GENERAL UPDATE (161117)

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    • GENERAL UPDATE (161117)


      UNIT BALANCING

      Sight Ranges
      • Reduced Visual Sight Ranges for Helicopters, Combat Recon and Special Forces from 50 to 40
      • Reduced Visual Sight Ranges for Submarines, Ground Radar, SAM and TDS to 25
      • Increased Sight Ranges for Bombers and AWACS from 25 to 50, unifying them with other warplanes
      Amphibious Combat Vehicle
      • Fixed bug with prices not being adjusted to Armoured Fighting Vehicle
      Naval Air Units
      • Slightly increased combat stats to reflect small research developments
      Motorized Infantry
      • Swapped Portable Air Defense with Engine Upgrade researches
      BUILDINGS
      Naval Base
      • Increased Electronics Costs for all levels
      Army Base
      • Added Electronics Cost to all Levels
      Province Buildings
      • Removed all Manpower Cost
      Recruiting Office
      • Added Fuel Cost for all Levels
      • Increased Electronics Costs for all levels
      Underground Bunkers
      • Lowered Level 1 Cost
      Military Logistics
      • Increased Fuel Price from 250 to 500
      Arms Industries
      • Introduced progressive price
      Local Industries
      • Adjusted prices
      Military Hospital
      • Increased population growth increase by up to 25%
      • Added Fuel Cost
      • Increased Rare Cost for Level 4 and 5
      • Increased Electronics Costs for Level 1 and 2
      General
      • Increased minimum amount of players for game to be ranked from 4 to 6
      Bugfixes
      • Fixed bug where aircraft couldn't be relocated out from Aircraft Carrier
      • Fixed bug where all AA units in stack used the same, highest AA range
      • Fixed bug where Airplanes moving as Transport Trucks couldn't move through provinces with Military Logistics
      • Fixed bug where researching new type of missile or upgrading unit removed current stock of the missile
      • Fixed bug where End Game button sometimes didn't appear
      • Fixed bug where newly mobilized naval vessels weren't initialized properly
      UI
      • Introduced new icon and animation for fighting units
      • Introduced stacking penalty icon rendered on map
      • Changed timestamp of event log notifications to in-game time
      • Adjusted Stacking Penalty icon on Army Bar
      • Fixed bug where rank promotion pop-up displayed wrong image
      • Fixed bug where players could get a war declaration pop-up while issuing attack orders in their own country
      • Fixed bug where Coalition Leaving timer was obstructed by "Cancel" button
      • Fixed missing units pictures in events log
      Dorado Games
      Conflict Of Nations

      The post was edited 1 time, last by Yak ().

    • Interesting. Preparing the UI radar/sight overhaul, aren't you ? :P


      "Fixed bug where all AA units in stack used the same, highest AA range"

      Kudos to the 16th Angolese gunfighters group, who were exterminated by lvl max mobile anti-air rapid fire... at 150 range, to find this bug.

      May their passing cleanse the world code
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.