FMD wrote:
It is a far better game
Germanico wrote:
"COW is a far better game
sorry about confusing you there... I stated ''it is a far better game'' meaning: ''any game is far better''... or ''a better game is created''
I wasn't referring to cow at all in that statement, but just to games in general... in a new sentence.
the only person that has mentioned ''doomstacks'' is yourself Germanico ... that issue hadn't crossed my mind, and in truth its not what I commonly see while working cow tickets either.
I still stand by my point. Penalizing growth by limiting annexed income by -75% is not encouraging expansion / wars / growth. <- it hits the game right in its gut by punishing the player for doing what comes naturally.
why not allow this -75% to be mitigated with a tech or building, or both. ? <- this would allow small to mid sized empires to get better income where they want it while making it cost ineffective to attempt to gear up ALL of their annexed cities.
Players are going to conquest... even if that isnt the idea of the game and not required to win [currently it is required to win] .. that is what they WILL DO.. I advocate not punishing this natural and expected game play strategy with a -75% penalty.
I believe the higher income in late game that you are worried about could be off-set by increasing cost of high level research and building requirements for top tier units [in late game].
it is also reasonable to have a variable rate of upkeep , rather than fixed, for units that are being spammed [if that happens] meaning after a certain number are made, adding more will significantly affect upkeep as the decided [by you] nation limit for max army size is exceeded.
you could easily warn players ''over building one type of unit will increase upkeep of that unit type'' [across the board] and players will accept it because it is a measure to prevent ''doomstacks''
The issue of bringing down a big player can be settled by enabling the coalition system [or something similar] so that players can [and they will] team together for a goal.
almost every map I have won in any of the games I had to face a few enemies that attacked PURELY because I was ''the biggest guy'' in the round.
thanks again for the reply... the praise given for active development and good communication with the playerbase, is deserved.
Field Marshal Dan
En Community Support | Bytro Labs
New World Empires (CC) | Call of War (Former GO & staff trainer)
En Community Support | Bytro Labs
New World Empires (CC) | Call of War (Former GO & staff trainer)