As an option, you can increase the damage / visibility range for aircraft
for example to protect it may be 150 and the attack only 50
for example to protect it may be 150 and the attack only 50
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Germanico wrote:
@Liqter: no, it doesn't break the game. At least not for us. Of course you can still use Airborne - they are just not the "auto-goto" units any longer. Learn how to play with the new feature then get back with feedback.
@Rasczak: of course they fight. They even conquer if not opposed - but while doing so they are on a cooldown. If we playtest and find its too long and opposing players can actually catch up with them in less time - perfect. Then we reduce it to say 45 mins or such. If you want quick units there are the Special Forces as well...
tinydragon303 wrote:
If I get what you are saying, you suggest that once the airborne land it won't be occupied unless they stand there for 15 minutes?
Esuorbiroc wrote:
This update doesn't solve anything. It only will encourage players to either quit out of boredom or mass build Airborne and just send them ALL out to every territory within range simultaneously. You can feasibly take over a country within days this way. Just about the only way to completely avoid this is to just eliminate all Airborne from existence.
On a seperate issue, why even update the game at all when more often than not, the result is to take away most players enjoyment? Most of the last few updates have not enhanced the game but rather driven more and more players away. There is really only a handful that play a server past day 5 on any server I've been on. More often than not I am only competing with 1 player past 2 weeks. What is the real issue you are trying to solve? If you are going for realism vs enjoyment, you are going to completely lose your player base. With each update, I find myself asking more frequently, is this game even worth my time? Give me (and others like me) a real reason to stay...keep this game fun-stop fixing things that aren't broken and that most people actually don't mind. Giving players a challenge and keeping them happy usually keeps a game growing.
tinydragon303 wrote:
@DevinMacGregor Special Forces are good infantry killers. After CMs got way nerfed I now send them ahead of my cap units to sweep the path clear of infantry. To be sure they arent going to land in a mess they cant get out of I scout ahead with aircraft. I still use CMs, but mostly only for armor. If I see a stack I need cleaned up fast I use ballistic missiles.
Seele07 wrote:
Now all updates for airmobile inf. are for waste. For what I need a good airmobile inf.? If they need 1 h before they can fight. Or can they fight an disembarke?