I've talked to some people through the chat and on the game and they have mentioned a wish to develop non-city provinces. Whilst I feel it would it would ruin the game dynamics to build new cities or unit producing buildings it is a shame that territories cannot be developed. For instance it would be cool once your morale in a non-city territory reaches over 50% you could do a "exploration" to see if you can develop a territory or if it has certain rare resources. For instance if their is oil or gas deposits you could setup a oil refinery and give the territory a a minor fuel resource bonus. Or with rare materials you can set up a mine or if the land is fertile you could create farmland and increase supplies. Or factories to increase components.
Similarly the value of controlling the sea is limited to just military actions (like blowing stuff up). It would be cool it one could capture or build offshore Oil rigs. This would add a new dimension to sea battle instead of simply hunting and killing enemy fleets.
Some Military orientated buildings.
There are some coastal territories which have lv.1 harbors. It would be good if it was possible to build some more so you can move units around more easily. Building Rough Airfields as well so you can station air units closer to the front line or strategically lift them to remote areas that are far away from the city, it would also give players the opportunity to be able to relocate and use air units when their airfields are destroyed or damaged. Radar early warning stations so you can see approaching Missile or Air Attacks. These Harbors, radar facilities and rough airfields however won't be able to build units and still cost resources to maintain. Each non-city province will be limited to one build slot and not all provinces will have resources or be able to build rough airfields (Forests, rain forests, Mountains) or harbours (no adjacent sea).
Population is this game needs some work to give it more meaning than simple economics. You should be able to decrease population in non-city provinces (the recovery of that population will be dependent on terrain and morale) when WMDs are used. When population decreases it should be reflected as a casualty number. For instance 1= 100,000 people. So when you drop and nuke or chem on a city and the news report states great loss of life this should really be reflected in the game where it tells you how many people you just killed. Causalities just seem to be limited to military units. It would make the game more realistic
Another point is Media. Propaganda is an important aspect of modern Warfare. And morale is a feature in the game. But there are limited ways of boosting morale of cities. Having a new building such as media or broadcasting center could help boost morale and increase the spread of morale to neighboring provinces.
I find it odd in this game that there are only 2 weapons of mass destruction available when units can get nuclear, biological and chemical weapon protection. I think biological weapons should be aspect of the game. But instead of being able to use them tactically (against military units) like with Chemical and Nuclear weapons. They should be purely strategic weapons to be used against cities to damage an enemy's economy by killing population and decreasing morale. This would make field hospitals more important reducing the chance of a successful outbreak. Like you do with de-contamination there should be a vaccination program to eradicate the disease in the city. Units that leave a infected city could spread it to other cities or territories (Unless they have NBC protection). You could also increase the level of the pathogen to make it more lethal, immune and contagious. Biological weapons could be deployed by agents or Cruise Missiles.
Non City Territory Building:
Rough Air Field-Allows stragetic airlifting and refuelling of air units
Early Warning Radar Staiton- detects enemy aircraft and missiles
Lv.1 Harbour- allows units to embark and disembark for sea travel
Mine- adds rare material bonus
Factory- adds component bonus
Oil Well- adds fuel bonus
Argiculture- adds supply bonus
New City Building:
Broadcasting center- Improves Morale and Morale spread
New WMD Biological Weapons:
Anthrax (Is not contagious but is lethal and long lasting, requires decontamination) weapons lab 2
Plague (Lethal and very contagious, but is quicker to vaccinate) weapons lab 3
Influenza (Very contagious but less lethal, vaccination length varies) weapons lab 3
Ebola (Very Lethal and contagious, harder to vaccinate) weapons lab 4
These are just some Ideas to improve the game mechanics and make it more realistic.
Similarly the value of controlling the sea is limited to just military actions (like blowing stuff up). It would be cool it one could capture or build offshore Oil rigs. This would add a new dimension to sea battle instead of simply hunting and killing enemy fleets.
Some Military orientated buildings.
There are some coastal territories which have lv.1 harbors. It would be good if it was possible to build some more so you can move units around more easily. Building Rough Airfields as well so you can station air units closer to the front line or strategically lift them to remote areas that are far away from the city, it would also give players the opportunity to be able to relocate and use air units when their airfields are destroyed or damaged. Radar early warning stations so you can see approaching Missile or Air Attacks. These Harbors, radar facilities and rough airfields however won't be able to build units and still cost resources to maintain. Each non-city province will be limited to one build slot and not all provinces will have resources or be able to build rough airfields (Forests, rain forests, Mountains) or harbours (no adjacent sea).
Population is this game needs some work to give it more meaning than simple economics. You should be able to decrease population in non-city provinces (the recovery of that population will be dependent on terrain and morale) when WMDs are used. When population decreases it should be reflected as a casualty number. For instance 1= 100,000 people. So when you drop and nuke or chem on a city and the news report states great loss of life this should really be reflected in the game where it tells you how many people you just killed. Causalities just seem to be limited to military units. It would make the game more realistic
Another point is Media. Propaganda is an important aspect of modern Warfare. And morale is a feature in the game. But there are limited ways of boosting morale of cities. Having a new building such as media or broadcasting center could help boost morale and increase the spread of morale to neighboring provinces.
I find it odd in this game that there are only 2 weapons of mass destruction available when units can get nuclear, biological and chemical weapon protection. I think biological weapons should be aspect of the game. But instead of being able to use them tactically (against military units) like with Chemical and Nuclear weapons. They should be purely strategic weapons to be used against cities to damage an enemy's economy by killing population and decreasing morale. This would make field hospitals more important reducing the chance of a successful outbreak. Like you do with de-contamination there should be a vaccination program to eradicate the disease in the city. Units that leave a infected city could spread it to other cities or territories (Unless they have NBC protection). You could also increase the level of the pathogen to make it more lethal, immune and contagious. Biological weapons could be deployed by agents or Cruise Missiles.
Non City Territory Building:
Rough Air Field-Allows stragetic airlifting and refuelling of air units
Early Warning Radar Staiton- detects enemy aircraft and missiles
Lv.1 Harbour- allows units to embark and disembark for sea travel
Mine- adds rare material bonus
Factory- adds component bonus
Oil Well- adds fuel bonus
Argiculture- adds supply bonus
New City Building:
Broadcasting center- Improves Morale and Morale spread
New WMD Biological Weapons:
Anthrax (Is not contagious but is lethal and long lasting, requires decontamination) weapons lab 2
Plague (Lethal and very contagious, but is quicker to vaccinate) weapons lab 3
Influenza (Very contagious but less lethal, vaccination length varies) weapons lab 3
Ebola (Very Lethal and contagious, harder to vaccinate) weapons lab 4
These are just some Ideas to improve the game mechanics and make it more realistic.
The post was edited 1 time, last by Lord Aodhan ().