I have a suggestion for another map, kind of like what you did with the Europe 1990 game. I would love to see one that focuses in more on the Middle East, and this could also include parts of Europe and North Africa. What I would really like is the ability to play as Israel, which I feel is drastically underpowered in this game.
Suggestion for Another Map
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Hi,
your wish happens to overlap with our plans to some degree -
President Ryan wrote:
I have a suggestion for another map, kind of like what you did with the Europe 1990 game. I would love to see one that focuses in more on the Middle East, and this could also include parts of Europe and North Africa. What I would really like is the ability to play as Israel, which I feel is drastically underpowered in this game.
Retroceder Nunca, Rendirse Jamas
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I actually have one in the Scenario Idea discussion thread: forum.conflictnations.com/inde…idea-discussion/&pageNo=2
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Are there any plans to fix how underpowered Israel is in the 60-player game? Seriously, the manpower is at 22 per hour, which means it will take almost 100 hours of game time just to build a new infantry unit. This isn't realistic. In the real world, Israel defeated Egypt, Syria, Jordan, Saudi Arabia, and Iraq simultaneously. In this game, however, they are exceptionally weak. That doesn't pass the smell test.
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Don't get me wrong, I'm not saying they should be overpowered, but even Afghanistan has like 100 manpower points per hour at the beginning of the game, if memory serves, and Israel arguably has a much more effective military machine than Afghanistan, which is basically a bunch of warring tribal groups. Maybe adding two more cities would be in order as well- like perhaps Hebron and Haifa.
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Hello ! Israel and such small nations weren't intended to be played. They were AI. Why ? Because the devs work restlessly to make the map bigger and bigger in terms of playable nations, but it's hard (=impossible) to make nations with all they need to be balances (8 to 10 cities, provinces ,etc) in such small areas. Players asked "meeeeh, i would play them even if they are super hard" and the devs did add it to their roadmap, while it wasn't planned.
Now, those nations are as they can be : underpowered, challenging (even if not realistic), and.... you'll need to wait for another map to get to play them at their full extentRunning an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans. -
I understand making them small, but with manpower of only +28 per hour it takes almost two days just to build a single infantry unit. That's a bit ridiculous.
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On supremacy, i would have already said "trade, then", but... yeah, you're rightRunning an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
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President Ryan wrote:
I understand making them small, but with manpower of only +28 per hour it takes almost two days just to build a single infantry unit. That's a bit ridiculous.
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I actually play Israel and I have no problems with manpower. I have only problems with electronics. If Syria have a province or a city with electronics, I can conquer Syria.
It would be enough to have more manpower as start resource. And also Israel must have more start resources from all resources.
And the little nations like Jordan and Libanon are missing as ai nations. I must have a possibility to conquer in the early time of the game.
For this map I used in the begining round about 10k gold for rare mat., supplies, and electronics. For manpower I don t used gold.
I have conquered Syria, but in the most times I only used helicopters and aircrafts for fighting. In very few times I used infantry and CRV for fighting.
In the moment I have 4000 manpower and the production of manpower is 1200 per day.
Israel.png„Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)The post was edited 2 times, last by Seele07 ().
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