What is YOUR Favourite CoN Unit

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    • Teburu wrote:

      Stratieon wrote:

      Buckeyechamp wrote:

      Indochina Union wrote:

      A stack of 7 maxed Eastern ASFs -> Air-to-air nightmare :thumbsup:
      beyond 5 you are lowered efficiency. and not many people have huge Air for the most part. max Strike Fighters can hit inf/armour/ships (except frigg stack) and decent enough to not get totally smoked against Air Superiors. If see enemy with large Air supp than will have 1 squad just in case.
      True, but that extra hp padding can be useful even with diminishing returns; it still has higher attack than 5 stack.
      they're slower thus an easier target for AA, but in general engaging enemy ASF with your own ASF is a pretty bad move
      Why though? I did that once and it worked for me :D
    • 737373elj wrote:

      Teburu wrote:

      Stratieon wrote:

      Buckeyechamp wrote:

      Indochina Union wrote:

      A stack of 7 maxed Eastern ASFs -> Air-to-air nightmare :thumbsup:
      beyond 5 you are lowered efficiency. and not many people have huge Air for the most part. max Strike Fighters can hit inf/armour/ships (except frigg stack) and decent enough to not get totally smoked against Air Superiors. If see enemy with large Air supp than will have 1 squad just in case.
      True, but that extra hp padding can be useful even with diminishing returns; it still has higher attack than 5 stack.
      they're slower thus an easier target for AA, but in general engaging enemy ASF with your own ASF is a pretty bad move
      Why though? I did that once and it worked for me :D
      because they trade 1 to 1 (+/- some dmg cuz tech lvl)
      I am The Baseline for opinions
    • I personally just never over stack better off with 3 stacks of 5 than two stacks of 7 imo. can hit 3 targets at 100 pct efficiency (speed and HP) versus two at what 75 - 80 pct? if i have lvl7 at 9 hp damage x 5 = 45 hp vs 9 x 7 = 63 x .75 = 47.25 HP x 2 stacks = 95 total hp damage for 14 planes vs 14 x 9 = 126 HP and not losing speed can hit targets at a greater rate so over a day costing self 100's of HP versus enemy by over stacking.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Talking about Airstrike Fighter .. way more purposes than Air Supp fighter which basically is more defensive to control airspace (which you can do with Strike fighters but also control 90 pct of ground unless heavy AA.)
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Buckeyechamp wrote:

      Talking about Airstrike Fighter .. way more purposes than Air Supp fighter which basically is more defensive to control airspace (which you can do with Strike fighters but also control 90 pct of ground unless heavy AA.)
      Ehhh... Strikes are great, but they can't actually do air sup very well except at an incredible numerical advantage or when fighting helos or heavies. Airsup can also penetrate enemy airspace in locations to take out enemy aircraft. I prefer using them in combo, with either air sup escorting strike or helos following air sup clearance of the airspace.
    • abdul_the_brave wrote:

      Buckeyechamp wrote:

      Talking about Airstrike Fighter .. way more purposes than Air Supp fighter which basically is more defensive to control airspace (which you can do with Strike fighters but also control 90 pct of ground unless heavy AA.)
      european strike fighters u mean? still can't fight other strike fighters effectively
      when get into any dog fight scenarios have a second strike stack waiting at their airbase and bomb them on tarmac when they land ;) as agree try to avoid extended my planes versus your plane fights. on one mid map this guy had lvl7 planes (alll research is unlocked) and i had like lvl 4 - 5 so you have to win with tactics .. but then he started trying same thing so was more a chess match to catch the other guy and not get caught yourself ultimately ended up winning but for awhile it was a standoff as when either of tried to advanced troops we snuffed the others out. so after a while id send a single NG as bait to get him to attack and then he couldnt do anything till return to base meanwhile I had my planes stationed where could beat him back to base .... 45 hp strike does a lot of plane damage to his planes on ground versus air to air damage.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • ICMB...Reminds me of the first and only time I had nukes....I was throwing them around like Santa delivering presents for XMas, just to find out that all my freshly conquered provinces revolted during the next night because i had like -30 population happiness...And even as I stoped it took many days for this number to recover.
      These digital people dont forget quite easily...
      @Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure.
    • Buckeyechamp wrote:

      when get into any dog fight scenarios have a second strike stack waiting at their airbase and bomb them on tarmac when they land ;) as agree try to avoid extended my planes versus your plane fights. on one mid map this guy had lvl7 planes (alll research is unlocked) and i had like lvl 4 - 5 so you have to win with tactics .. but then he started trying same thing so was more a chess match to catch the other guy and not get caught yourself ultimately ended up winning but for awhile it was a standoff as when either of tried to advanced troops we snuffed the others out. so after a while id send a single NG as bait to get him to attack and then he couldnt do anything till return to base meanwhile I had my planes stationed where could beat him back to base .... 45 hp strike does a lot of plane damage to his planes on ground versus air to air damage.
      yeah I like this part of the game where sfs and sfs keeps dancing. I remember I had one 2 stacks of asfs and he had 1 sf he was waiting with them just out of my sight. I attacked with both stacks ground units. he took the bait and did the same to find my special forces bear his capital getting his sfs. I had to take a very painful ground hit tho 5*7 or so 35 damage on my land units
    • abdul_the_brave wrote:

      Stratieon wrote:

      I think now my fav units to use are probably ASF, Gunships, UAV, Airborne, TDs, Radar, Spec Ops, and MRLS in no particular order.

      For my least favorites: NGs, CRVs, MAAV except in European, Towed Artillery, and ICBMs.
      that's funny I rarely skipp ng and when I do its for the crv never for the motorized.

      Interesting. I almost never do ng (don’t think I’ve actually ever produced the unit yet in my “career”) and I only use CRVs early game, if ever, due to what I perceive as their decent everything good at nothing stats.
    • Stratieon wrote:

      abdul_the_brave wrote:

      Stratieon wrote:

      I think now my fav units to use are probably ASF, Gunships, UAV, Airborne, TDs, Radar, Spec Ops, and MRLS in no particular order.

      For my least favorites: NGs, CRVs, MAAV except in European, Towed Artillery, and ICBMs.
      that's funny I rarely skipp ng and when I do its for the crv never for the motorized.
      Interesting. I almost never do ng (don’t think I’ve actually ever produced the unit yet in my “career”) and I only use CRVs early game, if ever, due to what I perceive as their decent everything good at nothing stats.
      early aggression crv outperform defense ng out perform so motorized seems to be the worst choice didn't test their range later tho
    • NGs extremely underrated... cheap fast builds... can build 3 units per day. park in city and let get to full power and with 50 pct defense bonus meant and great for defending cities or on offense.. just trail attack and sit on cities to free up troops to keep moving. Once you get like level 4 - 5 (which researches are cheaper and faster) 1 NG unit will defend about same as 1 lvl 4 Inf unit.

      or use in masses to cleanup all the occupied providences once front line established. and if run into a stacker Ill split off like a half dozen units in all different directions. They have two choice.. keep that stack together and watch 6 tiny NGs wreck their territory or split off. They also make good cheap "bait" to draw out enemy Air to see if the bite than jump them on return flight if can take in air or sitting ducks on ground.

      also make good Ground stack stuffers to bulk up/absorb HP instead of losing higher value units (they are the pawns of war). once did by accident on Navy but had in a taskforce and helped win a Navy battle .. lol obviosly will slow down ships but in a pinch near your territory say you have a Officer unit 70 HP and guy comes with maybe a destroyer; yeah ill beta him head on but why take 24 HP hit to officer instead like 12 HP hit to officer and let 1 NG unit can absorb the other half of damage. Thats 12 days of potential healing for the price of a 8 hr cheap build. Ive never tried it again intentional but would bulk up my stack if had to to defend and attack coming.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Buckeyechamp wrote:

      NGs extremely underrated... cheap fast builds... can build 3 units per day. park in city and let get to full power and with 50 pct defense bonus meant and great for defending cities or on offense.. just trail attack and sit on cities to free up troops to keep moving. Once you get like level 4 - 5 (which researches are cheaper and faster) 1 NG unit will defend about same as 1 lvl 4 Inf unit.

      or use in masses to cleanup all the occupied providences once front line established. and if run into a stacker Ill split off like a half dozen units in all different directions. They have two choice.. keep that stack together and watch 6 tiny NGs wreck their territory or split off. They also make good cheap "bait" to draw out enemy Air to see if the bite than jump them on return flight if can take in air or sitting ducks on ground.

      also make good Ground stack stuffers to bulk up/absorb HP instead of losing higher value units (they are the pawns of war). once did by accident on Navy but had in a taskforce and helped win a Navy battle .. lol obviosly will slow down ships but in a pinch near your territory say you have a Officer unit 70 HP and guy comes with maybe a destroyer; yeah ill beta him head on but why take 24 HP hit to officer instead like 12 HP hit to officer and let 1 NG unit can absorb the other half of damage. Thats 12 days of potential healing for the price of a 8 hr cheap build. Ive never tried it again intentional but would bulk up my stack if had to to defend and attack coming.
      excellent discussion I do nearly the same. one pitiful tho they have very low armor defense so can't hold defense by themselves.
    • True; ngs are definitely very useful for defending and massing, and basically act as cheap meat shields. I’ve lately been considering using them more since I actually don’t use my infantry to fight much, although I do sometimes have them hold a line against an enemy attack, like once when I was playing Algeria and invading Morocco. I had my three primary stacks advance, then had infantry in each province between them.