Dear Players,
Enabling a quicker, more aggressive start, this week's update re-envisions the units available to you at Day 1 on the 45-Player map. Starting positions have been reworked for efficiency, homeland nation resources moved, and several high-level units have been added at game start. Each country now has starting units set specific to its doctrine - so expect some surprises. Victory conditions have been adjusted on both maps, Victory Points are now set at 1000 on the 26-Player map and 1250 on the 45-Player map in order to emphasize a more climactic finish to your games. They remain dynamic of course - so expect them to rise and fall according to the population of the cities.
Continuing our Naval Aircraft updates, this week we are beefing up the Naval Strike Fighter Progressions, featuring three hefty machines.
The Western progression features the nimble F - 18 Super Hornet, a multi-role fighter powered by twin F414 turbofans which are capable of propelling it to a max speed of Mach 1.8 at 40,000 feet. For armament, because really, it’s all about armament, she has a nose-mounted 20mm rotary cannon as well as 11 hardpoints for a range of missiles, bombs, or added fuel capacity. Designed to be highly survivable through a combination of design measures and avionics, the Super Hornet is the definitive Western Naval Strike Fighter.
The Eastern progression features the luxurious SU - 34K, a twin-engine tactical supersonic fighter designed to be particularly effective in adverse weather conditions in hostile environments. Featuring side-by-side seating for a pilot and weapons operator, this machine is designed for long endurance missions, complete with a galley and toilet. Vanity aside, this machine is deadly and comes stocked with a 30mm cannon and 12 hardpoints for a range of rockets, missiles, bombs, and additional fuel.
The European tree features the Harrier II Plus, a versatile, adverse-weather, multi-role fighter capable of vertical takeoff and hovering. A single Rolls-Royce Pegasus turbofan engine moves this machine with a max speed of Mach 0.9 and a combat radius of 350 miles, while four vectoring nozzles allow for control at low speed. Indispensable in the Gulf War, the Harrier II Plus incorporates a 25mm 5-barrelled rotary cannon along with six hardpoints, capable of carrying a diverse arsenal of missiles, rockets, bombs, and additional fuel tanks.
NEW MODELS
WESTERN NAVAL STRIKE FIGHTER PROGRESSION
MAP BALANCING
UNIT BALANCING
FURTHER CHANGES
As always your insights, suggestions, and comments are valuable components of our game development. Share.
The world is toast.
//Your CON Crew
Enabling a quicker, more aggressive start, this week's update re-envisions the units available to you at Day 1 on the 45-Player map. Starting positions have been reworked for efficiency, homeland nation resources moved, and several high-level units have been added at game start. Each country now has starting units set specific to its doctrine - so expect some surprises. Victory conditions have been adjusted on both maps, Victory Points are now set at 1000 on the 26-Player map and 1250 on the 45-Player map in order to emphasize a more climactic finish to your games. They remain dynamic of course - so expect them to rise and fall according to the population of the cities.
Continuing our Naval Aircraft updates, this week we are beefing up the Naval Strike Fighter Progressions, featuring three hefty machines.
The Western progression features the nimble F - 18 Super Hornet, a multi-role fighter powered by twin F414 turbofans which are capable of propelling it to a max speed of Mach 1.8 at 40,000 feet. For armament, because really, it’s all about armament, she has a nose-mounted 20mm rotary cannon as well as 11 hardpoints for a range of missiles, bombs, or added fuel capacity. Designed to be highly survivable through a combination of design measures and avionics, the Super Hornet is the definitive Western Naval Strike Fighter.
The Eastern progression features the luxurious SU - 34K, a twin-engine tactical supersonic fighter designed to be particularly effective in adverse weather conditions in hostile environments. Featuring side-by-side seating for a pilot and weapons operator, this machine is designed for long endurance missions, complete with a galley and toilet. Vanity aside, this machine is deadly and comes stocked with a 30mm cannon and 12 hardpoints for a range of rockets, missiles, bombs, and additional fuel.
The European tree features the Harrier II Plus, a versatile, adverse-weather, multi-role fighter capable of vertical takeoff and hovering. A single Rolls-Royce Pegasus turbofan engine moves this machine with a max speed of Mach 0.9 and a combat radius of 350 miles, while four vectoring nozzles allow for control at low speed. Indispensable in the Gulf War, the Harrier II Plus incorporates a 25mm 5-barrelled rotary cannon along with six hardpoints, capable of carrying a diverse arsenal of missiles, rockets, bombs, and additional fuel tanks.
NEW MODELS
WESTERN NAVAL STRIKE FIGHTER PROGRESSION
- A6 - Intruder
- A7 - Corsair II
- F -18 Super Hornet
- YAK - 38
- SU - 27K
- SU - 34K
- Harrier
- Super Etendard
- Harrier II Plus
MAP BALANCING
- Updated 45-Player Map with new starting units and switched some local resources.
- Increased fuel output across the map by nearly 20%.
- Gently increased the AI's memory for perpetrated evil against itself and its allies. The AI does not forgive and forget as easily.
- Revisited Victory Points and reduced the amount of required VPs:
- 26 Player Map- the VP's required for victory is now set at 1000 VP from the previous 1250.
- 45 Player Map - the VP's required for victory is now set at 1250 VP from the previous 1500.
UNIT BALANCING
- Reduced population damage of all infantry units from 2 to 0.5.
- Reduced amount of Insurgents spawning per province/city
FURTHER CHANGES
- Following one full day of player inactivity, an interim AI will now assume leadership of an inactive player’s nation so that games will be more engaging for active players.
- The New Games page settings have been adjusted in order to encourage more players to join existing games.
- FIXED: We migrated our servers to the cloud in order to guarantee future stability and performance in the game (still working on some hiccups presently)
- FIXED: The status of banned players is now listed in the diplomacy panel so that all players can be aware of the change in status.
- FIXED: Replaced a missing link between the first and second tank destroyer research levels in the Western and Eastern progression trees.
- FIXED: An edge case scenario where certain purchase orders did not go through in the market.
As always your insights, suggestions, and comments are valuable components of our game development. Share.
The world is toast.
//Your CON Crew
The post was edited 1 time, last by Germanico ().