Good Day Everyone at Bytro and Dorado!
I would like to share an idea I developed over the last 24 hours, for the Growing Roleplay Community on CoN. I have found that CoN's mechanics are great for simulating realistic combat on a modern setting, and the Roleplays I have participated as of now have demonstrated it. The one thing I find that seems to be missing, is some options to make Roleplays more customizable, and interesting. In order to do that, there must be options that in the wrong hands, can be abused by players abroad. In addition to the idea's I have, I will propose ways to prevent these features from being abused. I would like to inform you beforehand that this will hop around a little, please bear with me.
As Bytro has experienced, this feature has been abused on Supremacy 1914, and has ultimately ended their will to add it to any of their other games, as some players cannot resist the urge to use a Swastika as their flag. In the Roleplayer Status, I will propose a way to keep people from abusing this feature. The uses for this on Roleplays is endless. Changes of Office, Coup D’etats, Revolutions, and so much more. So long as the amount of players who can use the Nation Editing is limited, abuse should not be an issue at all.
I would like to share an idea I developed over the last 24 hours, for the Growing Roleplay Community on CoN. I have found that CoN's mechanics are great for simulating realistic combat on a modern setting, and the Roleplays I have participated as of now have demonstrated it. The one thing I find that seems to be missing, is some options to make Roleplays more customizable, and interesting. In order to do that, there must be options that in the wrong hands, can be abused by players abroad. In addition to the idea's I have, I will propose ways to prevent these features from being abused. I would like to inform you beforehand that this will hop around a little, please bear with me.
Roleplayer Mode
This is the Prerequisite for all the proposals I am making. You cannot use any features I propose without Roleplayer Mode being set active on a map you create. This will keep random players from abusing the features on a non-roleplay match. In order to activate Roleplayer Mode, you must have Roleplayer Status. See the Roleplayer Status section for more information.Nation Editing
One feature of this is Nation Editing. What this entails is that players on must be on a match with active Roleplayer Mode in order for this feature to work. This concept is one allowing players to change the name of their Nation, their flag, their Leader Title, and their Leader Name.As Bytro has experienced, this feature has been abused on Supremacy 1914, and has ultimately ended their will to add it to any of their other games, as some players cannot resist the urge to use a Swastika as their flag. In the Roleplayer Status, I will propose a way to keep people from abusing this feature. The uses for this on Roleplays is endless. Changes of Office, Coup D’etats, Revolutions, and so much more. So long as the amount of players who can use the Nation Editing is limited, abuse should not be an issue at all.
Scenario Creating
Another feature of Roleplayer Mode is that Roleplayers have access to a unique editor, that allows them to pull up maps (without exposing codes and stuff) and change create custom starting scenarios. Players can set all the lands up in a unique way to create a scenario that doesn’t exist on CoN already, like making an alternate future map where the Soviet Union won the Cold War, or any other scenario that suits the needs of a Roleplayer. Another example, is adding more playable nations to the game, or removing them in a way to change the way the map must be played. By allowing Roleplayers to edit some features as opposed to all of them, crucial code that has to be viewed to create a map’s geography and whatnot could be not shown to players, yet still allows players to use creativity and think a new situation.Roleplayer Status
Roleplayer Status would be an attribute that is only applied to certain players on CoN. It is like the Frontline Pioneers on Call of War, in which they gain access to features that are unavailable to the rest of the community, however instead of being randomly selected, you must sign up, and be approved to obtain Roleplayer Status. Whether or not you are approved can be decided by a “Board of Roleplayers” which can be appointed however Bytro and Dorado decide. When they have been admitted Roleplayer Status, they gain access to the above features, and they are able to participate in Roleplays to the maximum capabilities (as any player could join a Roleplay Match, but the in-game Roleplay Features would be like UNSC, you can’t use any in-game Roleplayer Mode features without possessing the Roleplayer Status. All users who abuse Roleplayer Status can be banned from having the attribute, whether it is temporary (and they have to reapply for it) or permanent.The Benefits
One of the Benefits of adding Roleplayer Status, and all of its dependencies, is that you can encourage growth of the Roleplaying Community, and gain more players who roleplay in general. A resulting benefit is that there are some features, such as the Scenario creator, and activating Roleplayer Mode on a match, that you can require a user have United Nations Security Council to use. Many Roleplayers see promise in Conflict of Nations as a great venue for Modern Roleplays, and an update adding features like this early on would have a very much positive impact on the Roleplaying Community, and their dedication to CoN. PhantomNiqht
PRIME MINISTER
FORSAKEN REPUBLIC
PRIME MINISTER
FORSAKEN REPUBLIC