Pinned Conflict of Nations: Modern War - What's New or Changed? VOL 1 - IN THE GAME

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  • Conflict of Nations: Modern War - What's New or Changed? VOL 1 - IN THE GAME

    What’s new in Conflict of Nations - GAME FOCUS

    Pointing out the most elemental features and changes in this new grand-strategy game.


    1. Beautiful World Map
    The game map is based on NASA high resolution imagery and displays the battlefield in unprecedented detail. Placed on it are 26 player nations and 88 non-player countries modeled after the real thing. With the game being a grand-strategy game a lot of research went into geographic details, technical information and selection of represented nations. This being said, we early-on decided to let game-design rule over realism, providing a “sandbox” game rather than a political simulation. We are convinced you will agree with our decision once you start conquering the world as the Democratic Republic of the Kongo, Vietnam or Columbia.

    2. Sound FX and Music
    The game features full UI, combat and unit sounds, as well as loading and ambient music. Presently we are still implementing these and are at around 70% – so please do not report missing sounds just quite yet.

    3. Standard Map Mode
    Enemy countries will display red, friendly nations display green on the main map. Modes can be switched via the Options menu in the bottom right corner.

    4. Terrain and Political Map Modes
    We have added a very helpful terrain mode to the game in the lower right screen corner, allowing a complete tactical overview of the varying terrain types. Additionally, you should find the political overview helpful when assessing the terrain gains of individual opponents.

    5. National Doctrines and Specific Units
    CON currently hosts 3 individual doctrines resulting in faster or cheaper researches. The three are Western, Eastern and European and have slightly different research focus areas. Additionally, each of the Doctrines features specific units the nation favors – each with differing stats.

    6. Strategical City Focus
    Across the board, cities are the most important objectives in the game. Rural provinces provide only low return in tax and manpower, though they do add up if conquered in sufficient quantities.

    7. Dynamic Population in Cities
    Population in cities around the globe will grow (and diminish) according to their wellbeing. If happy (high population morale) and possibly supported by a hospital or two, the population of cities will start to increase noticeably. The higher the population the more resources, taxes, manpower and victory points the city will produce.
    In turn, the population will shrink if faced with the direct consequences of war – such as bombardment, heavy fighting or, worst of all, the use of weapons of mass destruction against densely populated urban areas.

    8. Dynamic Victory Points
    Victory points are now dynamic – added or subtracted depending on population and buildings constructed in a specific city. So, think twice before dropping that nuke, there may be nothing left worth conquering once the dust and contamination has cleared…

    9. Annexing Cities
    Cities will provide a limited amount of their resources to conquering players – so far so good. It’s only by annexing a town that players can unlock its full potential. Annexing doesn’t directly increase the resource output, but allows cities to get happy once again – gaining morale, more population and allowing the construction of buildings adding further percent to the production. Additionally, annexing a city also allows the mobilization of units outside the homeland, of course depending on the military buildings constructed in the town.

    10. Population Damage
    This rather game-technical term slightly conceals the true horrors of modern war. In Conflict of Nations dropping bombs on civilian towns, or worse, waging chemical or nuclear warfare will have very noticeable consequences for both the player and the afflicted population alike.
    The population will diminish if exposed to the ravages of war and both the targeted population’s morale as well as the morale of the aggressor’s population will drop. In the 21st century it just won’t do to commit atrocities and expect them not to have any impact…

    11. Moral Indignation
    Friendly population will suffer from morale indignation once the nation’s player starts committing atrocities and war crimes against enemy population, such as heavy bombardment, chemical or nuclear warfare.

    12. Population Morale Influence
    Civilian population in the game will gain and lose morale throughout the game, in turn influencing the construction time of buildings, the mobilization time of units and the amount of resources produced in that territory.

    13. Starting Setup and Technologies
    A handful of basic technologies are unlocked automatically at game start – accompanied by an assortment of weapon systems found in any modern army. This should speed up the game start and allow the player to take some meaningful research decisions early on.
    "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf

    The post was edited 3 times, last by Yak ().