Hello people,
i think that this game has a lot of potential to be much more interesting than CoW, with more simulation model taken in account.
What do you think about the supply lines? This will enable encirclement tactics as an option and i think that is pretty realistic. It can ben computed like lines that start from a city, so if a unit has a line of supply with a friendly city it can be considered supplied.
This can be modeled as a reduction of efficiency of the units that are not being supplied, maybe with some balance on the distance from the nearest supply line available.
Some units can have less reduction, paradrops and special forces for example, other more, like tanks and resource consuming units.
Encircled city can still give supply to the garrison, reducing the efficiency loss.
Just an idea, in HOI for example encirclement has a big role and drive several strategical and tactical decision.
i think that this game has a lot of potential to be much more interesting than CoW, with more simulation model taken in account.
What do you think about the supply lines? This will enable encirclement tactics as an option and i think that is pretty realistic. It can ben computed like lines that start from a city, so if a unit has a line of supply with a friendly city it can be considered supplied.
This can be modeled as a reduction of efficiency of the units that are not being supplied, maybe with some balance on the distance from the nearest supply line available.
Some units can have less reduction, paradrops and special forces for example, other more, like tanks and resource consuming units.
Encircled city can still give supply to the garrison, reducing the efficiency loss.
Just an idea, in HOI for example encirclement has a big role and drive several strategical and tactical decision.