Tax reforms (ingame)

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    • Tax reforms (ingame)

      My newest idea is: Tax reforms (of course, ingame).

      This would enable production of resources/money/manpower to increase or decrease on yet another factor: manually. With this idea, you can sacrifice morale for increased production, and increase morale by decreasing production. I know this kind of works against current game coding, but this would definitely make more sense. The people want lower taxes, thus increasing morale, and if you put in place higher taxes, the people won't be satisfied. This would incorporate even more strategy into this game. And of course the current tax values are default, so if you don't want to use it, the current taxes apply.

      Feel free to add.
    • we have already sliding moral/tax, moral/produktion slider. It is an automatical featrure: more moral--> more tax and more production, less moral--> less tax and production. Really useless suggestion, i mean really...


      If you would say: tax down and manpower mobilisation down--> moral boost--->more production, or tax up and manpower mobilisation up---> moral decrease--> less production. It would be a suggestion what we can dispute about. But:




      B-17 wrote:

      For example: You sacrifice 10% of your morale so that your morale goes from 95% to 85%. In return, your money production goes up from 1556 to 1711.
      also moral down --> production up???? also creazy, really creazy... useless suggestion.

      The post was edited 2 times, last by Last warrior ().




    • It works pretty simply : You can choose what your population consume, allowing you to "produce more" of certain types of resources. It works better for supremacy where each province consume 2 400 resources per day, period.

      I don't know what you imagine for CoN economic model
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Thanks for the screenshot, but no, that's not what I envision. My idea is you can choose how much resources you make, in exchange for morale.

      For example: You sacrifice 10% of your morale so that your morale goes from 95% to 85%. In return, your money production goes up from 1556 to 1711.
    • Personally, I appreciate anything that would increase my resource output. If the devs implement this, I hope they implement per province, not nationwide otherwise I think newly conquered provinces will have hard time with their new maste... *coughs* government.

      Something that bothers me about this idea is the fact that morale also affects production. If we lower the morale, wouldn't that mean the production will get lower as well?
    • B-17 wrote:

      Thanks for the screenshot, but no, that's not what I envision. My idea is you can choose how much resources you make, in exchange for morale.

      For example: You sacrifice 10% of your morale so that your morale goes from 95% to 85%. In return, your money production goes up from 1556 to 1711.
      Ok, then i did understand you first time right (before i deleted my post. i will correct my delated post now back.

      Do you want a perpetuum mobile? civilian population cant work better with less moral, dude.

      The post was edited 1 time, last by Last warrior ().

    • Don't worry, when they start my military might law enforcement will stop immediately. Also to note all of my ships carrying tea will be escorted by a destroyer or cruiser. I don't think the boston tea party, over 200 years later, would cause much damage. My state-run media will change the facts not cover it as much. Yes, and the my homeland territory should be fine with taxation without representation; since the game started they've had to endure it.

      Okay, now onto the serious part. @Germanico, does that mean it will be added, but not anytime soon, or is it that this idea is dead?