Dear Players,
This week introduces an updated Victory Point System: We have decided to fix final Victory Points for the 26-Player map at 1000, and for the 45-Player map at 1250. The VP’s of each of your owned cities will increase per level of population (eg. pop 5 = 5VP / pop 10 = 20 VP). So as your population grows over time, you will amass more VP "automatically" by caring for your own population. For this reason we are also expanding the capacity of bunkers to actually protect/shield ALL of the population in steps of 2 (eg. bunker level 1 = shields pop 1-2 / bunker level 5 = shields pop 9-10).
Besides these changes we have unified the terrain movement penalties and revamped all ground unit terrain combat modifiers - resulting in much more interesting pairings and specializations for units.
This week also introduces the new Self-Propelled Artillery skins:
The M1203 NLOS is a tracked hybrid electric/fuel artillery vehicle weighing in at 27 tons. It transports two crew and 24 rounds of ammunition to any frontline with the intent to provide networked, precise, heavy, long-range fire. The fully automatic 155mm/38 caliber cannon has quick-change capabilities that enable the rapid changing of round types and rate of fire. The hybrid technology allows the NLOS to perform key surveillance roles without a running engine, offering tactical stealth as well as the obvious benefits to increased fuel economy.
Weighing in at 55 tons, the tracked 2S35 Koalitsiya - SV howitzer is the most capable unit in the world. Operated by three, well-protected men, the Koalitsiya has a 152 mm/52 caliber main gun, as well as a 12.7 mm machine gun with which to conduct its affairs. The fully automated loading and handling system is capable of firing a wide range of munitions a distance of 30 to 40 km at 8 rounds per minute. She will carry 60 rounds of ammunition on board, with an optional system that allows for reload from a truck. And if that’s not enough, she can also build herself a trench within 12-40 minutes with her entrenching blade.
The 55 ton German Panzerhaubitze 2000 is a tracked howitzer fitted with a powerful 155 mm main gun. She supports a crew of 5, and features a chromium-plated, 8-meter long barrel which is fitted with a slotted muzzle brake for added muzzle velocity. She has a fully automatic loading management system that comes with a standard 32-round primer magazine. She is noted for her high rate of fire, and in a burst, will fire off 3 rounds in nine seconds, and depending upon barrel heating, is capable of firing 10-13 rounds per minute continuously. She holds 60 rounds of ammunition on board.
Happy hunting!
NEW MODELS
WESTERN SELF-PROPELLED ARTILLERY PROGRESSION
CHANGELOG
BALANCING CHANGES
Increased Morale War Penalty from -1 to -2 per running war
Unified Movement Penalties for Terrain for all ground units to either 25% or 50% flat
Set Urban Movement Penalty at 25% to simulate military units moving in dense Urban terrain
Increased all player game starting resource levels when starting a new map
Reduced Fuel Upkeep cost for all units depending on their level - the higher the less fuel the units now use
Reduced Money Upkeep cost for all Buildings depending on their level - high level buildings get larger reduction
Increased Supplies Upkeep for many units - the higher the unit the more supplies units will use
Population levels of 6 and above now grant more Victory Points. Population levels which were 6/7/8/9/10 have been increased to 7/10/13/16/20.
Bunker Update: In order to protect our most-valuable civilians, bunkers are now able to defend all of the local population - essentially double its level, e.g.:
Increased Bunker Supplies cost:
Increased FOB Supplies Upkeep from 25/50/100 to 50/100/250
Introduced increasing Manpower cost for Units depending on their level
Introduced Manpower Upkeep for certain Buildings such as Bases and Hospitals
Reworked terrain attack/ defense modifiers for ground units (make sure to drag your arty up on a hill - it will pay off now)
UAV's:
Attack Submarine:
Ballistic Missile Submarine:
Mobile Artillery, Towed Artillery, Multiple Rocket Launcher System:
Mechanized Infantry:
Naval Infantry (Marines):
Transport Ship:
POST RELEASE ADDENDUM BALANCING:
Towed Artillery:
Once again, thank you for your thoughts and suggestions. We appreciate them. Keep them coming. Share.
The world is toast.
//Your CON Crew
This week introduces an updated Victory Point System: We have decided to fix final Victory Points for the 26-Player map at 1000, and for the 45-Player map at 1250. The VP’s of each of your owned cities will increase per level of population (eg. pop 5 = 5VP / pop 10 = 20 VP). So as your population grows over time, you will amass more VP "automatically" by caring for your own population. For this reason we are also expanding the capacity of bunkers to actually protect/shield ALL of the population in steps of 2 (eg. bunker level 1 = shields pop 1-2 / bunker level 5 = shields pop 9-10).
Besides these changes we have unified the terrain movement penalties and revamped all ground unit terrain combat modifiers - resulting in much more interesting pairings and specializations for units.
This week also introduces the new Self-Propelled Artillery skins:
The M1203 NLOS is a tracked hybrid electric/fuel artillery vehicle weighing in at 27 tons. It transports two crew and 24 rounds of ammunition to any frontline with the intent to provide networked, precise, heavy, long-range fire. The fully automatic 155mm/38 caliber cannon has quick-change capabilities that enable the rapid changing of round types and rate of fire. The hybrid technology allows the NLOS to perform key surveillance roles without a running engine, offering tactical stealth as well as the obvious benefits to increased fuel economy.
Weighing in at 55 tons, the tracked 2S35 Koalitsiya - SV howitzer is the most capable unit in the world. Operated by three, well-protected men, the Koalitsiya has a 152 mm/52 caliber main gun, as well as a 12.7 mm machine gun with which to conduct its affairs. The fully automated loading and handling system is capable of firing a wide range of munitions a distance of 30 to 40 km at 8 rounds per minute. She will carry 60 rounds of ammunition on board, with an optional system that allows for reload from a truck. And if that’s not enough, she can also build herself a trench within 12-40 minutes with her entrenching blade.
The 55 ton German Panzerhaubitze 2000 is a tracked howitzer fitted with a powerful 155 mm main gun. She supports a crew of 5, and features a chromium-plated, 8-meter long barrel which is fitted with a slotted muzzle brake for added muzzle velocity. She has a fully automatic loading management system that comes with a standard 32-round primer magazine. She is noted for her high rate of fire, and in a burst, will fire off 3 rounds in nine seconds, and depending upon barrel heating, is capable of firing 10-13 rounds per minute continuously. She holds 60 rounds of ammunition on board.
Happy hunting!
NEW MODELS
WESTERN SELF-PROPELLED ARTILLERY PROGRESSION
- M110 Howitzer
- M109 Howitzer
- M1203 NLOS
- 2S3 Akatsiya
- 2S19 MSTA - 5
- 2S35 Koalitsiya - SV
- GCT 155MM
- AS - 90 Braveheart
- Panzerhaubitze 2000
CHANGELOG
- Resolved server issues resulting in invisible units and games not loading
- Optimized unit sprite display leading to better loading performance
- Updated Victory Point System which fixes VP’s at 1000 for the 26-Player map, and 1250 for the 45-Player map, with scaling VP for own population.
- Fixed inactive players being replaced by AI showing the correct player icon
BALANCING CHANGES
Increased Morale War Penalty from -1 to -2 per running war
Unified Movement Penalties for Terrain for all ground units to either 25% or 50% flat
Set Urban Movement Penalty at 25% to simulate military units moving in dense Urban terrain
Increased all player game starting resource levels when starting a new map
Reduced Fuel Upkeep cost for all units depending on their level - the higher the less fuel the units now use
Reduced Money Upkeep cost for all Buildings depending on their level - high level buildings get larger reduction
Increased Supplies Upkeep for many units - the higher the unit the more supplies units will use
Population levels of 6 and above now grant more Victory Points. Population levels which were 6/7/8/9/10 have been increased to 7/10/13/16/20.
Bunker Update: In order to protect our most-valuable civilians, bunkers are now able to defend all of the local population - essentially double its level, e.g.:
- Bunker Level 1 - Pop. level 1 and 2
- Bunker Level 2 - Pop. level 3 and 4
- Bunker Level 3 - Pop. level 5 and 6
- Bunker Level 4 - Pop. level 7 and 8
- Bunker Level 5 - Pop. Level 9 and 10
Increased Bunker Supplies cost:
- Level 3 from 2000 to 2500
- Level 4 from 2500 to 3500
- Level 5 from 3500 to 5000
Increased FOB Supplies Upkeep from 25/50/100 to 50/100/250
Introduced increasing Manpower cost for Units depending on their level
Introduced Manpower Upkeep for certain Buildings such as Bases and Hospitals
Reworked terrain attack/ defense modifiers for ground units (make sure to drag your arty up on a hill - it will pay off now)
UAV's:
- Removed Tier 1 UAV Rare Materials Cost
- Moved UAV Tier 1 Research from day 6 to day 4
Attack Submarine:
- Changed Rare Materials cost from 300 flat to 200/400
Ballistic Missile Submarine:
- Changed Rare materials cost from 600 flat to 300/750
- Introduced a Nuclear Reactor Refit upgrade that removes Fuel upkeep
Mobile Artillery, Towed Artillery, Multiple Rocket Launcher System:
- Introduced x2 View Range Modifier in Mountains.
Mechanized Infantry:
- Changed class from Armor to Infantry
- Readjusted Hit Points from 26/28/30/35 to 25/27/30/35
- Unified Infantry/Armored damage from xx to 3/5/8 and 6/8/10 to 4/6/8
Naval Infantry (Marines):
- Removed Storm Unit/Ignores Fort (reserved only for Special Forces)
- Lowered Defense Bonus in Urban terrain from +50% to +25%
Transport Ship:
- Reduced speed on Coastal/ High Sea from 1.8/3.6 to 1.3/2.5
POST RELEASE ADDENDUM BALANCING:
Towed Artillery:
- Increased Infantry damage to 2/4/5/6
- Increased Infantry damage from to 3/5/7
- Increased Armored damage from to 5/7/9
- Increased hitpoints from 20/22/25/30 top 25/27/30/35
- Increased Infantry damage from 4/5/6 to 4/6/8
- Increased Armored damage from 4/5/6.5 to 8/10/12
- Decreased Infantry Damage from 6/11/16 to 4/8/12
- Increased Morale Damage from 2/3/4 to 4/5/6
- Decreased Infantry damage from 4/6/9 to 2/4/6
- Decreased Armored damage from 5/7/10 to 4/6/9
- Decreased Infantry damage from 4/6/9 to 2/4/6
- Decreased Armored damage from 5/7/10 to 4/6/9
- Reduced Infantry Damage from 7/10/15 to 5/8/12
- Reduced Ifantry Damage from 20 to 15
- Reduced Infantry Damage from 11 to 8
- Reduced Infantry Damage from 3/5 to 2/4
- Reduced Infantry Damage from 3/4/5 to 2/3/4
Once again, thank you for your thoughts and suggestions. We appreciate them. Keep them coming. Share.
The world is toast.
//Your CON Crew
The post was edited 2 times, last by Wemedge ().