BALANCING UPDATE 170803

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    • BALANCING UPDATE 170803

      ,
      Dear Players,

      This week we bring a balancing update that aims to reduce supplies and money load. It also consists of a series of bugfixes and balancing changes.

      Furthermore, we would like to announce that we are switching to bi-weekly updates from now on.
      General Prices
      • Adjusted Component Prices for all units to be lower in the early and higher in the end levels by between 10 - 20%
      • Increased Fuel Cost of Buildings by up to 50%
      • Increased Manpower Prices for several units and balanced them out against each other
      • Unified and added some of the Rare prices for Units such as the Launchers
      General Upkeep
      • Adjusted all Supplies Upkeep of Units up and down by about 15-20%
      • Increased all Fuel Upkeep of higher level Units by up to 50%
      • Increased Manpower Upkeep in higher level Units by averagely 60%
      • Adjusted Component upkeep for all units to be lower in the early and higher in the end levels by about 20%
      • Lowered Electronics Upkeep for all units by 5 in all levels
      • Adjusted and unified Money Upkeep for all units, especially infantry units, resulting in lower upkeep for many more advanced units
      Motorized Infantry
      • Decreased Infantry damage from 3/3/3/5/5/6/6/ to 3/3/3/4.5/4.5/5.5/5.5
      • Decreased Helicopter damage from 1/1/2/2/2.5/2.5/2.5 to 0.5/0.5/1.5/1.5/2/2/2 (Unified with Aircraft damage)
      Mechanized Infantry
      • Swapped Unit Price for Electronics with Supplies and adjusted it accordingly
      Naval Infantry
      • Swapped Unit Price for Electronics with Supplies and adjusted it accordingly
      Main Battle Tank
      • Reduced Manpower cost for all levels by about 30%
      Heavy Bomber
      • Increased Hit points from 10/12/12/15/15/20/20 to 20/22/22/25/25/30/30
      • Changed Research day available from 2/5/10/12/20/22/25 to 3/6/11/13/21/23/26
      Conventional Warheads
      • Added 250 Rare Resource Cost
      BUILDING BALANCING
      Arms Industries
      • Increased flat money bonuses for Arms Industries from max 500 to max 750, resulting in higher level money gain
      Recruiting Office
      • Decreased Manpower bonus from 100/150/200/250/350 to 100/135/170/200/250
      RESEARCHES BALANCING
      • Adjusted all Research Money prices, loosely tying them to the unit prices, resulting in substantially lower Money research costs
      • Lowered and adjusted the Research Basic Supplies costs across the board
      • Adjusted some of the Rare Materials costs for individual researchers bringing them in line with similar technologies
      • Did away with the gradual Research price increase, instead segmenting the Research costs into tiers from Tier 1 to Tier 3 - with factors 1, 1.25 and 1.5
      MARKET
      • Increased AI resource demand chances resulting in more opportunity to sell goods to the AI in the market
      MAPS BALANCING
      Europe 1990 Map:
      • Algeria
        • Introduced double resource production in Algiers
      • Austria
        • Introduced double resource production in Vienna
        • Swapped resources between Vienna (now produces Basic Supplies) and Innsbruck (now produces Rare Materials)
      • Czechoslovakia
        • Introduced double resource production in Prague
        • Swapped resources between Prague (now produces Industrial Components) and Banská Bystrica (now produces Rare Materials)
      • East Germany
        • Introduced double resource production in East Berlin
        • Swapped resources between East Berlin (now produces Basic Supplies) and Neubrandenburg (now produces Rare Materials)
      Slow World Map
      • Increased VP requirement from 1000 to 1250
      FIXES
      • Fixed bug with incorrect Western Doctrine Naval Strike Fighter names
      • Fixed issue of Air Assault sometimes not dealing full damage
      • Fixed bug where player was not able to apply to multiple coalitions
      • Fixed bug where player could send message to themself
      • Fixed bug with Mobile Anti-Air Vehicle sometimes not going to cool down
      • Fixed bug where Combat outpost displayer Mobilization Speed increase
      • Fixed bug with Western Doctrine Mobile Artillery Tier 1 and Tier 2 3D models swapped
      • Rescaled Western Doctrine Helicopter Gunships, Attack Helicopters and Naval Strike Fighters
      // Your CON Crew
      Alphh
      Community Manager
      Conflict Of Nations | Dorado Games
    • Yes, very nice update. :thumbup: Thanks to rescale the helicopters and naval strike fighters. May be by the next update, the western and eastern heavy bombers can be a bit bigger scaled.
      And thanks that the manpower costs of tanks now are normal. Before I thought there are 10 men sitting of the tanks :D
      „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)
    • Still no word on ballistic missiles?

      They have stats against ships but you cannot target ships with them

      warisboring.com/china-can-blas…-with-ballistic-missiles/
      @Germanico ^ May be of interest, I know you read the blog, but this article I thought was very good.

      Think the range on ballistic missiles could also be improved, as right now they are very small and do not progress
      The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants
      - Thomas Jefferson

      Underlying most arguments against the free market is a lack of belief in freedom itself.
      - Milton Friedman

      Know your enemy and know yourself and you can fight a hundred battles without disaster.
      - Sun Tzu
    • But the increast upkeep of fuel and manpower for higher levels is not very realistic. Modern weapons normal built to have lower upkeep. And from tier 1 to tier 3 more fuel upkeep from 100% :?:
      The heavy bomber now needs airbase level 4. Have you forgot to change it to level 3 or it is right now?
      „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)

      The post was edited 2 times, last by Seele07 ().

    • Oceanhawk wrote:

      Still no word on ballistic missiles?

      They have stats against ships but you cannot target ships with them

      warisboring.com/china-can-blas…-with-ballistic-missiles/
      @Germanico ^ May be of interest, I know you read the blog, but this article I thought was very good.

      Think the range on ballistic missiles could also be improved, as right now they are very small and do not progress

      Don't worry, they know it, but just see how many entry there are on this patch log. I'm sure Germanico would like to do bigger updates than they already do, but you know how it is, in our socialist Europe : make your employee work more than 20h a day, and you have the state trying to stop your honest business
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • ICBM also have stats against ships.
      I thought if ships standing in the near of a city and the city were attacked of a nuke missle, the ships are also damaged, because the missles have a damage range or not?
      „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)
    • Seele07 wrote:

      But the increast upkeep of fuel and manpower for higher levels is not very realistic. Modern weapons normal built to have lower upkeep. And from tier 1 to tier 3 more fuel upkeep from 100% :?:
      The heavy bomber now needs airbase level 4. Have you forgot to change it to level 3 or it is right now?
      Maybe not realistic, it's a test to slowly experiment with "organic limitation" on army size. If you have idea to fulfill the same objective but realistically, i think they can do it.

      As it is, this update means : more money, more resources on the market, manpower and fuel used for upkeep, units that you can now produce "in masse" like inf are less powerful, especially against the units specialised against them (indirect buff to the heli), reduced research cost, etc etc

      One thing at a time :p
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Seele07 wrote:

      Ok, what is with the airbase level for the heavy bomber? Will they reduced to level 3? But with the higher HPs they can also need level 4
      I don't know but i asked myself the same question. 10 to 20 is a pretty good HP buff, and maybe they want us to use more helicopters in early. Germanico may answer better on this topic
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Alphh wrote:


      Conventional Warheads
      • Added 250 Rare Resource Cost


      I'm happy with most of the updates with the exception of the one listed above. Conventional Warheads were a nice way for a player to increase the options available to him when deciding to strike his enemy, now, with the addition of Rare Resources, a player is more likely to have to choose between research and building these conventional weapons (which do not require any form of Uranium, Plutonium, Manufactured/Engineered Chemical/Biological Agents, etc).

      If we are going to go down this path, then rare resource production needs to be increased for homeland cities. As it is now, it is extremely difficult to commence research in a timely manner, let alone research AND build up a stockpile of usable warheads.
      “It is foolish and wrong to mourn the men who died. Rather, we should thank God that such men lived.”



      George S. Patton Jr.
    • Opulon wrote:

      Oceanhawk wrote:

      Still no word on ballistic missiles?

      They have stats against ships but you cannot target ships with them

      warisboring.com/china-can-blas…-with-ballistic-missiles/
      @Germanico ^ May be of interest, I know you read the blog, but this article I thought was very good.

      Think the range on ballistic missiles could also be improved, as right now they are very small and do not progress
      Don't worry, they know it, but just see how many entry there are on this patch log. I'm sure Germanico would like to do bigger updates than they already do, but you know how it is, in our socialist Europe : make your employee work more than 20h a day, and you have the state trying to stop your honest business
      Emmm not quite the issue im getting at

      And you know what Im like, we are not "Europeans" we are French, Irish or British :P ahahahaha


      So we are saying Ballistic Missiles are not able to target warships? Are we sure about this?
      The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants
      - Thomas Jefferson

      Underlying most arguments against the free market is a lack of belief in freedom itself.
      - Milton Friedman

      Know your enemy and know yourself and you can fight a hundred battles without disaster.
      - Sun Tzu
    • They can not target them directly, because of how the ballistic missile works, i think (they can only target hubs, so, cities, or center of provinces). But if there are ships on the center of a sea node, in theory, the ballistic missile can be launched and sink ships.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • But the new rare material costs for submarine are too much. 1000 for a tier 3 hunter sub =O . Who will pay so much? and then came a ASW helicopter and kill this expencive unit. The submarine then must have a change to strike back or to dive deeper.
      „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)
    • Cptamerica1701 wrote:

      Alphh wrote:

      Conventional Warheads
      • Added 250 Rare Resource Cost

      I'm happy with most of the updates with the exception of the one listed above. Conventional Warheads were a nice way for a player to increase the options available to him when deciding to strike his enemy, now, with the addition of Rare Resources, a player is more likely to have to choose between research and building these conventional weapons (which do not require any form of Uranium, Plutonium, Manufactured/Engineered Chemical/Biological Agents, etc).

      If we are going to go down this path, then rare resource production needs to be increased for homeland cities. As it is now, it is extremely difficult to commence research in a timely manner, let alone research AND build up a stockpile of usable warheads.
      Yes, this move is far off base.
      This puts the missiles mostly out of reach for no gold players and pretty much makes them for pay players only.
    • Germanico isn't wrong, this said, with the fact players tend to have a larger production of rare material when this level is unlocked (Day 22). I do agree that 1000 is a bit too much, especially because 1 000 is psychological, but i'm not sure i totally disagree with the 250 for conventional missiles.

      One way or another, there is some will to make us use more "nukes", so... 250 - 500 - 1000 make somekind of scale. Now, it's true that with early rare material production, 250 is... well, too much, i don't think any of us do accept to spend rare materials except on arms industry and research, but now, in theory, the market has been made more accessible, will have more flexibility, and larger fork of prices. So... And here i'm talking without knowing but only speculating, maybe a 250 rare on this isn't "too severe" if it makes people buy more rare on the market, with the additionnal money they get from everywhere else.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.