OUTPOST UPDATE 170526

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    • rarh1 wrote:

      Eternus wrote:

      rarh1 wrote:

      Make a larger attack radius for air defense .. 250 km?
      what for? Isn't AA OP enough for you?
      Yes it is not enough. 150 km is very small .. Besides it is difficult to make them.. Require barracks of the fifth level, I have only one city have a barracks of 5 level.. 250 would solve the problem .. it would be enough 10-15 air defense units to create a dense air defense ..From unexpected missile attacks
      I totally disagree with this. Think about it in reality terms. a 250km radius defense? That is very large area. That would be a network of defense units. Also AA is already pretty OP I would rather see cruise missile production costs go up because that solves most of your AA issues if people can't spam missiles at you, you don't need to have 10-15 units. Look at the fuss that was raised over the cost of one moab used in syria. CM's are cheap enough to throw away at targets and so you get swarms, and then players demand a defense against swarms.. Just make them an expensive resource and the problem goes away. Maybe require a lvl 4 airfield and a lvl 1 lab?

      I agree though that the fuel/electronics rationing is making some countries unplayable. Canada, for example goes into the negative on fuel typically by day 4, since you need to build a fleet and fighters due to their isolation, your fuel upkeep costs quickly destroy your ability to produce units.
      ----------------------

      Jacopo: Why not just kill them? I'll do it! I'll run up to Paris - bam, bam, bam, bam. I'm back before week's end. We spend the treasure. How is this a bad plan?

      Remember that no one ever won a war by dying for his country. He won it by making the other poor dumb idiot die for his country.
    • Here is an example of broken resources: I am playing as Canada, I have oil in halifax, I have captured Veracruz mexico, anchorage alaska, each have a lvl 2 factory in them. I have captured all US homeland cities but Houston which I am annexing now. I have about half the US territories, and 90% of mexico. I have 1 frigate, 3 corvettes, 2 ASW helicopters, asw plane, 1 strike fighter and 3 air sup. Then i have a handful of motor, mech, marine, air infantry and a few AT or scouts. No tanks. No heavy bombers, no destroyers, CA's, CV's, And yet even with a small military force, and 3 oil producting cities with production increased I am running at a deficit of -46. My units alone account for more fuel than i produce and I have a total of 34 ground units, over half of which are motor infantry. If you are going to drastically reduce the production of fuel, you have to AT LEAST reduce the consumption by units. Especially when the change affects existing games. We can't voluntarily purge units to reduce the load on the fuel supply. So if we built our forces based on one supply level and you eviscerate it, you are condemning our game to being abandoned. To players with large tank armies? They may as well archive the games in progress now.
      ----------------------

      Jacopo: Why not just kill them? I'll do it! I'll run up to Paris - bam, bam, bam, bam. I'm back before week's end. We spend the treasure. How is this a bad plan?

      Remember that no one ever won a war by dying for his country. He won it by making the other poor dumb idiot die for his country.
    • I've played this game for almost 3 months now, and except for a few exceptions, the past several weeks pushed the game downhill. This fuel balancing (and a money balancing production decrease) production decrease really has pushed it over the end. I think I'll just try to end as many of my current games, come back in a month or two, and see if the game has improved. I'll continue sharing my opinions and monitoring the forum, deciding when to come back, but maybe join one game in the next month or two (I usually join around 2 a month). I like the new FOBs, but the game is a lot less playable with the new changes.

      I wish the developers good luck for the next while, but this game is definitely going downhill with recent updates downhill changes.
    • B-17 wrote:

      I've played this game for almost 3 months now, and except for a few exceptions, the past several weeks pushed the game downhill. This fuel balancing (and a money balancing production decrease) production decrease really has pushed it over the end. I think I'll just try to end as many of my current games, come back in a month or two, and see if the game has improved. I'll continue sharing my opinions and monitoring the forum, deciding when to come back, but maybe join one game in the next month or two (I usually join around 2 a month). I like the new FOBs, but the game is a lot less playable with the new changes.

      I wish the developers good luck for the next while, but this game is definitely going downhill with recent updates downhill changes.
      You guys should listen to him, he's flying that B-17 over your offices right now.
    • The new FOBs a fantastic, but with the fuel and money changing is it in the most case too expancive.

      My suggestion:
      1. A bit more fuel and money output
      2. cheaper building and upkeep costs and faster building time for FOBs only in core provinces

      Countries like Russia, USA, Brazil need FOBs to control their big countries, but for level 3 with airfield it is too much costs.
      „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)
    • Jamhougin wrote:

      B-17 wrote:

      I've played this game for almost 3 months now, and except for a few exceptions, the past several weeks pushed the game downhill. This fuel balancing (and a money balancing production decrease) production decrease really has pushed it over the end. I think I'll just try to end as many of my current games, come back in a month or two, and see if the game has improved. I'll continue sharing my opinions and monitoring the forum, deciding when to come back, but maybe join one game in the next month or two (I usually join around 2 a month). I like the new FOBs, but the game is a lot less playable with the new changes.

      I wish the developers good luck for the next while, but this game is definitely going downhill with recent updates downhill changes.
      You guys should listen to him, he's flying that B-17 over your offices right now.
      Checks for plane

      No, just preparing for takeoff. If they do another resource balancing update production crash (let's be clear: I perfectly support increasing production), that's when I bomb fly over them.
    • Im all for increasing TDS range by 50, but Might as well increase the Mobile radar by 50 too, so they maintain that little edge over TDS
      The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants
      - Thomas Jefferson

      Underlying most arguments against the free market is a lack of belief in freedom itself.
      - Milton Friedman

      Know your enemy and know yourself and you can fight a hundred battles without disaster.
      - Sun Tzu
    • May sound a little stupid, but how about a TDS with a firing range superior to its radar range, in order to make it unable to fire at max effective range without additional radar support ? (This is said without absolutely 0 thought to military accuracy. Just a random brainstorming idea)

      Something like :

      Range : 150 / 200 / 250
      Radar : 75 / 100 / 125


      Coupled with a boost to the mobile radar :P

      This would help making TDS+Radar synergy very efficient against aircrafts... while making it quite expansive to build and maintain. As TDS are pretty bad at land offensive, this would be a specialised hard-counter.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.

      The post was edited 2 times, last by Opulon ().

    • abradyson1 wrote:

      So I noticed that only the outpost tier 3 has an airstrip. Does this mean that only a tier 3 FOB can receive planes? Or is that just a visual thing?
      Yeah, Tier 1 FOBs Will Have The Same Effect As Bunkers, Tier 2 FOBs Have THe Same Effect As Hospitals And Tier 3 They Have The Effect Of Airbases
      it makes me wonder why im still here
    • This is the balance of dorado games. dropping oil production from 135 to -32, dropping money production from 2300 to 894, dropping components production from 510 to 253.This game is going to its doom if better updates are not released. this is not the type of balance that should be applied. cutting off 20% to 30% is way better than reducing the production by 110% and sending all of the damn production lines into halt. Even though i have upgraded the industries of oil , i m still getting 5 production per hour. Is this what balance means ?
    • Opulon wrote:

      May sound a little stupid, but how about a TDS with a firing range superior to its radar range, in order to make it unable to fire at max effective range without additional radar support ? (This is said without absolutely 0 thought to military accuracy. Just a random brainstorming idea)

      Something like :

      Range : 150 / 200 / 250
      Radar : 75 / 100 / 125


      Coupled with a boost to the mobile radar :P

      This would help making TDS+Radar synergy very efficient against aircrafts... while making it quite expansive to build and maintain. As TDS are pretty bad at land offensive, this would be a specialised hard-counter.
      Hahaha, Id have to think about thhis.. hmm
      The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants
      - Thomas Jefferson

      Underlying most arguments against the free market is a lack of belief in freedom itself.
      - Milton Friedman

      Know your enemy and know yourself and you can fight a hundred battles without disaster.
      - Sun Tzu
    • i really dont see how anyone but the people making money think that the last 3 or 4 updates were anything but ways to make us spend money to get gold. Massive drop in all resource production, no reason to have allies as u cant help each other with anything, market is horrible now since noone has res, nothing usualy in there except to buy with gold. U made late game troops have less hp...which really dont matter since most of us will never see end game troops now due to resource chops. And as mentioned above, messing up games that are currently running by slashing fuel, so now oh my airbase dont work since i dont have fuel...thanks alot. I havent been playing all that long but i have noticed all that and more in the last month alone. Why dont u just say we are adjusting the game to increase your profits. All horrible updates Did u really need to do 2 updates in last couple weeks that both dropped resource production. I will never buy anything on here agian untill u quit changing game to benefit your own wallet at every chance u get, with no regard to the people who are spending the money to pay your greedy pockets!!!
    • mllr420tm wrote:

      i really dont see how anyone but the people making money think that the last 3 or 4 updates were anything but ways to make us spend money to get gold. Massive drop in all resource production, no reason to have allies as u cant help each other with anything, market is horrible now since noone has res, nothing usualy in there except to buy with gold. U made late game troops have less hp...which really dont matter since most of us will never see end game troops now due to resource chops. And as mentioned above, messing up games that are currently running by slashing fuel, so now oh my airbase dont work since i dont have fuel...thanks alot. I havent been playing all that long but i have noticed all that and more in the last month alone. Why dont u just say we are adjusting the game to increase your profits. All horrible updates Did u really need to do 2 updates in last couple weeks that both dropped resource production. I will never buy anything on here agian untill u quit changing game to benefit your own wallet at every chance u get, with no regard to the people who are spending the money to pay your greedy pockets!!!
      I was thinking the same thing but I'm not so sure now. It's a shock to current games but if you start a new game you should be able to control your resources. I was considering getting security council membership a few weeks ago but am going to withhold my cash for the time being, as I would imagine are many others.
      I don't see how hurting everybody's resource production would help them make more money as the real incentive to spend is to gain an advantage or to unlock features. Hurting resource production reduces the addictive nature of the game by making it frustrating, this makes people more likely to quit than pay. They would presumably want to make a game that is super addictive for free to get you hooked, then entice you to pay with added features.
      I'm going to give it a week or so in the new games I have started and see how it pans out with invading all the new player nations, as there does seem to be more resources to go around. Just remember that even though your resources are suffering, so are the other players. So I'm happy to just play the waiting game when it comes to research and troop production for now.
    • I do not understand how starting a new game would fix the resource issue? I am not even certain what this update did besides cutting how much production there is? The labels are still correct right? If a city says it's a fuel city, it just produces fuel right? And the numbers are correct?

      The level of "correction" here is untenable. I now agree with everyone complaining.

      You do not want these games to last forever. Having a higher turnover is better for fun, entertainment, experience, and viability. By drastically cutting resource production you've slowed everything to a crawl.

      I've looked at the "CON News", it's flooded with AI reports grinding to a halt as everyone is out of resources and all production is stopping.


      It makes no sense that ANY city should nearly use up all the resources it is producing. Even if a city were maxed out with every type of building it should still produce a profit if it has a decent population.

      I'm maxing out my Arms Industries and yet I can't maintain an army big enough to conquer a single nation. I have 50 fing cities, I should be able to knock out the likes of South Korea in a day. Instead I've had to spend the past week saving enough to buy a couple tanks and a few ground troops.
    • Example of the effects of the rebalancing....
      I ran out of components and was expecting to buy some as I usually do.... there are no components to buy since the market got flooded with soo many buy orders...
      no way to get components i run out of them in a heart beat.....
      please im begging you raise resources back.
      specially if it costs about 4,000 to get to max level FOB....
    • Germanico wrote:

      Hm... we could look into increasing range with the levels. Will discuss with team.
      You should think over the return of the 10% bonus for taking the capital ..

      The morale of cities is growing very slowly

      Constant uprisings are exhausting .. some just get stuck because of them

      1963726 25 day game, a man playing for India, he took several cities of Pakistan but his losses from rogue 71.156
    • rarh1 wrote:

      Germanico wrote:

      Hm... we could look into increasing range with the levels. Will discuss with team.
      You should think over the return of the 10% bonus for taking the capital ..
      The morale of cities is growing very slowly

      Constant uprisings are exhausting .. some just get stuck because of them

      1963726 25 day game, a man playing for India, he took several cities of Pakistan but his losses from rogue 71.156
      Wholeheartedly agree here. Keeping anything less than 3 infantry in a city during annexation and I am asking for it to go rogue. The morale in occupied cities is crippling especially when you consider the cities are suffering from resource shortages. I have to count on conquering a city twice to keep it, once from the original owner and again from the rogues, because it will almost certainly have an uprising. I had a mexican city that I captured as canada at an 80% uprising chance with 2 infantry units in the city and a 29% morale. And of course having to annex it twice, because the first one failed due to uprising, is yet ANOTHER drain on my already overtaxed resources. The resource crippling is affecting so many aspects of the game that I spend about 15 minutes a day playing now, and I am in 8 games. Most times I login to a map to maybe move one unit, or build one building. I don't have forces to attack with, and I don't have resources to build with, and forget about research, I have enough rare materials, but supplies and cash are so strapped that in my primary game as canada I have 22 cities, control all of north america except a handful of empty of provinces, and at day 13 I haven't even been able to start researching conventional warheads because the money and supply costs can never be reached as each day i buy enough fuel to build one level higher in one city of factory to try and get my fuel back into the black. I refuse to spend even one gold coin on resources as that would only reward the devs for a bad decision.

      Like many others I am going into hibernation on the game until it is fixed. Check in to make sure I haven't been invaded, but sit and do nothing is the plan for now.
      ----------------------

      Jacopo: Why not just kill them? I'll do it! I'll run up to Paris - bam, bam, bam, bam. I'm back before week's end. We spend the treasure. How is this a bad plan?

      Remember that no one ever won a war by dying for his country. He won it by making the other poor dumb idiot die for his country.