![](https://d3vv6lp55qjaqc.cloudfront.net/items/1A0g3l0V1Q1c0h1T3h29/FOB_PROGRESSION.png)
Dear players,
From this day onward you will be fighting your battles around combat outposts, forward operating bases, and military camps. These installations can be built in any province and provide a safe operations base for military command and control. They combine the features of bunkers, hospitals and airbases – all rolled into one, delivered in three upgrade levels.
Also we have of course worked on optimizing the map we released two weeks ago, now again featuring resources in all cities, optimized resource placement and of course the often requested islands so vital to today’s military flashpoints (South China Sea anyone?).
NEW FEATURE
- Added Outposts allowing defense, healing and aircraft operations in provinces
- Reactivated Ingame Market
- Introduced Player Min/Max prices to buy/sell offers (no more day 1 Rare swaps for 1$)
- Fixed Manpower bug multiplying two factors
- Adjusted Components income
- Adjusted Fuel income
- Adjusted Air Base and Naval Base Fuel prices
- Adjusted Army Base fuel upkeep
- Adjusted money upkeep for units and buildings
AI CHANGES
- Fixed AI acting to often when taking over idle player
- Adjusted Large Country AI making them forgive less
- Increased Large Country AI confidence
- Adjusted AI min/pref/max AI garrison setting
UNIT CHANGES
- Increased flight air corridor angle to 45% in each direction allowing planes to turn
- Switched all Support units to cost Supplies
- Switched all Warheads to cost Supplies
MAP CHANGES
- Added a load of islands in interesting places (they do make nice Military Camps…)
- Added resources to Minor Nations
- Changed some resource placements in Player Nations
Your CON Crew
"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf