Hello : Today i had a war.
The enemy was active, and tried to defend himself. He choosed to follow a tech path that i do not approve, even as his enemy. He focused MBT + Strike + Mech Infantry + Helos (As he was allied with my two other ennemis that got inactive, i suppose that they decided upon dividing "who will research what"). He had moderate anti-aircraft capacity, which is why i brought an aircraft carrier filled with hélos to pass those anti-aircraft defenses. I didn't need them.
At 10:55 PM, I began a landing and use a stealth bomber to approach his main group of SAM next to city, and wait to be in patrol ~30 seconds over it to launch several missiles at point-blank. I don't think a missile was shot on the 3. After those SAM were shot, i used regular strike fighter to launch missiles in every direction and every radar signature i could saw, thanks to my AWACS that was flying near the coast, at the max distance so he could see the UK mainland. The first missiles (over ~25-30) were shot down. After that, they all falled on my enemy, killing 30 000 human-worth of troops in the first 15 minutes. Marines finished their landing some hours later, and began to advance in a ... basically, empty country.
After 12 hours of war, this was the situation. And after his very weak airplanes got shot down trying to bombard marines protected by navy, it was more than simple. Thanks to the notification, each time a enemy unit entered the conquered territory, it took a missile in less than 10 minutes. The casualties raised to 51K. Virtually, no marines ever encountered closely any british. And he tried. He mobilised, he launched counter attacks. My only casualties are due to stealth aircraft taking some anti-air damage when uncovering themselves (missile launch)
This leaves me pretty terrified. Of course, bad choices have been made, surprise effect, and the fact we are in late game, so the damage output is very high... But damn ! A commited player until Day 40 is brutally exterminated in less than the time one need to do any normal daily activity. Going to the groceries, coming back with your late game country 90% devastated. I don't even know how to play, as it's my first real game, but still... a man has a brain and curiosity.
I don't say that missiles and planes are OP. They are contextually OP, as every CoN tech choice if our opponent doesn't counter it. But it seems that it's this "context" that allows for the most brutal and unforgiving destruction of other players. From now on i WILL use extensively TDS and SAM, and rush anti-stealth, because while i have a correct activity, i still fancy my sleep, and calm.
Following all this, i have a question, and maybe a proposal.
First, is there anything on the road to diversify what counters the players have at their disposal to defend against air+missile synergy ? I was amazed by how easily anti-aircraft defenses were annihilated by point-blank missile launching, or by the raw force of saturation (one missile down, ten to shoot, goodbye)
If no, i would suggest a little change of anti-aircraft mechanism. I already saw from my navy that CoN considered as separate "regular damages" (if i may say) and anti-aircraft damages, so let's take this independant anti-aircraft value. On Supremacy , there is a mechanism that (with a few exception) make a unit gain "another round of fire" one minute after exterminating a group (or a lone unit). On CoN, from the little i saw, my first missile was shot down, the other continued (and the anti-aircraft was waiting one hour) ---> Why not re-use this mechanic in order to lightly buff SAM/TDS against such style of attacks ? For example, if a missile is shot down (as it count as one entity), the TDS regains a round 10 or 15 minutes later, making "saturation" much harder (but not impossible).
For the rest, if any of you has experimented ways to handle air+missile synergy in an original way that allows for variations of presence, i'm eager to learn. Cheers !
The enemy was active, and tried to defend himself. He choosed to follow a tech path that i do not approve, even as his enemy. He focused MBT + Strike + Mech Infantry + Helos (As he was allied with my two other ennemis that got inactive, i suppose that they decided upon dividing "who will research what"). He had moderate anti-aircraft capacity, which is why i brought an aircraft carrier filled with hélos to pass those anti-aircraft defenses. I didn't need them.
At 10:55 PM, I began a landing and use a stealth bomber to approach his main group of SAM next to city, and wait to be in patrol ~30 seconds over it to launch several missiles at point-blank. I don't think a missile was shot on the 3. After those SAM were shot, i used regular strike fighter to launch missiles in every direction and every radar signature i could saw, thanks to my AWACS that was flying near the coast, at the max distance so he could see the UK mainland. The first missiles (over ~25-30) were shot down. After that, they all falled on my enemy, killing 30 000 human-worth of troops in the first 15 minutes. Marines finished their landing some hours later, and began to advance in a ... basically, empty country.
After 12 hours of war, this was the situation. And after his very weak airplanes got shot down trying to bombard marines protected by navy, it was more than simple. Thanks to the notification, each time a enemy unit entered the conquered territory, it took a missile in less than 10 minutes. The casualties raised to 51K. Virtually, no marines ever encountered closely any british. And he tried. He mobilised, he launched counter attacks. My only casualties are due to stealth aircraft taking some anti-air damage when uncovering themselves (missile launch)
This leaves me pretty terrified. Of course, bad choices have been made, surprise effect, and the fact we are in late game, so the damage output is very high... But damn ! A commited player until Day 40 is brutally exterminated in less than the time one need to do any normal daily activity. Going to the groceries, coming back with your late game country 90% devastated. I don't even know how to play, as it's my first real game, but still... a man has a brain and curiosity.
I don't say that missiles and planes are OP. They are contextually OP, as every CoN tech choice if our opponent doesn't counter it. But it seems that it's this "context" that allows for the most brutal and unforgiving destruction of other players. From now on i WILL use extensively TDS and SAM, and rush anti-stealth, because while i have a correct activity, i still fancy my sleep, and calm.
Following all this, i have a question, and maybe a proposal.
First, is there anything on the road to diversify what counters the players have at their disposal to defend against air+missile synergy ? I was amazed by how easily anti-aircraft defenses were annihilated by point-blank missile launching, or by the raw force of saturation (one missile down, ten to shoot, goodbye)
If no, i would suggest a little change of anti-aircraft mechanism. I already saw from my navy that CoN considered as separate "regular damages" (if i may say) and anti-aircraft damages, so let's take this independant anti-aircraft value. On Supremacy , there is a mechanism that (with a few exception) make a unit gain "another round of fire" one minute after exterminating a group (or a lone unit). On CoN, from the little i saw, my first missile was shot down, the other continued (and the anti-aircraft was waiting one hour) ---> Why not re-use this mechanic in order to lightly buff SAM/TDS against such style of attacks ? For example, if a missile is shot down (as it count as one entity), the TDS regains a round 10 or 15 minutes later, making "saturation" much harder (but not impossible).
For the rest, if any of you has experimented ways to handle air+missile synergy in an original way that allows for variations of presence, i'm eager to learn. Cheers !
Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.