PLEASE NOTE: THESE ARE STILL BEING WORKED ON AND MAY CHANGE
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With this update we are introducing more Air Assault improvements: Now Airmobile Infantry uses their Helicopter to Air Assault before landing. But beware, Anti Air units now are formidable and all have range.
NEW FEATURES
Motorized Infantry
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With this update we are introducing more Air Assault improvements: Now Airmobile Infantry uses their Helicopter to Air Assault before landing. But beware, Anti Air units now are formidable and all have range.
NEW FEATURES
- Added an End Game Button in the CON NEWS section once the game has below 4 players
- Added Demolish to Outpost buildings
- Added Air Assault function to Airmobile Infantry allowing them one attack from the air before landing
- Added the rule for Ranged Anti Air to not go into cooldown after successfully shooting down an enemy aircraft
- Fixed “Start-When-Full” option for game starts dropping people out of the pending game
- Fixed bug where Streamlined Production research didn't decrease unit production time
- Fixed bug where Combat Outpost, Field Hospital and Airfield couldn't be demolished
- Fixed bug where ranged Anti Air Units were receiving damages from distant air targets
- Fixed bug where timers were breaking for Airmobile units
- Fixed point blank missile defense not engaging missile
- Rescaled Aircraft Carrier Model
- Rescaled Tank Destroyer Model
- Renamed Unloading to Deploying
- Revamped Air Assault, so the unit uses helicopter combat stats before engaging in ground combat
- Changed tutorial research unit from Main Battle Tank to Combat Recon Vehicle
- Adjusted Alliance and Team games victory points
- Increased Coalition victory points
Motorized Infantry
- Increased Helicopter damage from 1/1/1.5/1.5/2/2/ to 1/1/2/2/2.5/2.5/2.5
- Increased Damages across the board
- Introduced Combat Values to Transport Helicopter vs Infantry at 7/9/11 vs Armored at 3/4/5
- Increased Transport Helicopter Hit Points to match the ones of Armobile Infantry
- Moved Research day available from 1/5/10/12/15/19/22 to 3/5/10/12/15/19/22 for Western and European Doctrines and from 2/7/12/14/17/21/25 to 4/7/12/14/17/21/25 for Eastern Doctrine
- Increased Army Base requirements from level 1 to level 2
- Increased Airbase requirement from level 1 to level 2
- Reduced Air Travel Speed by 0.5 per Transport Helicopter Level
- Reduced Unloading Time from 1.5h to 1h
- Increased Damages vs Armor slightly
- Introduced Air Base level 2 requirement
- Introduced Stealth to Transport Helicopter
- Moved Research day available from 3/7/13...
- Reduced Army Base requirements from level 2 to level 1
- Main Battle Tank
- Research Day Available from 1/5/10/11/15/22/28 to 2/5/10/11/15/22/28 for European Doctrine and from 1/6/11/13/17/24/30 to 3/6/11/13/17/24/30 for Western Doctrine and from 1/4/8/9/13/20/26 to 1/4/8/9/13/20/26 for Eastern Doctrine
- Increased Army Base requirements from level 1 to level 2
- Introduced ranged Anti-Air damage at 50
- Reduced Missile damage from 2.5/2.5/2.5/3.5/3.5/5/5 to 2/2/2/3/3/4/4
- Increased Hit points from 20/22/22/24/24/26/26 to 25/27/27/29/29/31/31
- Reduced Missile damage from 8/8/8/9/9/10/10 to 4/4/4/5/5/6/6
- Removed Mobile Anti-Air Vehicle level 1 Research dependency
- Reduced Aircraft damage from 11/11/11/12/12/13 to 9/9/9/11/11/12
- Reduced movement speed from 1/1.3 to 0.5
- Increased anti-air range from 125/125/150/150/150/150 to 125/150/150/150/175/175
- Adjusted Research day available from 5/6/8/14/17/24 to 5/8/11/14/19/24 for European Doctrine and from 4/5/6/12/15/21 to 4/7/10/12/17/21 for Western Doctrine and from 6/8/10/16/19/26 to 6/10/13/16/21/26 for Eastern Doctrine
- Adjusted Researches according to new anti-air range and speed values
- Increased Infantry Damage from 5 to 6 and 8 to 9
- Lowered Armor Damage by 1
- Increased air speed by 1
- Removed Helicopter Gunship Research requirement
- Increased air speed by 1
- Adjusted Armor damage to 7 / 10 / 13
- Increased initial Infantry Damage from 4 to 7
- Raised Airbase requirement from level 1 to level 3
- Unified all Infantry and Armor damages
- Unified Infantry and Armor damage at 10
- Removed Missile damage from 0.5/0.5/0.5/1/1/1.5 to -/-/-/-/-/-/1.5
- Removed Attack Submarine Research requirement
- Changed Day Available from 2/3/5/6/8/10 to 2/5/9/12/15/21
- Increased Hit points from 4/4/4/5/7/8 to 5/5/5/6/7/8
- Changed Research Day Available from 11/13/15/16/19/20 to 3/6/11/14/17/23
- Removed Cruise Missile level 1 Research dependency
- Introduced Guided Missile Program level 1 dependency
- Changed Day Available from 21/23/25/27/30 to 5/8/16/24/26
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