Commanders;
Given todays update we are sure you will have a more consistent experience, and we feel confident that we have delivered that and more. New Units, Doctorine changes, Balance changes, Bug fixes, Game design changes, UI changes; You name it. Take your time to digest the changes and tell us how your units are holding up. Except against Nukes... your units should hide from nukes
NEW UNITS
Armored Fighting Vehicles have now entered the battlefield: Serving as a rapid deployment force with high ground mobility they are the go-to unit for most terrain types.
NEW RESEARCH SLOT
-Added a third research slot and reduced the costs for all minor upgrades across the board by about 1/3.
This should nicely increase the speed and amount with which researches are fielded into the waiting combat units.
MAP CHANGES
-Added 4 more player nations to the world map: Austria, New Zealand, Morocco and Cuba
-Reworked the balancing of the existing countries – giving small nations a fighting chance by increasing count to 5 cities, upping the city count for Very Large Nations to 11 (who finds Russia’s 11th one?), moved some cities (Russia again), added one more city to Germany (Stuttgart), as well as reducing several nations to more “manageable” sizes, such as Serbia and Greece amongst others …
OVERHAULED DOCTRINES
-We reworked the three doctrines and shifted researches allowing each doctrine several unique early unit researches, representing the different military strategies used in the game (see chart)
- Day 1 Western Doctrine Researches: AFV, Airborne Infantry and Attack Helis
- Day 1 Eastern Doctrine Researches: MBTs, Mobile Artillery and Gunships
- Day 1 European Doctrine Researches: TDs, Mechanized Infantry and Strike Fighters
INTEL CHANGES
- Restricted the number of enemy agents on a mission to one per city (non-stackable)
- Increased standard discovery chance of agents on any mission
- Increased Counter-Ops chance of success (Agents on Counter-Ops remain stackable)
- Reduced agent idle cost to 250/day
- Reduced Counter-Ops cost to 250/day
- Adjusted prices for instant Intel
- Updated all Agent Mission descriptions to reflect the realities of their nature
- Increased damages for Agent Missions
- Removed duplicate features and result wildcards from Agent Missions
- Reduced "Reveal Local Forces" range to 25% of previous uncovering area
GENERAL IMPROVEMENTS AND FIXES
- Improved UI for Mobilization and Construction
- Added Building HP info to tooltips
- Event Log messages will now remain in the log until game-day change
- Creating Anonymous News now is a Security Council Members exclusive
- Creating Alliances now is a Security Council Members exclusive
- Added satellite icon to “Reveal Nation’s Forces” to help players understand what it does
- Added missing unit pictures in the research screen
- Added doctrine specific identifiers to research screen
- Removed military strength and research indicators from news
- Removed Security Council info from player info screen to keep it secret
- Fixed stuck in fighting issue where two units would be locked in combat for days
- Fixed Decontamination in conquered territories
- Fixed issues with newspaper player pictures by limiting their size
- Fixed issues with alliance creation by limiting alliance picture sizes
- Fixed alliance creation not possible because of the create button getting stuck
- Fixed issue where conversations were not available to players in coalitions or alliances
- Fixed Agents being called Spies – big difference of course…
- Fixed display of agent salaries in the Intel screen
- Fixed several errors and game not loading events
GENERAL BALANCING
- Increased maximum penalty for crimes against humanity from -25 to -30
- Increased overall Morale and Population damage for all units
- Decreased province Manpower income from 30 to 15
- Increased Manpower starting stock from 5000 to 7500
UNIT BALANCING
- Rebalanced Combat Recon Vehicles, Amphibious Vehicles, Main Battle Tanks and Tank Destroyers to allow for the new Armored Fighting Vehicles
Special Forces
- Increased Aircraft damage from 0.5/1/2/2/2 to 1/2/2.5/2.5/3.5
- Increased Helicopter damage from to 1.5/2/2.5/2.5/3 to 2/3/4/4/5
National Guard
- Increased Infantry damage from 1.5/2/2/2.5/2.5/3/3 to 1.5/2/2/2.5/3/3.5/4
Combat Recon Vehicle
- Decreased Infantry damage from 6/7/7/8/9/11/11 to 4.5/5/5/6/6.5/7/7
- Decreased Armored damage from 2/2/2/3/3/5/5 to 1/1/1.5/2.5/2.5/4/4
- Increased Aircraft damage from 0.5 to 1/1/1/1.5/1.5/2/2
- Decreased Hit points from 25/25/27/29/29/32/35 to 17/17/17/19/21/21/23/25
- Introduced Airmobile from level 3
- Introduced Scout Feature vs Stealth Ground from level 1
Main Battle Tank
- Decreased Hit points from 50/55/57/60/62/65/65 to 45/45/47/50/52/55/55
Tank Destroyer
- Increased Armored damage from 8/8.5/9/10/10.5/12 to 9/9.5/10/11/12/13
Air Superiority Fighter
- Adjusted Research Day Available from 1/2/5/11/16/22/24 to 1/3/5/11/16/22/24
Naval Strike Fighter
- Adjusted Research Day available from 4/15/26 to 5/15/26
Towed Artillery
- Increased Infantry damage from 3/3.5/5/5.5/6/7/7.5 to 4/4.5/5/6/7/8/9
- Increased range from 50/60/60/60/60/60/75 to 60/75/75/75/75/75/100
- Adjusted Research day available from 1/2/12/15/18/23/26 to 1/5/12/15/18/23/26
Mobile Artillery
- Decreased Hit points from 25/25/27/30/30/35 to 22/22/25/27/27/30
- Adjusted range from 75/100/100/100/100/100 to 60/75/75/100/100/100
MRLS
- Decreased movement speed from 1/1.3/1.3/1.3/1.3 to 0.75/1/1/1/1
Ballistic Missile Launcher / ICBM Launcher
- Introduced Stealth for all levels
- Decreased Movement speed from 1 to 0.5
- Removed Airlift
Stealth Air Superiority Fighter
- Introduced Scout Feature vs Stealth Air Units
UAV
- Introduced Scout Feature for Ground Units
Ballistic Missile Submarine
- Reduced Naval Base requirement from level 6 to level 5
Conventional Warheads
- Reduced the amount of warheads produced from 5 to 4
Chemical Warheads
- Decreased production cost
- Basic Supplies from 925 to 850
- Rare materials from 500 to 350
- Money from 3000 to 2750
Nuclear Warheads
- Increased the amount of warheads produced from 1 to 2
- Decreased Money cost from 4000 to 3750
ICBM
- Decreased amount of possible levels from 5 to 4 (removed last level)
- Replaced Booster Upgrade research with Fuel Improvement research
- Adjusted range from 5000/5000/5000/5000/20000 to 5000/5000/7500/10000
- Adjusted speed from 45/45/55/55/55 to 45 on all levels
- Changed Research day available from 6/8/17/27/30 to 6/11/17/25/27
BUILDING BALANCING
Naval Base
- Decreased amount of possible levels from 6 to 5 (removed last level)
Secret Weapons Lab
- Reduced Construction time from 20/24/30/36/48 to 20/24/28/32/36
Recruiting Office
- Increased Manpower daily bonus from 50/100/150/200/250 to 150/175/200/225/250
RESEARCH BALANCING
General Research Balancing
- Minor researches now cost only 2/3 of their respective major research
Motorized Infantry
- Increased time from 1.5m/22/23/25/26/28/29 to 1.5m/25/26/27/28/29/30
Combat Recon Vehicle
- Increased time from 0.5/23/24/26/27/29/30 to 0.5/24/25/26/27/29/30
Amphibious Combat Vehicle
- Unit is now branching out from Armored Fighting Vehicle
- Adjusted amount of units/researches and days available from 3/7/10/14/22/26 to 3/14/26
Towed Artillery
- Increased time from 19/20/22/23/24/26/27 to 24/25/26/27/28/29/30
- Adjusted day available from 1/2/12/15/18/23/26 to 1/5/12/15/18/23/26
Mobile Radar
- Increased time from 21/22/24/25/26/28 to 24/25/26/27/28/29
Helicopter Gunship
- Adjusted day available from 1/3/9/12/18/22/27 to 2/4/9/12/18/22/27
- Available from Day 1 for Eastern Doctrine
Attack Helicopter
- Available from Day 1 for Western Doctrine
Air Superiority Fighter
- Increased time from 0.5/24/25/27/28/29/31 to 0.5/25/2627/28/29/31
- Adjusted day available from 1/2/5/11/16/22/24 to 1/3/6/11/16/22/24
Strike Fighter
- Adjusted day Available from 1/2/8/11/20/23/30 to 2/4/8/11/20/23/30
- Available from day 1 for European Doctrine
Drone
- Increased time from 21/22/24/25/26/28 to 24/25/26/27/28/29
Guided Missile Program
- Reduced time from 38 to 34
- Decreased Money cost from 15000 to 10000
Chemical Weapons Program
- Decreased time from 38 to 36
- Decreased price
- Basic Supplies from 4000 to 3750
- Rare Materials from 5000 to 4000
- Money from 15000 to 12500
Nuclear Weapons Program
- Decreased time from 52 to 38
- Decreased price
- Basic Supplies from 6000 to 5000
- Rare Materials from 8000 to 5000
- Money from 25000 to 15000
//CoN Team
For the following changes to be seen ingame, you will need to create a new game or join a game which was created after todays update.
Given todays update we are sure you will have a more consistent experience, and we feel confident that we have delivered that and more. New Units, Doctorine changes, Balance changes, Bug fixes, Game design changes, UI changes; You name it. Take your time to digest the changes and tell us how your units are holding up. Except against Nukes... your units should hide from nukes
NEW UNITS
Armored Fighting Vehicles have now entered the battlefield: Serving as a rapid deployment force with high ground mobility they are the go-to unit for most terrain types.
NEW RESEARCH SLOT
-Added a third research slot and reduced the costs for all minor upgrades across the board by about 1/3.
This should nicely increase the speed and amount with which researches are fielded into the waiting combat units.
MAP CHANGES
-Added 4 more player nations to the world map: Austria, New Zealand, Morocco and Cuba
-Reworked the balancing of the existing countries – giving small nations a fighting chance by increasing count to 5 cities, upping the city count for Very Large Nations to 11 (who finds Russia’s 11th one?), moved some cities (Russia again), added one more city to Germany (Stuttgart), as well as reducing several nations to more “manageable” sizes, such as Serbia and Greece amongst others …
OVERHAULED DOCTRINES
-We reworked the three doctrines and shifted researches allowing each doctrine several unique early unit researches, representing the different military strategies used in the game (see chart)
- Day 1 Western Doctrine Researches: AFV, Airborne Infantry and Attack Helis
- Day 1 Eastern Doctrine Researches: MBTs, Mobile Artillery and Gunships
- Day 1 European Doctrine Researches: TDs, Mechanized Infantry and Strike Fighters
INTEL CHANGES
- Restricted the number of enemy agents on a mission to one per city (non-stackable)
- Increased standard discovery chance of agents on any mission
- Increased Counter-Ops chance of success (Agents on Counter-Ops remain stackable)
- Reduced agent idle cost to 250/day
- Reduced Counter-Ops cost to 250/day
- Adjusted prices for instant Intel
- Updated all Agent Mission descriptions to reflect the realities of their nature
- Increased damages for Agent Missions
- Removed duplicate features and result wildcards from Agent Missions
- Reduced "Reveal Local Forces" range to 25% of previous uncovering area
GENERAL IMPROVEMENTS AND FIXES
- Improved UI for Mobilization and Construction
- Added Building HP info to tooltips
- Event Log messages will now remain in the log until game-day change
- Creating Anonymous News now is a Security Council Members exclusive
- Creating Alliances now is a Security Council Members exclusive
- Added satellite icon to “Reveal Nation’s Forces” to help players understand what it does
- Added missing unit pictures in the research screen
- Added doctrine specific identifiers to research screen
- Removed military strength and research indicators from news
- Removed Security Council info from player info screen to keep it secret
- Fixed stuck in fighting issue where two units would be locked in combat for days
- Fixed Decontamination in conquered territories
- Fixed issues with newspaper player pictures by limiting their size
- Fixed issues with alliance creation by limiting alliance picture sizes
- Fixed alliance creation not possible because of the create button getting stuck
- Fixed issue where conversations were not available to players in coalitions or alliances
- Fixed Agents being called Spies – big difference of course…
- Fixed display of agent salaries in the Intel screen
- Fixed several errors and game not loading events
GENERAL BALANCING
- Increased maximum penalty for crimes against humanity from -25 to -30
- Increased overall Morale and Population damage for all units
- Decreased province Manpower income from 30 to 15
- Increased Manpower starting stock from 5000 to 7500
UNIT BALANCING
- Rebalanced Combat Recon Vehicles, Amphibious Vehicles, Main Battle Tanks and Tank Destroyers to allow for the new Armored Fighting Vehicles
Special Forces
- Increased Aircraft damage from 0.5/1/2/2/2 to 1/2/2.5/2.5/3.5
- Increased Helicopter damage from to 1.5/2/2.5/2.5/3 to 2/3/4/4/5
National Guard
- Increased Infantry damage from 1.5/2/2/2.5/2.5/3/3 to 1.5/2/2/2.5/3/3.5/4
Combat Recon Vehicle
- Decreased Infantry damage from 6/7/7/8/9/11/11 to 4.5/5/5/6/6.5/7/7
- Decreased Armored damage from 2/2/2/3/3/5/5 to 1/1/1.5/2.5/2.5/4/4
- Increased Aircraft damage from 0.5 to 1/1/1/1.5/1.5/2/2
- Decreased Hit points from 25/25/27/29/29/32/35 to 17/17/17/19/21/21/23/25
- Introduced Airmobile from level 3
- Introduced Scout Feature vs Stealth Ground from level 1
Main Battle Tank
- Decreased Hit points from 50/55/57/60/62/65/65 to 45/45/47/50/52/55/55
Tank Destroyer
- Increased Armored damage from 8/8.5/9/10/10.5/12 to 9/9.5/10/11/12/13
Air Superiority Fighter
- Adjusted Research Day Available from 1/2/5/11/16/22/24 to 1/3/5/11/16/22/24
Naval Strike Fighter
- Adjusted Research Day available from 4/15/26 to 5/15/26
Towed Artillery
- Increased Infantry damage from 3/3.5/5/5.5/6/7/7.5 to 4/4.5/5/6/7/8/9
- Increased range from 50/60/60/60/60/60/75 to 60/75/75/75/75/75/100
- Adjusted Research day available from 1/2/12/15/18/23/26 to 1/5/12/15/18/23/26
Mobile Artillery
- Decreased Hit points from 25/25/27/30/30/35 to 22/22/25/27/27/30
- Adjusted range from 75/100/100/100/100/100 to 60/75/75/100/100/100
MRLS
- Decreased movement speed from 1/1.3/1.3/1.3/1.3 to 0.75/1/1/1/1
Ballistic Missile Launcher / ICBM Launcher
- Introduced Stealth for all levels
- Decreased Movement speed from 1 to 0.5
- Removed Airlift
Stealth Air Superiority Fighter
- Introduced Scout Feature vs Stealth Air Units
UAV
- Introduced Scout Feature for Ground Units
Ballistic Missile Submarine
- Reduced Naval Base requirement from level 6 to level 5
Conventional Warheads
- Reduced the amount of warheads produced from 5 to 4
Chemical Warheads
- Decreased production cost
- Basic Supplies from 925 to 850
- Rare materials from 500 to 350
- Money from 3000 to 2750
Nuclear Warheads
- Increased the amount of warheads produced from 1 to 2
- Decreased Money cost from 4000 to 3750
ICBM
- Decreased amount of possible levels from 5 to 4 (removed last level)
- Replaced Booster Upgrade research with Fuel Improvement research
- Adjusted range from 5000/5000/5000/5000/20000 to 5000/5000/7500/10000
- Adjusted speed from 45/45/55/55/55 to 45 on all levels
- Changed Research day available from 6/8/17/27/30 to 6/11/17/25/27
BUILDING BALANCING
Naval Base
- Decreased amount of possible levels from 6 to 5 (removed last level)
Secret Weapons Lab
- Reduced Construction time from 20/24/30/36/48 to 20/24/28/32/36
Recruiting Office
- Increased Manpower daily bonus from 50/100/150/200/250 to 150/175/200/225/250
RESEARCH BALANCING
General Research Balancing
- Minor researches now cost only 2/3 of their respective major research
Motorized Infantry
- Increased time from 1.5m/22/23/25/26/28/29 to 1.5m/25/26/27/28/29/30
Combat Recon Vehicle
- Increased time from 0.5/23/24/26/27/29/30 to 0.5/24/25/26/27/29/30
Amphibious Combat Vehicle
- Unit is now branching out from Armored Fighting Vehicle
- Adjusted amount of units/researches and days available from 3/7/10/14/22/26 to 3/14/26
Towed Artillery
- Increased time from 19/20/22/23/24/26/27 to 24/25/26/27/28/29/30
- Adjusted day available from 1/2/12/15/18/23/26 to 1/5/12/15/18/23/26
Mobile Radar
- Increased time from 21/22/24/25/26/28 to 24/25/26/27/28/29
Helicopter Gunship
- Adjusted day available from 1/3/9/12/18/22/27 to 2/4/9/12/18/22/27
- Available from Day 1 for Eastern Doctrine
Attack Helicopter
- Available from Day 1 for Western Doctrine
Air Superiority Fighter
- Increased time from 0.5/24/25/27/28/29/31 to 0.5/25/2627/28/29/31
- Adjusted day available from 1/2/5/11/16/22/24 to 1/3/6/11/16/22/24
Strike Fighter
- Adjusted day Available from 1/2/8/11/20/23/30 to 2/4/8/11/20/23/30
- Available from day 1 for European Doctrine
Drone
- Increased time from 21/22/24/25/26/28 to 24/25/26/27/28/29
Guided Missile Program
- Reduced time from 38 to 34
- Decreased Money cost from 15000 to 10000
Chemical Weapons Program
- Decreased time from 38 to 36
- Decreased price
- Basic Supplies from 4000 to 3750
- Rare Materials from 5000 to 4000
- Money from 15000 to 12500
Nuclear Weapons Program
- Decreased time from 52 to 38
- Decreased price
- Basic Supplies from 6000 to 5000
- Rare Materials from 8000 to 5000
- Money from 25000 to 15000
//CoN Team
"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
The post was edited 5 times, last by Yak ().