SPEED WEEK (Update 171103)

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    • SPEED WEEK (Update 171103)




      Commander,

      We have worked day and night returning Speed to the Game – and finally our scientists have succeeded. For the whole coming week our frontlines will be challenged massively, while we push our troops to the limit in 3x Speed matches.
      Thanks to your comments and your feedback we were also able to fix several issues encountered in past games – further improving the playability and experience of Conflict of Nations.

      All of the changes below apply to new games as well as all games currently running.


      GENERAL UPDATES AND FIXES
      • Reworked the pathfinding code – generally resulting in a more enjoyable unit pathing
      • Switched all ingame timers to show Game Time and Date (hope we caught all)
      • Renamed “Add Target” button to “Waypoint”, hopefully making it more clear what this button does
      • Reworked some transport truck colors to resemble the new doctrine color schemes
      • Swapped “Unit Defeated” icon in the game log messages
      • Sorted out mixed up aircraft pictures in the unit info screen
      • Replaced a wrong EU Air Superiority Fighter with the correct Mirage F1 model
      • Replaced the nearly invisible spy icon with an “Eye” icon for units uncovered via Intel
      • Added a transparency effect to units uncovered via intel which are not in direct contact with friendly forces
      • Slightly adjusted the map overlay settings, making colors generally more eye-friendly and less candy pop
      • Updated the game log notification texts to make more logical sense
      • Added the missing Gold and Sec Council Icons to the gold tooltip
      • Fixed a bug where airlifting units through friendly “Right of Way” airports was causing a state of war
      • Fixed an error where log notifications for destroyed units was reporting the wrong unit destroyed (caused a lot of grief at the home front)
      • Fixed some Java Script errors related to game events
      • Fixed the text messaging box to once again allow immediate typing of love letters to your neighbours
      • Fixed some glitching header visuals
      • Fixed some login button visual glitches
      • Fixed Headquarters not immediately showing after game loading
      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
    • Germanico wrote:

      Reworked the pathfinding code – generally resulting in a more enjoyable unit pathing
      Is this only in new games working? In one of my old games the units will also be fly on transport aircrafts, but on the streets with logistic needs less time.
      „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)