Seriously overpower ai?

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    • Seriously overpower ai?

      I am all for a smart AI, but i am not sure if the rules are applied equally. I attacked fiji with 4 motor infantry. Fiji had two motor infantry. He lost one of them and 5 hp off the second. I lost 4 full strength infantry. That, mathematically, does not seem possible. I think there might be a bug where the AI is concerned.
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      Jacopo: Why not just kill them? I'll do it! I'll run up to Paris - bam, bam, bam, bam. I'm back before week's end. We spend the treasure. How is this a bad plan?

      Remember that no one ever won a war by dying for his country. He won it by making the other poor dumb idiot die for his country.
    • Cycle0 wrote:

      Yes'm, and AI are particularly effective against insurgents. Had two coalition mates go inactive, the AI replacements wiped out about 10 rogue units in one day.
      Well that is fair insurgents don't have great stats, but 4 v 2 motor infantry getting a loss of 1:4 seems ridiculous
      ----------------------

      Jacopo: Why not just kill them? I'll do it! I'll run up to Paris - bam, bam, bam, bam. I'm back before week's end. We spend the treasure. How is this a bad plan?

      Remember that no one ever won a war by dying for his country. He won it by making the other poor dumb idiot die for his country.
    • Haha - love how the conspiracy theories abound around AI and how they are different. Let me assure you: they are not. Combat is run exactly the same.
      4inf in a landing vs 2 inf entrenched is a BAD idea. It will work in COW - it won't work in CON. Inf are defensive units.... even with totally even stats they would have suffered badly vs an entrenched unit on an island...

      Just saying.
      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
    • Look it from a math perspective :


      if i start from the hypothesis it was lvl 1 against lvl 1

      Your 4 motorised inf deal 3*4 = 12 soft damage
      His 2 motorised inf deal 4.5*2*1,25 (city bonus) = 11,25 soft damages.

      Now, take into account two additionnal parameters :

      1°) The entrenchment bonus, that reduced by 25% your own damages (reducing them to 9) meaning the two inf basically dealt more damages than you

      2°) The fact that the fight happened in a city means a PORTION of your damages will be mitigated into the buildings (aka : destructing the city). This is not something i can say "it's true", and it's more a personal feedback on my own operations. i usually feel that a good 25% of my damages are used to damage building. In this case, it would mean that you dealt 7 damages right to the infantry.

      So... if your reduce the situation to a :

      60 HP dealing 6 damages vs 30 HP dealing 11,25 damages, you see very well that your group "theoratically" loses after ~ 6 rounds, after having inflicted to the enemy roughly ~4 rounds (i substract 0.25 round for each dead infantry after the 2nd round) worth of firepower.

      It would leave the defender victorious with a 6/15 HP survivor. In your case, it survived with 10/15. You had an unlucky fight, but its outcome is very coherent with the settings of the battle. Conclusion : don't use infantry to storm early defenses :D
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • I precise that it's not about the AI, even if it was obvious at this point :

      You can use this same reasoning to your own battles against other humans.

      On this topic, a small "natural" trick that Germanico made me observe while we were testing the speed games :

      - National guards are a really good "panick unit" in early. Researched in a blink, produced anywhere, I was attacked by 2-3 countries at once, that rushed with their starting units.
      - Level 1 of Bunker is quick to build and provides a solid additionnal 25% damage reduction (meaning that in late day 1 your city have a 50% damage reduction factor)
      - National guard get the priority for suffering damages, like SAM. It means that they die quick but the other inf is relatively spared (keeping its maximum damage output)

      --->

      1 or 2 motorised inf supported LAST MINUTE (or in the middle of the fight) by national guards produced in several hours only, can fend off 3 to 4 times superior assault, even when they sent their starting combat recon in the group. You don't care really about the national guard damage. You care about their HP, and the fact they will pay blood for the motorised inf, that is in "security" dealing damages.

      It saved my life, in a very efficient way.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Opulon can you explain how Lvl. 1 Anti Air can destroy Lvl. 6 Gunships? I was fighting AI and the Anti-Air destroyed a wing of 3 full health Lvl. 6 Gunships.

      Had Strike Fighters on my mind, oof
      "The summer soldier and the sunshine patriot will, in this crisis, shrink from the service of their country; but he that stands by it now, deserves the love and thanks of man and woman.Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph." - Thomas Paine

      The post was edited 1 time, last by JCS Darragh: *Had Strike fighters on my mind, oof* ().

    • In theory it can not.

      Are you certain it's the anti-air that killed them ? (give game ID, i'll try to check, if the game is still running ;))

      In theory, 3 lvl 6 strikefigther hitting a one anti-air vehicle should receive pretty minimal damage (max 8-12) and destroy the mobile anti-air in one run.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Game ID=2090423
      "The summer soldier and the sunshine patriot will, in this crisis, shrink from the service of their country; but he that stands by it now, deserves the love and thanks of man and woman.Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph." - Thomas Paine

    • This game is too advance (day 84). Can you give me day, opponent, and newspaper reference ? i fail to find the death of those 3 strikes
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Fair enough, except there was no bunker it was 4 motor vs 2 motor in city, no other defenses. It just seems... odd. But c'est la vie, c'est la guerre.
      ----------------------

      Jacopo: Why not just kill them? I'll do it! I'll run up to Paris - bam, bam, bam, bam. I'm back before week's end. We spend the treasure. How is this a bad plan?

      Remember that no one ever won a war by dying for his country. He won it by making the other poor dumb idiot die for his country.
    • without bunkers, entrenched units get their 25% reduction defense just to "being in def in cities". Refer to my first message. It's if there was a bunker they would have achieved 50% damage reduction.

      Anyway, in your setting, you had very limited chances of victory, and all with an isolated nearly dead survivor.

      It may seems odd as in "we attacked 2 to 1", but infantries are... a defensive unit.

      Between attack and defense, defense deal 50% more damages

      when you couple that with damage reduction due to entrenchment, mitigation due to buildings...

      Many of my defeats on the game, on an operational scale, were perfectly explained through game mechanism. Lack of knowledge on my side, lack of optimisation, or just a plain misunderstanding of effects...

      On the matter, i will give the advice they give to pilots of supersonic fighters those days : Trust your instruments more than your guts.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • All of what Opulon says holds true - yet don't forget the "old" insurgents could reach 30 HP... ouch. So that also did it's share of damage ;)

      In new games we nerfed them to max 20 HP + they spawn at 13-14 HP usually and only gradually gain followers until their max HP.

      //G
      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
    • It's true that it had a strange feeling that insurgents were so hard to kill because of the low damage output of infantry in attack, + the high HP of the insurgents.

      Gunships were efficient, though.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • "Opulon can you explain how Lvl. 1 Anti Air can destroy Lvl. 6 Gunships? I was fighting AI and the Anti-Air destroyed a wing of 3 full health Lvl. 6 Gunships."

      LOL. Between Strike and gunships, there is a HUGE difference

      Gunships are the anti-inf helicopter. Even against a low tech mobile anti-air, their damage is very low.

      3 gunships lvl 6 have 72 HP and will hit 12 hard damages.


      The Mobile anti-air ha 25 hard HP and deal 11 anti-helicopter damages (per bombing run)

      Then, you have the entrenchment bonus (-25%), and the mitigation of building inside the city.


      To sum it up.


      A unit with 72 HP that hit at ~6 , fought a unit with 25 HP that hit 11.

      So, in theory, the Mobile anti-Air dies after 4 rounds, and the gunships die after 6,5 rounds.

      HOWEVER. In THIS case... There is a nail in the coffin for your gunships ---> every 2 rounds a gunship dies. It reduces by 1/3 the damage output of your group.

      So... it's another case where you have been unlucky (you may have win, if you repeat this battle)


      The mobile anti-air is an HARD unit specialised in ANTI-HELICOPTER Warfare
      The Gunship is an HELICOPTER, specialised in ANTI-SOFT warfare.

      In other words, you attack the mobile anti-air with the worst unit at disposal in the whole game :D

      It's where the game is beautiful by design : 3 units of late tech lost against an unit of early tech.

      Just because it was a contextual hard counter.

      I love this game.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Well now I see why my helicopters got killed!
      "The summer soldier and the sunshine patriot will, in this crisis, shrink from the service of their country; but he that stands by it now, deserves the love and thanks of man and woman.Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph." - Thomas Paine

    • I saw that on the game you refer, you were pretty much alone. So, you can "try" things

      Don't hesitate to look deeply to unit stats : they are reliable, and give good insights of what is used against what, and in what context. Every unit exists for a reason
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Yeah. I included it in my math as organic damage : the lvl 1 AA does 5 (5.5 if Europe), so... Point Defense + Projected AA = 10 (11 for Europe)
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • War-spite wrote:

      I am all for a smart AI, but i am not sure if the rules are applied equally. I attacked fiji with 4 motor infantry. Fiji had two motor infantry. He lost one of them and 5 hp off the second. I lost 4 full strength infantry. That, mathematically, does not seem possible. I think there might be a bug where the AI is concerned.

      You know nothing of a overpowered AI CoN is lightweight AI compared to another Game I know :P
      Dr. Leipreachán

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