Dear community members,
With all the ruckus about balancing of units and mechanics we feel it necessary to release a statement of where Dorado stands on this as a company.
In the latest airborne update we wanted to get top players away from depending on a mechanic never designed or intended to work in such a way. We know for a fact that several guys managed to take over all provinces of other nations besides cities in a matter of less than a handful of hours by chaining and spamming airborne. So doubling travel times as proposed several times by community members would make this only take insubstantially longer, due to the speed reduction simply being compensated by more airborne units. Comments in the line of: "Country gone between lunch and dinner? Oops - better learn how to play!" just don't cut it. Sorry, but not under our watch. After all, we have to look at all our players - and most aren't even on the forum...
Thus, Dorado will never tolerate the abuse of a mechanic to the detriment of a majority, even if it is making money for us. That is simply not how we roll. We cincerely hope that top tier players will see the truth in what we are trying to achieve and read our extensive explanations, even providing time comparisons on conquer strategies.
Dorado is an online games company driven by passionate gamers and creatives. Rebalancing certain mechanics is part of the meta - and top tier players should know this from other successful online games. We are not doing this to punish individuals or groups, but to prevent certain play styles of becoming rampant. Reducing the value of pay strategies may at first seem contraproductive from a business perspective, but the long term negative effects of pure pay to win balancing clearly outweigh any short term profits surge. We will continue balancing and improving, any pvp mmo games company stagnating and stopping to alter and add to their mechanics is a sure indicator of lacking support for their product. And that simply isn't us, and hopefully never will be.
We make games out of a passion for making games.
//Your folks at Dorado
With all the ruckus about balancing of units and mechanics we feel it necessary to release a statement of where Dorado stands on this as a company.
In the latest airborne update we wanted to get top players away from depending on a mechanic never designed or intended to work in such a way. We know for a fact that several guys managed to take over all provinces of other nations besides cities in a matter of less than a handful of hours by chaining and spamming airborne. So doubling travel times as proposed several times by community members would make this only take insubstantially longer, due to the speed reduction simply being compensated by more airborne units. Comments in the line of: "Country gone between lunch and dinner? Oops - better learn how to play!" just don't cut it. Sorry, but not under our watch. After all, we have to look at all our players - and most aren't even on the forum...
Thus, Dorado will never tolerate the abuse of a mechanic to the detriment of a majority, even if it is making money for us. That is simply not how we roll. We cincerely hope that top tier players will see the truth in what we are trying to achieve and read our extensive explanations, even providing time comparisons on conquer strategies.
Dorado is an online games company driven by passionate gamers and creatives. Rebalancing certain mechanics is part of the meta - and top tier players should know this from other successful online games. We are not doing this to punish individuals or groups, but to prevent certain play styles of becoming rampant. Reducing the value of pay strategies may at first seem contraproductive from a business perspective, but the long term negative effects of pure pay to win balancing clearly outweigh any short term profits surge. We will continue balancing and improving, any pvp mmo games company stagnating and stopping to alter and add to their mechanics is a sure indicator of lacking support for their product. And that simply isn't us, and hopefully never will be.
We make games out of a passion for making games.
//Your folks at Dorado
"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf