My newest idea is: Tax reforms (of course, ingame).
This would enable production of resources/money/manpower to increase or decrease on yet another factor: manually. With this idea, you can sacrifice morale for increased production, and increase morale by decreasing production. I know this kind of works against current game coding, but this would definitely make more sense. The people want lower taxes, thus increasing morale, and if you put in place higher taxes, the people won't be satisfied. This would incorporate even more strategy into this game. And of course the current tax values are default, so if you don't want to use it, the current taxes apply.
Feel free to add.
This would enable production of resources/money/manpower to increase or decrease on yet another factor: manually. With this idea, you can sacrifice morale for increased production, and increase morale by decreasing production. I know this kind of works against current game coding, but this would definitely make more sense. The people want lower taxes, thus increasing morale, and if you put in place higher taxes, the people won't be satisfied. This would incorporate even more strategy into this game. And of course the current tax values are default, so if you don't want to use it, the current taxes apply.
Feel free to add.