If I fire a missile (conventional), order a jet or bomber strike, or have naval forces shell a province/city in which I have troops fighting against enemies, I know it does damage to the enemy, and the morale. But would any of those do damage to my forces as well, because of splash damage or some such?
Is there friendly fire?
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
-
hiho,
I assume there would be splash-back if units are within a blast radius kinda like simile strikes on cow but I will ask and to make sure I am right and update here. :DDr. Leipreachán
Community Support
Dr. Leipreachán - EN Team Lead
EN Community Support
Dorado Games | Conflict of Nations | Senior Support -
-
Hahaha.
I owe a german ally some excuses, then.Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans. -
I do believe it is turned off presently, cause it was not working right.
So effectively you can ignore it until further notice."Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf -
Give ICBM a 20 px splash damage :oRunning an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
-
We have splash damage - but not friendly splash ..."Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
-
Sad. Because you know, friendly fire, especially under panick, in games like Arma 3 : ~ 50% of casualties.
Always very fun debriefsRunning an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans. -
LMAO yep
-
"According to the most comprehensive survey of casualties (both fatal and nonfatal), 21 percent of the casualties in World War II were attributable to friendly fire, 39 percent of the casualties in Vietnam, and 52 percent of the casualties in the first Gulf War." From Wikipedia.
Proposal: I think we should make units shooting themselves at 50% damage automatically, once they start fighting the enemy
What a statistic. If we'd ever even slightly try to simulate it, our players would lynch us...
//G"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf -
LoL.
To quote someone
But actually, i find this very interesting that those stats are that close of the experience of a casual military simulator like Arma. Because it's always the same : bad reco, bad intel, bad communication. At 600 m, nothing looks like more an hostile than any man in a military suit.
However, to get back on the game, "Friendly fire" could be interesting for nukes, as it would (in occurence) seems pretty logical. After all, i had a fight in Africa, in one of my cities. I nuked myself (the importance of psychological warfare : always act more mad than the opponent), and the city was sent back to stone age, as well as the ennemy troops. But my own troops (and ants) were pretty much well and aliveRunning an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans. -
Opulon wrote:
(...)
However, to get back on the game, "Friendly fire" could be interesting for nukes, as it would (in occurence) seems pretty logical. After all, i had a fight in Africa, in one of my cities. I nuked myself (the importance of psychological warfare : always act more mad than the opponent), and the city was sent back to stone age, as well as the ennemy troops. But my own troops (and ants) were pretty much well and alive (...)
What a strategy xD Need to check it too
-
Don't forget the cockroaches! I feel like someone ought to develop a WMD that actually kills all the bugs we hate, rather than leaving them to be the irradiated overlords of an unrecognizable Earth...
Opulon wrote:
LoL.
To quote someone
But actually, i find this very interesting that those stats are that close of the experience of a casual military simulator like Arma. Because it's always the same : bad reco, bad intel, bad communication. At 600 m, nothing looks like more an hostile than any man in a military suit.
However, to get back on the game, "Friendly fire" could be interesting for nukes, as it would (in occurence) seems pretty logical. After all, i had a fight in Africa, in one of my cities. I nuked myself (the importance of psychological warfare : always act more mad than the opponent), and the city was sent back to stone age, as well as the ennemy troops. But my own troops (and ants) were pretty much well and alive
-
Share
- Facebook 0
- Twitter 0
- Google Plus 0
- Reddit 0