Dear players,
Today we're bringing a massive economy update, as well as a new unit, new province buildings, 4 more playable countries, annexation rework, and a series of bugfixes. You should find yourself approaching the game differently in how you expand and plan outposts, this comes in part due to many economic as well as design aspects being changed to compensate. Please be aware that for most part, old games will not be affected by the new changes, so in order to see the update, we encourage you to start new rounds..
NEW PLAYABLE COUNTRIES
Israel, Syria, North Korea and South Korea are now playable on a improved World 2020 Map
NEW MAP ELEMENTS
National Guard
Arms Industries
[list]
Today we're bringing a massive economy update, as well as a new unit, new province buildings, 4 more playable countries, annexation rework, and a series of bugfixes. You should find yourself approaching the game differently in how you expand and plan outposts, this comes in part due to many economic as well as design aspects being changed to compensate. Please be aware that for most part, old games will not be affected by the new changes, so in order to see the update, we encourage you to start new rounds..
NEW PLAYABLE COUNTRIES
Israel, Syria, North Korea and South Korea are now playable on a improved World 2020 Map
NEW MAP ELEMENTS
- Introduced Suburban terrain type surrounding and expanding cities
- Introduced chance for Provinces to produce resources
- Introduced Cities producing money
National Guard
- Defensive Infantry unit meant specifically for defending cities
- This unit's initial hit points depend on city morale
- Fast and cheap production
- Local Industry - Province-only building that allows an increase in resource production
- Construction time 9/18/27 hours
- Construction cost: 950 Basic Supplies, 950 Industrial Components and 1750 Money
- +100% /+200% +300% Resource Production (No Manpower or Money increase)
- Construction time 9/18/27 hours
- Military Logistics - Province-only building that allows to increase unit movement speed in provinces
- Construction time is 3 hours
- Construction cost: 250 Basic Supplies, 250 Fuel and 500 Money
- Daily Upkeep 25 Money
- +100% unit movement speed in province
- Construction time is 3 hours
- Navy Wharf - Province-only building that allows for unit embarkation
- Construction time 9 hours
- Construction cost 500 Basic Supplies, 750 Industrial Components, 250 Manpower, 750 Fuel. 250 Electronics and 2000 Money
- Allows for unit embarkation in provinces with sea connections
- Construction time 9 hours
- Increased Annexation cost
- Basic Supplies from 1000 to 5000
- Industrial Components from 250 to 5000
- Manpower from 750 to 1000
- Rare Materials from 0 to 2000
- Fuel from 0 to 3000
- Money from 5000 to 15000
- Basic Supplies from 1000 to 5000
- Increased Annexation time from 12 to 36 hours
- Annexation is no longer required to construct buildings in City
Arms Industries
- Adjusted production bonus from +25%/+31%/+37%/+43%/+50% to +10%/+20%/+30%/+40%/+50%
- Decreased flat money bonus from 250/375/500/625/750 to 100/200/300/400/500
- Unified prices to 400 Supplies, 350 Components, 350 Fuel, 225 Electronics, 225 Rare Materials, 1250 Money
- Adjusted construction time from 30 hours to 18/24/30/36/48 hours
- Increased construction time from 90s/24/26/28/30 to 90s/28/32/34/36 hours
- Adjusted resource prices
- Basic Supplies from 250/750/1000/2000/3000 to 250/750/1250/2000/2500
- Rare Materials from 0/0/0/250/750 to 0/0/0/250/500
- Money from 1750/2500/4000/6000/8500 to 2000/3500/5500/7500/9500
- Industrial Components and Fuel unchanged
- Basic Supplies from 250/750/1000/2000/3000 to 250/750/1250/2000/2500
- Introduced Manpower production bonus at +5%/+10%/+15%/+20%/+25%
- Introduced Resource production bonus at +5%/+10%/+15%/+20%/+25%
- Removed Money Upkeep
- Adjusted construction time from 24/26/28/30/32 to 9/30/32/34/36
- Adjusted construction prices
- Basic Supplies from 500/1000/1500/3000/4500 to 500/750/1000/1500/2000
- Industrial Components from 250/500/750/1000/1500 to 750/1000/1500/2000/2500
- Rare Materials from 0/0/0/250/750 to 0/0/0/350/750
- Fuel from 750/1125/1500/1875/2250 to 750/1000/1250/1750/2250
- Electronics from 125/250/375/500/750 to 250/375/500/750/1000
- Money from 1750/3500/5000/7500/10000 to 2000/3500/5500/7500/9500
- Basic Supplies from 500/1000/1500/3000/4500 to 500/750/1000/1500/2000
- Introduced Resource production bonus at +5%/+10%/+15%/+20%/+25%
- Adjusted construction cost:
- Basic Supplies from 250/750/1250/2000/3000 to 750/1000/1250/1500/1750
- Industrial Components from 250/500/750/1000/1500 to 1000/1250/1500/2000/2500
- Fuel from 500/975/1350/1800/2175 to 1000/1250/1750/2250/2750
- Electronics from 125/250/375/500/750 to 600/750/1000/1250/1500
- Rare Materials from 0/0/0/250/750 to 0/0/0/500/750
- Money from 750/1500/3000/5000/7500 to 2750/4750/6750/8750/11000
- Basic Supplies from 250/750/1250/2000/3000 to 750/1000/1250/1500/1750
- Adjusted construction time from 24/26/28/30/32 to 9/30/32/34/36
- Removed Money upkeep
- Decreased Hit points from 20 to 5
- Adjusted construction time from 24/26/28/30/32 to 22/26/28/30/32
- Adjusted money price from 1000/1500/3000/5000/7500 to 1350/2000/4000/6750/10000
- Now will be destroyed upon changing owners
- Decreased level 1 construction time from 24 hours to 30 minutes
- Adjusted Manpower bonus from +25%/+31%/+37%/+43%/+50% to +10% /+20%/+30%/+40%/+50%
- Adjusted construction prices
- Basic Supplies from 500/750/1000/2000/3000 to 250/750/1500/2000/2500
- Money from 1000/1500/3000/5000/7500 to 1350/2000/3375/5000/6750
- Industrial Components and Electronics unchanged
- Basic Supplies from 500/750/1000/2000/3000 to 250/750/1500/2000/2500
- Now will be destroyed upon changing owners
- Adjusted construction times from 24/28/32/36/48 to 20/24/30/36/48
- Adjusted construction prices
- Money from 1000/2000/4500/7500/10000 to 3500/5500/7500/10000/12500
- Money from 1000/2000/4500/7500/10000 to 3500/5500/7500/10000/12500
- Adjusted construction times from 9/24/26/28/30 to 9/18/20/22/24
- Adjusted construction prices
- Money from 1500/2500/5000/7500/10000 to 2000/3500/6500/10000/13500
- Money from 1500/2500/5000/7500/10000 to 2000/3500/6500/10000/13500
- Overhauled all Research times to be longer in the beginning and more evenly interspersed over 36 hours
- Adjusted Research Day Available to be evenly distributed among 30 days instead of 26
- Unified conquered province production factors with homeland provinces - Increased from 25% to 50%
- Increased the Distance to HQ penalty
- Increased all Population growth times
- Increased unit movement speed penalty on foreign terrain from 25% to 33%
- Changed the terrain based movement modifiers from 25% to 33% and from 50% to 66%, resulting in faster unit movement in difficult terrain across the board
- Increased penalty for crimes against humanity
- Increased decay speed for crimes against humanity penalty
- Adjusted terrain based stacking speed penalties:
- Stacked movement across different terrain type will now follow logical order
- Dense and dangerous terrain such as Jungle and Mountains, are slow to penetrate in large groups
- Wide open terrain such as Desert and Tundra are easily traversed in large groups
- Shallow waters restrict movement of fleets
- High Seas allow more or less unobstructed movement unless very large fleets are used
- Stacked movement across different terrain type will now follow logical order
- General changes
- Decreased Manpower and Money production costs of units by 20-30%
- Introduced Naval Base as a requirement for Naval Aircraft
- Reduced Secret Weapons Lab requirement for Stealth Aircraft and UAV from Level 3 to Level 1
- Introduced Recruiting Office as a requirement for Infantry units (except Motorized Infantry)
- Introduced Arms Industries as a requirement for Armoured units (except Combat Recon Vehicle)
- Decreased Manpower and Money production costs of units by 20-30%
- General Infantry
- Increased all infantry population damage from 0.5 to 1
- Reduced Mobilization time
- Increased all infantry population damage from 0.5 to 1
- Combat Recon Vehicle
- Increased Infantry damage from 4/4/4/5.5/5.5/8/8 to 6/6/6/8/8/11/11
- Decreased Armored damage from 4/4/4/5.5/5.5/5/8/8 to 2/2/2/3/3/5/5
- Decreased Hit points from 30/30/30/33/33/35/38 to 25/25/25/28/28/31/35
- Increased Infantry damage from 4/4/4/5.5/5.5/8/8 to 6/6/6/8/8/11/11
- Tank Destroyer
- Western and Eastern doctrines
- Adjusted Infantry damage from 2/3/3/5/5/7 to 2/3/3/4/4/5
- Adjusted Armored damage from 6/6/6/8/8/10 to 6/6/6/8/8/11
- Adjusted Infantry damage from 2/3/3/5/5/7 to 2/3/3/4/4/5
- European Doctrine
- Adjusted Infantry damage from 2/3/3/5/5/7 to 2/3/3/4/4/5
- Adjusted Armored damage from 7/7/7/9.5/9.5/12 to 7/7/7/9.5/9.5/12
- Adjusted Infantry damage from 2/3/3/5/5/7 to 2/3/3/4/4/5
- Increased Hit points from 20/20/20/24/26/28 to 24/24/24/27/30/33
- Reduced Mobilization time from 22/23/24/26/27/29 to 20/21/22/23/24/25
- Western and Eastern doctrines
- Main Battle Tank
- Increased Infantry damage from 6/6/6/8/8/10/10 to 8/8/8/10/10/12/12
- Introduced Helicopter damage at 1/1/1/1.5/1.5/2/2
- Increased Infantry damage from 6/6/6/8/8/10/10 to 8/8/8/10/10/12/12
- Amphibious Combat Vehicle
- Increased Infantry damage from 4/4/4/5.5/5.5/8 to 7/7/79/9/11/11
- Decreased Armored damage from 4/4/4/5.5/7/8 to 2/2/2/3/5/6
- Increased Infantry damage from 4/4/4/5.5/5.5/8 to 7/7/79/9/11/11
- Transport Plane
- Reduced speed from 7.5 to 5.5
- Changed embarkation to 30 minutes, disembarkation to 1 hour
- Reduced speed from 7.5 to 5.5
- Mobile Anti-Air Vehicle
- Reduced Mobilization time from 20/21/22/24/25/27/28 to 16/17/18/19/20/21/22
- Reduced Mobilization time from 20/21/22/24/25/27/28 to 16/17/18/19/20/21/22
- SAM Launcher
- Reduced Mobilization time from 23/24/25/27/28/30 to 17/18/19/20/21/22
- Reduced Mobilization time from 23/24/25/27/28/30 to 17/18/19/20/21/22
- Theater Defense System
- Reduced Mobilization time from 25/26/27/29/30/32 to 18/19/20/21/22/23
- Reduced Mobilization time from 25/26/27/29/30/32 to 18/19/20/21/22/23
- Corvette
- Introduced Semi-Stealth to Tier 3
- Introduced Semi-Stealth to Tier 3
- Ballistic Missile Submarine
- Introduced Sonar feature
- Introduced Sonar feature
- Aircraft population damage reduction
- Stealth Air Superiority Fighter from 4 to 2 (Unified with regular Air Sup)
- Strike Fighter from 3/3/3/4/4/5 to 2/2/2/3/3/4/4
- Naval Strike Fighter from 3/4/5 to 2/3/4
- Stealth Strike Fighter from 4 to 3
- Heavy Bomber from 5/5/5/7/7/9/9 to 3/3/3/4/4/5/5
- Stealth Bomber from 10 to 7
- Stealth Air Superiority Fighter from 4 to 2 (Unified with regular Air Sup)
- STACKING PENALTY
- Land:
- up to 10 units +100% combat strength added (used to be up to 5 only)
- 11 to 15 units only +50% combat strength added
- 16 to 20 units 0 combat strength added
- 21 to 25 units combat strength reduced by -50%
- 26+ units combat strength reduced by -75%
- up to 10 units +100% combat strength added (used to be up to 5 only)
- Air and Sea:
- up to 5 units +100% combat strength added
- 6 to 10 units only +50% combat strength added
- 11 to 15 units 0 combat strength added
- 16 to 20 units combat strength reduced by 50%
- 21+ units combat strength reduced by 75%
- up to 5 units +100% combat strength added
- Land:
[list]
- Fixed a bug where the Transport Helicopters of some doctrines did not have a deployment timer
- Fixed Huambo not having proper connections (new rounds only)
- Fixed a bug where Aircraft were invincible when displayed as trucks
The post was edited 1 time, last by Yak ().