Combat
1. Army Stacking Penalties
One of the most important changes to modern combat is the relatively low number of combatants involved. No longer do one million men invade a foreign country. Today’s invasions play by the factor 10 lower. To simulate modern logistics and fire and maneuver doctrines we have implemented a strict stacking penalty for units. Expect to see diminishing returns and even negative modifiers in combat strength, movement speed and defensive capabilities. While yellow, the stacked units are just suffering diminishing returns… but once the indicator hits red prepare to suffer.
2. Missile Warfare
Modern battlefields are extremely hostile due to the very high amount of damage concentrated in very small delivery systems, such as Cruise Missiles. Conflict of Nations allows dedicated air, ground and naval units to fire conventional, chemical and nuclear cruise missiles at military targets, amongst others.
Additionally, we simulate strategic use of ballistic and intercontinental missiles of varying size and payload.
3. Tactical Terrain
In Conflict of Nations we have ensured that terrain plays a vital role in planning conquests. From the jungles of Amazon to the icy wastes of Greenland the terrain places specific demands on the men and machines we are simulating in this game. Simply pull up the terrain mode in the lower right game corner and plan your optimal tactics.
4. Entrenching
Cities and provincial map-points (indicated by the junction of all major roads) will provide a solid defensive bonus by entrenching all units located in the area. This is automatic and stops once the unit is ordered to move on.
5. Retreating
Should units ever start getting mauled badly, players can order them to retreat to a neighboring friendly territory at a cost of hit points. This helps preserve strength and allows the units to heal over time.
6. Unit Healing
Building military hospitals will speed up the recovery time of units low on HP. Generally, ground units will recover a small amount of HP over the course of time when in friendly territory. Just as naval vessels repair over time when in shallow waters.
7. Hardened Bunkers
Rather than creating an invincible fortress, today’s city defenses are all about providing civil protection against weapons of mass destruction. The better equipped a city is, the more of its population will survive any serious attack. Additionally, there is of course some military value in hardened positions as well.
8. Crimes against Humanity
Units sent into enemy cities that are not yet conquered will start decimating the local population. This is considered a war crime and can have severe consequences with the morale of the player’s population – especially if large numbers of civilians suffer from this behavior.
9. Chemical and Nuclear Warfare
Probably the strongest weapons ever invented, these are the ultimate killers – albeit with a double edge. The resulting loss of life, devastation and contamination wrought by one of these weapons of mass destruction will not go unchecked by other nations and the perpetrators own population. In Conflict of Nations there is the real chance of the world turning into a contaminated wasteland, populated by unhappy survivors. We warned you…
1. Army Stacking Penalties
One of the most important changes to modern combat is the relatively low number of combatants involved. No longer do one million men invade a foreign country. Today’s invasions play by the factor 10 lower. To simulate modern logistics and fire and maneuver doctrines we have implemented a strict stacking penalty for units. Expect to see diminishing returns and even negative modifiers in combat strength, movement speed and defensive capabilities. While yellow, the stacked units are just suffering diminishing returns… but once the indicator hits red prepare to suffer.
2. Missile Warfare
Modern battlefields are extremely hostile due to the very high amount of damage concentrated in very small delivery systems, such as Cruise Missiles. Conflict of Nations allows dedicated air, ground and naval units to fire conventional, chemical and nuclear cruise missiles at military targets, amongst others.
Additionally, we simulate strategic use of ballistic and intercontinental missiles of varying size and payload.
3. Tactical Terrain
In Conflict of Nations we have ensured that terrain plays a vital role in planning conquests. From the jungles of Amazon to the icy wastes of Greenland the terrain places specific demands on the men and machines we are simulating in this game. Simply pull up the terrain mode in the lower right game corner and plan your optimal tactics.
4. Entrenching
Cities and provincial map-points (indicated by the junction of all major roads) will provide a solid defensive bonus by entrenching all units located in the area. This is automatic and stops once the unit is ordered to move on.
5. Retreating
Should units ever start getting mauled badly, players can order them to retreat to a neighboring friendly territory at a cost of hit points. This helps preserve strength and allows the units to heal over time.
6. Unit Healing
Building military hospitals will speed up the recovery time of units low on HP. Generally, ground units will recover a small amount of HP over the course of time when in friendly territory. Just as naval vessels repair over time when in shallow waters.
7. Hardened Bunkers
Rather than creating an invincible fortress, today’s city defenses are all about providing civil protection against weapons of mass destruction. The better equipped a city is, the more of its population will survive any serious attack. Additionally, there is of course some military value in hardened positions as well.
8. Crimes against Humanity
Units sent into enemy cities that are not yet conquered will start decimating the local population. This is considered a war crime and can have severe consequences with the morale of the player’s population – especially if large numbers of civilians suffer from this behavior.
9. Chemical and Nuclear Warfare
Probably the strongest weapons ever invented, these are the ultimate killers – albeit with a double edge. The resulting loss of life, devastation and contamination wrought by one of these weapons of mass destruction will not go unchecked by other nations and the perpetrators own population. In Conflict of Nations there is the real chance of the world turning into a contaminated wasteland, populated by unhappy survivors. We warned you…
"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
The post was edited 3 times, last by Yak ().