I think another good feature is to have 1) The amount of casualties, military and civilian, of the war since it started (day 1) on the news, and 2) the same, but only for the previous day.
Civilian casualties are always more of a mystery in CON. Here I will deviate a little from this suggestion. When a city goes to 1, what is that population threshold? Does 1= 1 million? If so, most cities should be far smaller than the 4-5 range at day 1. And remember, it's 2020. The world population can't be that high in most cities . But on the other hand, cities like Tokyo have far more than the 4-5 million. I'm not suggesting to balance it out, as some cities might start lower than 1, and others above 10. Of course, this is not a war simulator of any sort and should not be treated that way. However, with the idea being a more realistic game than most, that imposes a big problem on dealing with civilian casualties. Of course, there's the morale modifier. But the game probably knows what population number (this time the 1-10 numbers currently in place) each nation has suffered. That's an option to put into the news for the purpose of the suggestions, but I want to go into the exact numbers themselves. That is only attainable by equaling a population unit to an actual population, which I can't do. That's up for everyone in Dorado and Bytro to figure out.
Military casualties are far easier. Just put all of the casualties in every war so far in the game, add them all up, and you get the number.
And last thing, again sort of unrelated---Slower population growth. Cities grow much too fast now. In one or two weeks, a city can go all the way to 10.
Civilian casualties are always more of a mystery in CON. Here I will deviate a little from this suggestion. When a city goes to 1, what is that population threshold? Does 1= 1 million? If so, most cities should be far smaller than the 4-5 range at day 1. And remember, it's 2020. The world population can't be that high in most cities . But on the other hand, cities like Tokyo have far more than the 4-5 million. I'm not suggesting to balance it out, as some cities might start lower than 1, and others above 10. Of course, this is not a war simulator of any sort and should not be treated that way. However, with the idea being a more realistic game than most, that imposes a big problem on dealing with civilian casualties. Of course, there's the morale modifier. But the game probably knows what population number (this time the 1-10 numbers currently in place) each nation has suffered. That's an option to put into the news for the purpose of the suggestions, but I want to go into the exact numbers themselves. That is only attainable by equaling a population unit to an actual population, which I can't do. That's up for everyone in Dorado and Bytro to figure out.
Military casualties are far easier. Just put all of the casualties in every war so far in the game, add them all up, and you get the number.
And last thing, again sort of unrelated---Slower population growth. Cities grow much too fast now. In one or two weeks, a city can go all the way to 10.
The post was edited 1 time, last by B-17 ().