Dear players,
With spring around the corner we would like to give you some fresh content to keep you all happily engaged in our game. Time and again you mentioned you would like some form of ground based radar unit to assist your conquests – so we looked for the best we could find and modeled them.
Additionally, there have been many requests for clarification on small unit combat resolution – both for Air and Ground Units. We analyzed your very detailed descriptions and realized we needed to further adjust some of the core combat formulas inherited from the previous games due to the nature of modern war: high damages, low numbers of units. This means you can expect to see a lot more predicted behavior from combat involving smaller amounts of units, such as one on one air combat. Along the military rule of 3:1 for overwhelming force you can expect to inflict substantial losses once your troops are more than three times as strong as the encountered enemy.
Added Features:
Have a good war,
your CON Crew
With spring around the corner we would like to give you some fresh content to keep you all happily engaged in our game. Time and again you mentioned you would like some form of ground based radar unit to assist your conquests – so we looked for the best we could find and modeled them.
Additionally, there have been many requests for clarification on small unit combat resolution – both for Air and Ground Units. We analyzed your very detailed descriptions and realized we needed to further adjust some of the core combat formulas inherited from the previous games due to the nature of modern war: high damages, low numbers of units. This means you can expect to see a lot more predicted behavior from combat involving smaller amounts of units, such as one on one air combat. Along the military rule of 3:1 for overwhelming force you can expect to inflict substantial losses once your troops are more than three times as strong as the encountered enemy.
Added Features:
- Added new Mobile Ground Based Radar Vehicles to all three doctrines
- Overhauled small scale unit combat calculations to deliver expected results, including missiles and WMDs, specifically when facing opponent with overwhelming odds
- Reactivated AI: New settings will make the AI once again engage in wars but also beg for peace
- Added Free Team premium feature allowing members of the Security Council to create team games
- Added Demolition icon to UI
- Added Confirmation to demolition button to prevent accidental demolitions
- Added sound effect to Demolition
- Adjusted Demolish Buildings to only allow this feature in peaceful cities
- Reduced penalty for losing National HQ from -40 to -20
- Reduced penalty for Distance to Capital by 50%
- Updated the Tutorial to include precise army movement tasks
- Fixed bug with building progress bar showing buildings as damaged
- Fixed Nuke and Bombing Animations getting cut off or not displaying correctly
- Fixed certain Research items not showing in the UI
- Fixed demolish bug leading to possible exploit
- Fixed Game-Not-Started message bug
Have a good war,
your CON Crew
"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf