Pinned What Is Conflict Of Nations

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    • What Is Conflict Of Nations

      What is Conflict Of Nations and how do I play?

      What is Conflict Of Nations?

      In Conflict of Nations you become the leader of a powerful nation in the modern era. You take control of one country and try to form the biggest empire in the world with all given tools of diplomacy, warfare and espionage. A complex AI allows dramatic rounds with fewer human players. Normal rounds of Conflict of Nations take between four to eight weeks.

      How do I play Conflict of Nations?
      As the proud leader of your people it is in your power to manage all decisions of your country. Your country is separated into several provinces and each one of them produces one of five different resources. These resources allow you to build up the necessary infrastructure and production capacity to recruit technologically advanced units and gain even more resources.

      You receive an overview of your current stocked resources on the upper edge of the map. This includes how much of each resource you are producing and what is using each resource.

      In Conflict of Nations you can play multiple games in parallel and gain ranks whilst doing so. To win a single game you must achieve the victory conditions of that specific game (look into the news panel to view the conditions). Normally the goal is to be the first to reach 1000 points in a game. These points are calculated by the number of provinces, their morale and the infrastructural upgrades built in them.

      In the following chapters you will get a lot of detailed information which this short summary omits. If you have additional questions you always can check the forum, the in-game chat or our support team.
      Conflict of Nations quick start guide
      1. Welcome to Conflict of Nations. Your goal is to conquer the world!


      2. You now are the leader of a country


      3. Your nation consists of several cities

      4. Your cities are producing different kinds of resources which can be used to upgrade your cities or create military units

      5. In every city you can build a number of upgrades with different functions.

      6.Using drag-and-drop, you can move your military units around the map in order to fight against your opponents.

      NightWulf_
      EN Community Support
      Senior Game Operator
      Bytro Labs | New World Empires
      Senior Moderator
      Dorado Games | Conflict Of Nations
      Game Operator
      Bytro Labs | Call of War

      The post was edited 23 times, last by NightWulf ().

    • Joining Games
      If you want to quickly find a new game visit the website and click the “New Games” tab and pick the one which suits you best. If you look for something more specific or want to play private rounds with friends you can use our tools for doing so!

      In the upper area you find the way to simply sort the games. Click on “Search Options” and you just see all the different settings which you can change to find the game for you. If you search for a specific game, you can simply search by entering the game number which every game possesses. This especially helps if you look for a private game.


      Creating Games
      If by some means you can't find a suitable match in the current games you always have the possibility to create your own ones by clicking "Create New Game".

      The shown button allows you to create a game just like you want it to be.

      The Standard Features
      Title:
      Name your game as precisely as possible if you want to attract other players

      Number of players:
      How many players are allowed to participate? The max number also depends on the chosen map.

      Start Time:
      Games can either start immediately or when the number of max players have joined the game.

      Comment:
      Feel free to describe the game a bit more in detail. This offers options for roleplaying or to insert additional rules.

      Number Of Teams:
      The number of set teams you have in a game. This can also be set to dynamic where players can just create their own teams.

      Nation Selection:
      The ability to choose if a player can select their own country or if they receive a random one.

      Maps That Are Available
      26 player world map

      Hosting 26 human player nations and 88 minor countries run by the computer. Reduced in resources and military units, this map makes for a slower, tamer Conflict of Nations

      45 player World War 2020 map

      Modern warfare hinges on the ability to coordinate highly trained units within an extremely hostile theater of operations. In this global conflict, power lies in flexibility of strategy and commitment to your allies. Hosting 45 human player nations, 69 minor AI countries, diverse terrain and engaging diplomatic interactions. This map is staged for all out modern war.

      20 player Europe 1990 map

      It is the turbulent end of the Cold War. Europe is experiencing the fall of the Iron Curtain, while old alliances count for little. What will it be for you: Panzers or Perestroika? Featuring 20 human player nations and 21 minor AI nations, this regional map is designed to emulate the violence and instability of the years between 1989 and 1991.
      NightWulf_
      EN Community Support
      Senior Game Operator
      Bytro Labs | New World Empires
      Senior Moderator
      Dorado Games | Conflict Of Nations
      Game Operator
      Bytro Labs | Call of War
    • Governing your country

      Governing your country

      This chapter will explain how to easily administrate your provinces, which are the spine of your empire, and what morale is and how it affects them.

      The provinces

      The Administration of your provinces takes place on the map, on which you also have access to all important information regarding your entire empire and your single provinces. In this map view, you’re able to click on the province surface, to receive some brief information about it.




      The information for the selected province such as the produced resources, tax revenue, morale of the province, current constructions and productions, espionage activities and rally points, are all displayed here.

      Province Administration

      You can administrate your provinces in different ways:
      1. Map
      2. City Administration

      1. Map

      Give a command to a singlecity, by selecting it.



      2. City Administration View





      Clicking on the right "tab" seen above on your screen will open the City Administration view, which offers an overview over all your provinces and all your province upgrades that have already been built or are under construction. You can also start building new upgrades and enable or disable some upgrades. If you select one province from the list, it will be highlighted on the map.

      Notes:
      Building orders can be given anywhere where the "digger" icon is, i.e. the map view and the City Administration view.

      If you want to build the same upgrade in more than one city, you can select multiple cities in the City Administration by holding CTRL and clicking the designated cities or by drawing the cursor over them. If you give a building order now, the upgrade will be built in all selected cities.


      Morale

      The morale of each city will be displayed by clicking on a single city or by selecting the morale view in the options on the right bottom of the map. This will show the moral of all your provinces by colour nuances.


      When you start a new game, you will likely see that all your cities are coloured light green in the morale view. This will change in the course of the game, because the colour represents the morale levels of your cities, and the morale will necessarily change during the round you're playing. Provinces with a deep green to light green colour are in good shape, yellow means that the morale levels are still okay but improvable and everything between orange and red shows an alarming state of the cities morale level.


      The morale of a city directly affects things like the resource production. If a city has a very low morale level, it will only produce a small part of the optimal amount possible. Another negative effect of morale drops can be revolts and uprisings. They occur, if the city morale falls below 33%.


      Rogue Nations can be suppressed with a massive military presence, but if the province garrison is too weak or suffers from low morale itself, a hostile takeover is possible. Insurgents will attack the garrison troops and may even kill some of the troops. If the military presence is not sufficient to suppress the uprising, the province may join the Rogue Nation. Thus it is always important to keep an eye on the morale of your cities in order to not suffer any of these consequences. To influence the morale levels, you need to know which factors it is affected by.

      The morale of each city is based on several parameters. All of them add to or subtract something from the target-morale. It will be recalculated every day and the effective morale will approximate the target-morale.

      • Availability of Resources Your units need certain goods to be efficient . Make sure to always meet the basic demands.
      • Distance to headquarters As an absolutistic leader you depend on people following your orders.
      You can move your headquarters to other cities in order to shorten the paths to your border provinces.
      Should your country not have a capital, your empire is bound to descend into chaos. You can prevent this by building a new capital in another city.
      • Buildings Projected development, like recruitment offices, military hospitals and underground bunkers can increase the morale.
      • War weariness Nobody likes war - even when fought for a "just cause". Being at war with too many countries may make your citizens lose confidence.
      • Enemy armies If there are enemy troops on your territory it will cause a negative effect on the people's morale.
      Let’s now have a deeper look at the parameters and the correlation


      Headquarters

      As your headquarters is significant for the moral of your whole nation, you should always have an eye on the distance to your far-out provinces and build the capital more in the centre, if necessary.
      To manage a big area as efficient as possible you have to improve your provinces with buildings that raise its morale.


      Conquest of a headquarters has the following consequences

      • The conqueror receives a moral batch of 10% for all of their cities as well as half of the counties money.
      • The country who lost its headquarters loses 20% morale in all of their cities and the target-morale decreases by 40%.
      Resources

      The morale of a city is responsible for how much of the local resource will get produced. If the morale is low, the city will just produce a trickle of the possible resources.

      Intel

      If the morale in one of your cities drops for a fathomless reason, a hostile spy might be the cause. They have two possibilities to do so: they can reduce the morale directly or sabotage the production of resources, which causes a drop of morale, if the demand cannot be met anymore.
      By using 2000 Gold, an instant action spy can be authorized with this mission, who’ll perform their role right away and destroy a part of the enemies resource production or rather decrease the moral 10%.

      Morale of other countries

      The diplomacy-window provides you with an overview over the morale of all players and their countries. Inside it on the right you’ll find the column “Info”. There you’ll get all the important information about the country and the approximate morale. Sure, you can also have a look at the single provinces of this country, but you won’t find deeper information about it, except morale.

      Riots caused by low morale

      Cities with low morale (less than 33%) have a chance to rebel against you causing the Rogue Nation to take over.


      You can prevent revolting by positioning a huge amount of troops in the city. Even construct some buildings can calm the citizens.
      You can also raise the morale of a city by 10% by clicking "boost morale" with the use of gold. The riot will stop, when the morale level is higher than 33%.



      Note

      The effect won’t be shown in time (except "boost morale"), as the morale will be re-calculated at the end of each in-game day.
      NightWulf_
      EN Community Support
      Senior Game Operator
      Bytro Labs | New World Empires
      Senior Moderator
      Dorado Games | Conflict Of Nations
      Game Operator
      Bytro Labs | Call of War

      The post was edited 1 time, last by NightWulf ().

    • The Economy

      Economics

      Resources are produced and consumed all the time. Every city has its focus on one of the main resource types. The amount of what is earned or used will be shown in the resource bar on the top of the map.
      If resources are exhausted and the hourly income is negative, harms will grow, as you can see below for every resource category. Also, on top of the main resource your cities are making, your cities are producing tax revenue and man power.


      Stock market



      To compensate the lack of resources, for example if no fuel is produced by your nation, but you need it for building some units, you can take a look at the stock market.
      The stock market is at the bottom of the resources bar at the top of your screen. There you have the following possibilities:

      Top Offer

      You’ll find the cheapest purchase offer and the most expensive sales offer there.

      All offers

      All offers for the selected resource are included.

      My trade

      Here you can see what you bought respectively sold.

      Buying or selling resources



      If you want to sell or buy goods, you can accept an existing offer. Therefore you have to click on a purchase or sales offer in the appropriate category (select-able by clicking on the symbols above). Then choose how much of the resource you want to buy or sell for this price.

      Issue own sell- or purchase offers

      If you want to offer your own quotes, click on the appropriate button at the stock market seen below. Select the resource you want to sell or buy, choose a quantity and determine the price. As soon as you have published the offer, the appropriate resource or money will be subtracted from you. The offer will be displayed as "active" until somebody responds to it or you delete it at "my trade"



      Notes:

      The prices varies according to the available quantity of the market and the needed quantity. A resource everyone needs at the beginning is rarely available and because of this, it is very expensive. Later, when the requirement is met, the prices will drop. Demand determines supply.

      NightWulf_
      EN Community Support
      Senior Game Operator
      Bytro Labs | New World Empires
      Senior Moderator
      Dorado Games | Conflict Of Nations
      Game Operator
      Bytro Labs | Call of War
    • The Buildings

      Buildings

      upgrades in your cities are an important and fundamental way to affect the moral of a city. At the same time they allow you to train specific units. The following list gives you an overview over the costs and benefits of single upgrades.

      Army Base


      • Costs: 250 supplies, 250 components and $1,750.
      • Production time: 1 minute 30 seconds
      • Enables recruiting of ground units
      • Potential extension: to level 5
      • Running costs: $100 per day
      Airbase

      • Costs: 250 supplies, 250 components, 500 fuel and 125 electronics and $750
      • Production time: 1 day
      • Enables recruiting of air units
      • Running costs: $100 per day
      • Potential extension: to level 5
      Recruiting Office

      • Costs: 500 supplies, 250 components, 150 electronics and $1000
      • Production time: 1 day
      • Increases manpower production
      • Lowers mobilization times
      • Increases morale
      • Potential extension: to level 5
      • Running costs: $100 per day
      Arms Industry

      • Costs: 450 supplies, 350 components, 250 rare materials, 500 fuel, 250 electronics, and $1,250
      • Production time: 1 day
      • Increases resource production
      • Increases money production
      • Decreases mobilisation time
      • Potential extension: to level 5
      Special Weapons
      Lab

      • Costs: 750 supplies, 400 components, 500 rare materials, 750 electronics and $1,000
      • Production time: 1 day
      • Enables the production of warheads
      • Enables the production of missiles
      • Running costs: $100 per day
      • Potential extension: to level 5
      Military Hospital

      • Costs: 500 supplies, 500 components, 150 electronics and $1000
      • Production time: 1 day
      • Increases the healing rate of units in a city
      • Increases morale
      • Boosts morale
      • Running costs: $100 per day
      • Potential extension: to
      Underground Bunker

      Costs: 1,000 supplies, 500 components, 1,000 fuel and $1,500
      Production time: 9 hours
      Shield population from warfare
      Increases entrenchment value of units
      Increases morale
      Running costs: $100
      Potential extension: to level 5
      Relocate Headquarters


      • Costs: 1,500 components and $5,000
      • Production time: 1 day
      • Increases morale in selected province
      • This building is used to lower the distance to Headquarters modifier
      NOTE: You can only have one of these buildings






      Notes
      • Each upgrade can only be built once in a province, but some upgrades are available in multiple levels.
      NightWulf_
      EN Community Support
      Senior Game Operator
      Bytro Labs | New World Empires
      Senior Moderator
      Dorado Games | Conflict Of Nations
      Game Operator
      Bytro Labs | Call of War

      The post was edited 4 times, last by NightWulf ().

    • Morale

      The morale of each city will be displayed by clicking on a single city or by selecting the morale view in the options on the right bottom of the map. This will show the moral of all your provinces by colour nuances.


      When you start a new game, you will likely see that all your cities are coloured light green in the morale view. This will change in the course of the game, because the colour represents the morale levels of your cities, and the morale will necessarily change during the round you're playing. Provinces with a deep green to light green colour are in good shape, yellow means that the morale levels are still okay but improvable and everything between orange and red shows an alarming state of the cities morale level.


      The morale of a city directly affects things like the resource production. If a city has a very low morale level, it will only produce a small part of the optimal amount possible. Another negative effect of morale drops can be revolts and uprisings. They occur, if the city morale falls below 33%.


      Rogue Nations can be suppressed with a massive military presence, but if the province garrison is too weak or suffers from low morale itself, a hostile takeover is possible. Insurgents will attack the garrison troops and may even kill some of the troops. If the military presence is not sufficient to suppress the uprising, the province may join the Rogue Nation. Thus it is always important to keep an eye on the morale of your cities in order to not suffer any of these consequences. To influence the morale levels, you need to know which factors it is affected by.

      The morale of each city is based on several parameters. All of them add to or subtract something from the target-morale. It will be recalculated every day and the effective morale will approximate the target-morale.

      • Availability of Resources Your units need certain goods to be efficient . Make sure to always meet the basic demands.
      • Distance to headquarters As an absolutistic leader you depend on people following your orders.
      You can move your headquarters to other cities in order to shorten the paths to your border provinces.
      Should your country not have a capital, your empire is bound to descend into chaos. You can prevent this by building a new capital in another city.
      • Buildings Projected development, like recruitment offices, military hospitals and underground bunkers can increase the morale.
      • War weariness Nobody likes war - even when fought for a "just cause". Being at war with too many countries may make your citizens lose confidence.
      • Enemy armies If there are enemy troops on your territory it will cause a negative effect on the people's morale.
      Let’s now have a deeper look at the parameters and the correlation


      Headquarters

      As your headquarters is significant for the moral of your whole nation, you should always have an eye on the distance to your far-out provinces and build the capital more in the centre, if necessary.
      To manage a big area as efficient as possible you have to improve your provinces with buildings that raise its morale.


      Conquest of a headquarters has the following consequences

      • The conqueror receives a moral batch of 10% for all of their cities as well as half of the counties money.
      • The country who lost its headquarters loses 20% morale in all of their cities and the target-morale decreases by 40%.
      Resources

      The morale of a city is responsible for how much of the local resource will get produced. If the morale is low, the city will just produce a trickle of the possible resources.

      Intel

      If the morale in one of your cities drops for a fathomless reason, a hostile spy might be the cause. They have two possibilities to do so: they can reduce the morale directly or sabotage the production of resources, which causes a drop of morale, if the demand cannot be met anymore.
      By using 2000 Gold, an instant action spy can be authorized with this mission, who’ll perform their role right away and destroy a part of the enemies resource production or rather decrease the moral 10%.

      Morale of other countries

      The diplomacy-window provides you with an overview over the morale of all players and their countries. Inside it on the right you’ll find the column “Info”. There you’ll get all the important information about the country and the approximate morale. Sure, you can also have a look at the single provinces of this country, but you won’t find deeper information about it, except morale.

      Riots caused by low morale

      Cities with low morale (less than 33%) have a chance to rebel against you causing the Rogue Nation to take over.


      You can prevent revolting by positioning a huge amount of troops in the city. Even construct some buildings can calm the citizens.
      You can also raise the morale of a city by 10% by clicking "boost morale" with the use of gold. The riot will stop, when the morale level is higher than 33%.



      Note

      The effect won’t be shown in time (except "boost morale"), as the morale will be re-calculated at the end of each in-game day.
      NightWulf_
      EN Community Support
      Senior Game Operator
      Bytro Labs | New World Empires
      Senior Moderator
      Dorado Games | Conflict Of Nations
      Game Operator
      Bytro Labs | Call of War