Dear Players,
This week we bring you a small update containing fixes and improvements. Most importantly all unit researches will now also grant another small statistics improvement. Nuclear Ballistic Missiles and Nuclear ICBMs just got a significant damage improvement, Air Bases and Airports are no longer usable with Hit points lower than 80%, also over-stacking has more severe consequences now. In other important news, we now officially have a dedicated Discord server. All you need to do is download Discord and head on over to this link , we promise the process is very straight forward and intuitive to use. Join a text channel if you would like to text chat and/or a voice channel to speak via mic with your friends. Also, the forum has been revamped to fit inline with our representation.
Discord link: https://discord.gg/by66wzg
UI and GFX improvements and fixes
General
Chemical Weapons Program
Motorized Infantry
//Your CON Team
This week we bring you a small update containing fixes and improvements. Most importantly all unit researches will now also grant another small statistics improvement. Nuclear Ballistic Missiles and Nuclear ICBMs just got a significant damage improvement, Air Bases and Airports are no longer usable with Hit points lower than 80%, also over-stacking has more severe consequences now. In other important news, we now officially have a dedicated Discord server. All you need to do is download Discord and head on over to this link , we promise the process is very straight forward and intuitive to use. Join a text channel if you would like to text chat and/or a voice channel to speak via mic with your friends. Also, the forum has been revamped to fit inline with our representation.
Discord link: https://discord.gg/by66wzg
UI and GFX improvements and fixes
- Player will now be notified every time they loot a city
- National Guard received visual overhaul and vehicle graphics
- Fixed bug where New Rank pop up missed the rank image
- Fixed bug where Money double production was not being displayed on the province bar
- Decreased damage efficiency for 6th-10th units in Aircraft and Naval stacks from 50% to 25%
- Decreased damage efficiency for 11th-15th units in Ground stack from 50% to 25%
General
- Improved outcome for small researches, making them grant small increments of other statistics besides (see Detailed unit minor upgrades change list below)
- Decreased Industrial Components production cost from 500/500/750/750/750/950/950 to 350/350/500/500/500/750/750
- Introduced Fuel cost at 500
- Introduced Fuel cost at 625
- Decreased Basic Supplies cost from 1975 to 1500
- Introduced Fuel cost at 750
- Decreased Electronics cost from 1325 to 750
- Decreased Money Cost from 4350 to 4000
- Increased Infantry damage from 220/220/220/275/275/330 to 250/260/275/315/325/375
- Increased Armored damage from 265/265/265/330/330/400 to 300/325/350/400/425/450
- Adjusted Population damage from 110/110/110/130/130/150 to 110/115/120/130/135/150
- Adjusted Building damage from 30/30/30/40/40/50 to 30/35/40/45/50/60
- Increased Infantry damage from 340/340/340/425/425 to 500/525/550/575/600
- Increased Armored damage from 500/500/500/650/650 to 625/650/675/725/750
- Adjusted Population damage from 160/160/160/180/180 to 160/180/200/220/250
- Adjusted Building damage from 60/60/60/80/80 to 50/60/70/90/100
Chemical Weapons Program
- Postponed research day available from 2 to 3
- Postponed research day available from 4 to 5
- Postponed research day available for Level 1 from 5 to 6
- Air Bases and Airfields are no longer usable if HP is below 80%
Motorized Infantry
- Adjusted Infantry damage from 3/3/3/4.5/4.5/4.5/5.5/5.5 to 3/4/4/4.5/4.5/5.5
- Adjusted Armored damage from 2/2/2/3/3/4.5/4.5 to 2/2/2/3/3.5/4.5/4.5
- Adjusted Hit points from 15/15/15/17/17/18/20 to 15/15/17/18/18/19/20
- Adjusted Infantry damage from 5/5/5/7/7/7/9 to 5/6/6/7/7/8/9
- Adjusted Armored damage from 3/3/3/4/4/4/5 to 3/3/3.5/4/4.5/4.5/5
- Adjusted Infantry damage from 6/6/6/8/8/11 to 6/6/7/8/8/11
- Adjusted Hit points from 20/20/20/25/25/30 to 20/20/22/22/25/27/30
- Adjusted Armored damage from 5/5/7.5/7.5/7.5/10 to 5/6/7.5/8.5/8.5/10
- Adjusted Hit points from 25/25/27/27/30/35 to 25/25/27/27/32/35
- Adjusted Infantry damage from 7/7/10/10/13 to 7/8.5/10/11.5/13
- Adjusted Infantry damage from 6/6/6/8/8/11/11 to 6/7/7/8/9/11/11
- Adjusted Hit points from 25/25/25/28/28/31/35 to 25/25/27/29/29/32/35
- Adjusted Infantry damage from 7/7/7/9/9/11/11 to 7/8/7/9/9/11/11
- Adjusted Armored damage from 2/2/2/3/5/6 to 2/2/2.5/3/5/6
- Adjusted Hit points from 22/22/22/24/24/28 to 22/22/22/24/26/28
- Adjusted Infantry damage from 8/8/8/10/10/12/12 to 8/9/9/10/10/12/12
- Adjusted Hit points from 50/55/55/60/60/65/65 to 50/55/57/60/62/65/65
- Adjusted Armored damage from 8/8/8/10/10/12 to 8/8.5/9/10/10.5/12
- Adjusted Radar range from 100/150/200/200/200/250/250 to 100/150/175/200/225/250/250
- Adjusted Infantry damage from 3/3/4/4/4/5/6 to 3/3.5/5/5.5/6/7/7.5
- Adjusted Armored damage from 5/5/5/7/7/9 to 5/5.5/6/7/7.5/9
- Adjusted Armored damage from 7/7/7/9/11 to 7/7.5/8/9/11
- Adjusted Infantry damage from 2.5/2.5/2.5/4/4/5/5 to 2.5/2.5/3.5/4/4/5/5
- Adjusted Helicopter damage from 5/5/5/6/6/7/8 to 4.5/5.5/5.5/6.5/7/8/9
- Adjusted Aircraft damage from 8/8/8/10/10/11/11 to 8/8.5/9/10/10.5/11
- Adjusted Missile damage from 8/8/8/10/10/12 to 8/8.5/9/10/10.5/12
- Adjusted Infantry damage from 7/7/7/9/9/12/12 to 7/8/8/9/9/11/12
- Adjusted Armored damage from 1/1/1/2/3/4/4 to 1/1/1.5/2/3/4/4
- Adjusted Hit points from 15/18/18/20/20/24/24 to 15/18/18/20/22/24/24
- Adjusted Armored damage from 7/7/10/10/10/13/13 to 7/8/10/10/11/12.5/13
- Adjusted Hit points from 20/23/25/25/25/30/30 to 20/23/25/27/27/30/30
- Adjusted Submarine damage from 7/7/7/10/10/15/15 to 7/8.5/8.5/10/12/15
- Adjusted Hit points from 15/15/15/18/18/20 to 14/14/16/18/18/20
- Adjusted Aircraft damage from 5/5/5/10/10/15/15 to 5/6.5/8/10/11.5/14/15
- Adjusted Helicopter damage from 7.5/7.5/7.5/10/10/15/15 to 7.5/8/8.5/10/11.5/14/15
- Adjusted Submarine damage from 6/6/9/9/12/12 to 6/7.5/9/10.5/12/13
- Adjusted Hit points from 5/8/8/12/12/20 to 5/8/10/12/16/20
- Adjusted Radar range from 150/150/200/250/300/350 to 150/175/200/225/250/300/350
- Adjusted Infantry damage from 7/7/7/9/9/13/13 to 7/7.5/8/9/9.5/12/13
- Adjusted Buildings damage from 5/5/5/7/7/9/9 to 5/6/6/7/8/9/9
- Adjusted Infantry and Armored damage from 4/4/4/6/6/9/9 to 4/4.5/5/6/7/8/9
- Adjusted Armored damage from 4/4/4/7/7 to 4/4.5/5/6.5/7
- Adjusted Naval damage from 5/5/5/6/6/8/8 to 5/5.5/5.5/6/6/8/8.5
- Adjusted Submarine damage from 4/4/4/5/5/6/6 to 4/4.5/4.5/5/5/6/6.5
- Adjusted Hit points from 20/20/22/22/25/25/30/30 to 20/20/22/23/25/26/30/30
- Adjusted Naval damage from 10/10/15/15/20 to 10/12.5/15/17.5/20
- Adjusted Naval damage from 8/8/8/10/10/12 to 8/9/9/10/11/12
- Adjusted Hit points from 40/40/40/43/45/50/50 to 40/40/42/45/48/50/50
- Adjusted Naval and Submarine damage from 8/8/8/10/10/10/12 to 8/8.5/9/10/10.5/11/12
- Adjusted Hit points from 100/100/125/125/125/150 to 100/115/125/135/145/150
- Adjusted Naval damage from 8/8/8/10/10/12 to 8/8.5/9/10/10.5/12
- Adjusted Submarine damage from 5/5/5/10/10/12/12 to 5/5.5/6/10/10.5/12
- Adjusted Naval and Submarine damage from 4/4/4/6/6/6/8 to 4/4.5/5/6/6.5/7/8
- Adjusted Armored damage from 30/30/30/50/50/70 to 30/35/40/50/55/70
- Adjusted Infantry damage from 50/50/50/75/75/100 to 50/55/60/75/80/100
- Adjusted Infantry damage from 100/100/100/125/125/150 to 100/105/110/125/135/150
- Adjusted Armored damage from 125/125/125/150/150/200 to 125/130/135/150/160/200
- Adjusted Armored damage from 80/80/80/120/120/150 to 80/90/100/120/130/150
- Adjusted Infantry damage from 125/125/125/175/175/225 to 125/140/155/175/195/225
//Your CON Team
The post was edited 1 time, last by Yak ().