Central Intelligence Apparatus
We frequently hear complaints that spies are too expensive to use in the game. Therefore many people choose to ignore that aspect of the game all together making it somewhat unrealistic. I myself love using spies for sabotage and intelligence gathering but avoid them due to horrific strain on my finances.
With that in mind I propose a new building. "Central Intelligence Apparatus"
The building would only be allowed to be built in one city, and would reduce spy cost for the player.
Please consider this.
Building Cost:
1500 Supplies
1000 Components
300 Manpower
500 Fuel
15000 Money
Construction Time:
Level 1- 18 Hours
Level 2- 1 day
Level 3- 1 day 15 hours
Effect:
Level 1- Reduce Spy Upkeep by 20%, reduce enemy spy effectiveness by 20% in the city.
Level 2- Reduce Spy Upkeep by 35%, reduce enemy spy effectiveness by 30% in the city.
Level 3- Reduce Spy Upkeep by 50%, reduce enemy spy effectiveness by 50% in the city.
Level 4- Deduce Spy Upkeep by 60%, Idle spy cost "0"
We frequently hear complaints that spies are too expensive to use in the game. Therefore many people choose to ignore that aspect of the game all together making it somewhat unrealistic. I myself love using spies for sabotage and intelligence gathering but avoid them due to horrific strain on my finances.
With that in mind I propose a new building. "Central Intelligence Apparatus"
The building would only be allowed to be built in one city, and would reduce spy cost for the player.
Please consider this.
Building Cost:
1500 Supplies
1000 Components
300 Manpower
500 Fuel
15000 Money
Construction Time:
Level 1- 18 Hours
Level 2- 1 day
Level 3- 1 day 15 hours
Effect:
Level 1- Reduce Spy Upkeep by 20%, reduce enemy spy effectiveness by 20% in the city.
Level 2- Reduce Spy Upkeep by 35%, reduce enemy spy effectiveness by 30% in the city.
Level 3- Reduce Spy Upkeep by 50%, reduce enemy spy effectiveness by 50% in the city.
Level 4- Deduce Spy Upkeep by 60%, Idle spy cost "0"