I've seen the new update, and am aware of the changes, but I'm proposing some other changes:
Multiple territories for each city: Real battles for cities are generally a long, drawn out, hard fought battle if the opposing forces are around the same strength. In this game, you get into the middle of the city and just begin fighting until they win or lose the whole city at once. Fighting happens in more than the center of the city, especially if they're large. Tokyo can't just fall with one battle in the city center.
The VPs for the cities would be spread out, although the city center would still have the majority of VPs. Insurgents can pop up in one part and spread through the rest, but have a somewhat smaller likelihood of insurgents.
Smaller stacks: The update features slower movement in cities, but I would like to go one step further and put an effectiveness change. Also because of the dense terrain, larger amount of troops cannot all fight. I think effectiveness can start going down with 4 or so units in a stack, but only in cities.
Lastly, this is not for cities, but VPs. I think 1000 VPs for 26 player maps and 1250 for 45 player maps is too low. I think it should either be fluid again, or set a higher number (maybe 1100/1400).
Multiple territories for each city: Real battles for cities are generally a long, drawn out, hard fought battle if the opposing forces are around the same strength. In this game, you get into the middle of the city and just begin fighting until they win or lose the whole city at once. Fighting happens in more than the center of the city, especially if they're large. Tokyo can't just fall with one battle in the city center.
The VPs for the cities would be spread out, although the city center would still have the majority of VPs. Insurgents can pop up in one part and spread through the rest, but have a somewhat smaller likelihood of insurgents.
Smaller stacks: The update features slower movement in cities, but I would like to go one step further and put an effectiveness change. Also because of the dense terrain, larger amount of troops cannot all fight. I think effectiveness can start going down with 4 or so units in a stack, but only in cities.
Lastly, this is not for cities, but VPs. I think 1000 VPs for 26 player maps and 1250 for 45 player maps is too low. I think it should either be fluid again, or set a higher number (maybe 1100/1400).