An issue a few of my friends and I who play the game have discussed imbalance of helis and strike fighters in this game. In reality, the sluggishness of helicopters is made up by being able to provide extensive close air support for long periods of time, while jets fly by, drop payloads, and return home. However, game mechanics severely limit the Helis. So, I propose (while I realize that it'll be a monster of a code) that if ground units are engaged:
-strike fighters and other fixed wing bombers can deal friendly fire due to the intensiveness of their fire
-friendly helis patrolling above do not deal friendly fire and deal increased damage with friendly units engaging an enemy due to ground forces being able to call out enemy positions, and enemy ground-to-ground fire revealing their positions
-strike fighters and other fixed wing bombers can deal friendly fire due to the intensiveness of their fire
-friendly helis patrolling above do not deal friendly fire and deal increased damage with friendly units engaging an enemy due to ground forces being able to call out enemy positions, and enemy ground-to-ground fire revealing their positions