benefit of waging wars of aggression (err… we mean providing military aid to friendly minorities in neighboring states), we have increased the resource output of annexed cities across the board.
Also we are resetting the markets to repopulate the buy and sell offers - so expect a FLOOD of resources spilling onto the markets of older games in the coming days. Wanna stock up for cheap? Wait for day change and hope your game is among the affected market goodness.
- The benefits of annexing a city will now be lifted from 33% to 50%. In other words, an annexed city will provide you with one-third more resources- across the board. Remember the actual resource yield scales with Population Level and Arms Factories!
- An additional benefit of this annexation increase will be more Tax and Manpower output of all annexed cities - so this even affects cities without resources!
- The markets will be repopulated to better suit player needs. This will happen over time, most probably at day change and in the days to come. Expect some turbulence in older games where the market will buy/sell items for cheap until a new base price is established.
- Also for new games, large nations with more cities will get a slight bonus on their starting stock of resources - again to compensate for their size and their tactical “disadvantage” of having to maintain many borders.
The world is yours.
//Your CON Team
The post was edited 1 time, last by Germanico ().