"Increased Hit points of Transport Ships from 5 to 20"
Say me why? The seaway in CoN is a way to quick. over night your coast can be attacked and occupied. Low HP on transport ships was a true chance of defence against naval landing operation without own strong navy. Even single infantry could stop some marines by coastalattack. 20 HP's make Coastal defence another level of danger. Not every one can have navy AND strikeforce. But without navy fighting 20 HP transport ships ....
May be a compromise 7 or 10 HP?
Remember artillery level 1 has 5 HP, it is really OP if transport ship of artillery has 20 HP!!!
Say me why? The seaway in CoN is a way to quick. over night your coast can be attacked and occupied. Low HP on transport ships was a true chance of defence against naval landing operation without own strong navy. Even single infantry could stop some marines by coastalattack. 20 HP's make Coastal defence another level of danger. Not every one can have navy AND strikeforce. But without navy fighting 20 HP transport ships ....
May be a compromise 7 or 10 HP?
Remember artillery level 1 has 5 HP, it is really OP if transport ship of artillery has 20 HP!!!