Oceanhawk wrote:
Cant believe im saying this.. but yeah CoW had the cone, CoN needs it haha
Emm, I havent found any new islands?
OUTPOST UPDATE 170526
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btw, love the FOB idea! Thanks to the devs for your awesome work on this game!
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Um can we like re-adjust incomes? you know to what it was like 24 hours ago? I was so happy with my resources and not only my fuel got cut in half but my money and supplies too im pretty sure.
I have 69 cities and I just went back to the incomes I had when i had 8 cities..... not exactly but close seriously.....
P.S. I do love the idea of the FOB but you guys just messed resources up they were perfect. -
Germanico wrote:
They combine the features of bunkers, hospitals and airbases – all rolled into one,
That's a nice addition O.O -
So I noticed that only the outpost tier 3 has an airstrip. Does this mean that only a tier 3 FOB can receive planes? Or is that just a visual thing?
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From my post before.
Im not trying to kill the buzz from this awesome addition of the FOB but before with more resources you had the choice of are you gonna build airports in more cities? military bases? or are you gonna build a bigger army? now its gonna end up being how many submarines can I have...... -
Guys seriously, I have not found any of the new islands mentioned. Has anyone?
Secondly, support units are not costing supplies ATMThe tree of liberty must be refreshed from time to time with the blood of patriots and tyrants
- Thomas Jefferson
Underlying most arguments against the free market is a lack of belief in freedom itself.
- Milton Friedman
Know your enemy and know yourself and you can fight a hundred battles without disaster.
- Sun Tzu -
You need to start a new map to see the new islands. Guam, Malta, Paracels, Fiji, Orkneys etc.
If we change map geography we would completely break old games if merged. Thus all geography, nation, lanes, etc changes always means new map only unfortunately.
Cheers,
//G"Going to war without France is like going hunting without an accordion." Gen. Norman SchwarzkopfThe post was edited 1 time, last by Germanico ().
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Support units do all cost Supplies now:
"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf -
One of the worst update to happen since the history of mankind. Adjustment is way different from grounding the whole production. My Oil production was about 135 and now its -34. Was this an adjustment ? I know you guys are hardworking but please stop implementing unnecessary updates to resources. If the production was reduced from 135 to 90, i would have still called it an adjustment but its straight unfair to reduce the whole production line to shreds. And my component production was about 509 and now its 150. Are you dang serious mates? Is this an adjustment ? A small reduction in the production was fine. At first, i thought that due to my gigantic army, the oil production jumped from 135 to -35. But i was wrong. When i checked the forums for a peek, i saw this stupid update and then realized why Oil and component production is "adjusted". I m usually not rude and very patient about things , but an update which sends your production from 135 to -35 and 509 to 150 is okay? My kind request to the developers, please revert these changes or else it would be really hard for the players to play this game for god sake. I can't believe an update can go that miserable. But can i know the reason about the unnecessary rework of the resources?
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We cannot revert these changes because unfortunately to the way the game system works we currently have to balance it "one size fits all".
This means that running games on older maps are just as influenced by these changes actually meant for the new/updated maps and new resource positions.
I am being totally honest here as you may notice - cause I believe you have all the right to understand why and where this is coming from.
Also we had some bugs in the system creating an overload of resources due to them multiplying each other (again some stuff of old).
This has lead to a situation where actually players where reporting to us that they were "suffering" from an overload in resources.
We could see players literally piling up money or resources like nothing before. Not everywhere mind you - but the balance was totally off.
We do understand that this can lead to situations and adverse effects for players on older maps/games and really and honestly apologize to you personally.
On the other hand until we finally have a new setup allowing us to individually tweak all scenarios (as it actually should be imho) we will remain in beta and can only hope for your understanding and cooperation. Mea maxima culpa but as of today there is no way around it technically.
//G"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf -
Germanico wrote:
We cannot revert these changes because unfortunately to the way the game system works we currently have to balance it "one size fits all".
This means that running games on older maps are just as influenced by these changes actually meant for the new/updated maps and new resource positions.
I am being totally honest here as you may notice - cause I believe you have all the right to understand why and where this is coming from.
Also we had some bugs in the system creating an overload of resources due to them multiplying each other (again some stuff of old).
This has lead to a situation where actually players where reporting to us that they were "suffering" from an overload in resources.
We could see players literally piling up money or resources like nothing before. Not everywhere mind you - but the balance was totally off.
We do understand that this can lead to situations and adverse effects for players on older maps/games and really and honestly apologize to you personally.
On the other hand until we finally have a new setup allowing us to individually tweak all scenarios (as it actually should be imho) we will remain in beta and can only hope for your understanding and cooperation. Mea maxima culpa but as of today there is no way around it technically.
//G
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I have one issue that seems to be from this update. I am unable to make many purchases for supplies in the market. I go through the normal steps, and it even says "Order accepted" and then nothing happens. I'm not charged and I don't get the resources. For example I have 2 choices for purchasing components at the moment. One has over 2,000 @ 7.5 and one has 15 @ 8.2. I can buy 15 but nothing from the 7.5. Further strange is when I make the 15 purchase I am charged and I get the items, but the 15 stays at 15, so I can keep making that more expensive purchase, but nothing at all from the 2,000 @ 7.5. I need about 1,000 so I'm about to sit here and click the button 100 times.
Also there's now listings that are lined out with the purchase button removed. What?
Thank you for the hard work. I appreciate this responsiveness and creativity going into this game. I can remember just a few weeks ago discussions about islands and military outposts beyond cities and now you've implemented them! Rarely do any games have such a turnover.
Germanico wrote:
You need to start a new map to see the new islands. Guam, Malta, Paracels, Fiji, Orkneys etc.
If we change map geography we would completely break old games if merged. Thus all geography, nation, lanes, etc changes always means new map only unfortunately.
Cheers,
//G
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J1DW wrote:
. I go through the normal steps, and it even says "Order accepted" and then nothing happens.
Work around:
Set up a 'buy' offer at the minimum price shown on the market list.
For example: Oil was offered at 1.9, but the system failed to fill the order, as you describe.
I set a buy offer at 2, and it was immediately accepted.
Strange, but it works! -
Germanico wrote:
We cannot revert these changes because unfortunately to the way the game system works we currently have to balance it "one size fits all".
This means that running games on older maps are just as influenced by these changes actually meant for the new/updated maps and new resource positions.
I am being totally honest here as you may notice - cause I believe you have all the right to understand why and where this is coming from.
Also we had some bugs in the system creating an overload of resources due to them multiplying each other (again some stuff of old).
This has lead to a situation where actually players where reporting to us that they were "suffering" from an overload in resources.
We could see players literally piling up money or resources like nothing before. Not everywhere mind you - but the balance was totally off.
We do understand that this can lead to situations and adverse effects for players on older maps/games and really and honestly apologize to you personally.
On the other hand until we finally have a new setup allowing us to individually tweak all scenarios (as it actually should be imho) we will remain in beta and can only hope for your understanding and cooperation. Mea maxima culpa but as of today there is no way around it technically.
//G
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So AI little bots have it resources back again? If I understand that correctly then: hell yeah! I'm glad you listened to your community. Keep that up!
Outposts are ok, but not much desirable by me - we need airstrips, not forts. Idea is good, but we need separate building for airstrips only or a lot faster build time up to the 3rd level/airstrip from level 1. Also defense bonuses are to powerful. Anyone know how long it takes to build from scratch to 3rd level operative so I could use it as airstrip?
I understand (mainly to fight cheaters) why you made minimal/maximal prices but was never fond of that in bytro games. At the end it's only an obstacle, and in the same time punish honest players.
Oil: are you doing WWII game where oil/fuel was main strategic resource? Didn't thought so. Change is too big in my opinion: half of that would be a lot better. From my experience electronics is main strategic resource in this game, especially while almost all units need it to be constructed (is there some other unit than motorized infantry that does not need it?). You should bring back tank destroyer resources cost: supplies instead of electronics, the same with anti infantry helos and corvettes. That was well balanced, player had choice and some units to construct if he hadn't got enough electronics - now if you don't have it you are doomed and can build only motorized infantry for bigger amounts. So at the end now countries with more starting electronics or oil are in a way better position than the others. Also I would understand a lot more shifting with resources the way you did for infantry units than support.
rarh1 wrote:
Make a larger attack radius for air defense .. 250 km?
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Eternus wrote:
So AI little bots have it resources back again? If I understand that correctly then: hell yeah! I'm glad you listened to your community. Keep that up!
Outposts are ok, but not much desirable by me - we need airstrips, not forts. Idea is good, but we need separate building for airstrips only or a lot faster build time up to the 3rd level/airstrip from level 1. Also defense bonuses are to powerful. Anyone know how long it takes to build from scratch to 3rd level operative so I could use it as airstrip?
I understand (mainly to fight cheaters) why you made minimal/maximal prices but was never fond of that in bytro games. At the end it's only an obstacle, and in the same time punish honest players.
Oil: are you doing WWII game where oil/fuel was main strategic resource? Didn't thought so. Change is too big in my opinion: half of that would be a lot better. From my experience electronics is main strategic resource in this game, especially while almost all units need it to be constructed (is there some other unit than motorized infantry that does not need it?). You should bring back tank destroyer resources cost: supplies instead of electronics, the same with anti infantry helos and corvettes. That was well balanced, player had choice and some units to construct if he hadn't got enough electronics - now if you don't have it you are doomed and can build only motorized infantry for bigger amounts. So at the end now countries with more starting electronics or oil are in a way better position than the others. Also I would understand a lot more shifting with resources the way you did for infantry units than support.
rarh1 wrote:
Make a larger attack radius for air defense .. 250 km?
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ok, auto censor so here is an image with text
PS funny, I wonder where in my message is that censored part -
Eternus wrote:
rarh1 wrote:
Make a larger attack radius for air defense .. 250 km?
From unexpected missile attacks -
Hm... we could look into increasing range with the levels. Will discuss with team."Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
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