1) It seems we have only one way to win: expand quick and massive. Every 2 or 3 weeks we have "peace and love" hotfix. Players who take care of moral penalties and global popularity lose time. Careless players have huge advantage of 1st strike and looting spoils. After hotfix markets are open again. No moral penalties for anekting of half neighbourhoods. Nothing.
2) Now AI even cant declare war to aggressor far away. Even with 0 popularity aggressor can have only small number of wars. Nice update "we dont want steamrollers devs" You do everything to make steamrollers "great again".
3) 4 time stronger HP for transport ships: hello kitty, steamrollers can attack every coast now without own strong navy. Nobody have enough time to kill 4 time stronger transport ships any way. (I talk about average player)
4) defensive extrastats of armored mobile howits of european doctrin delated. For that price it is not usefull any more: some extra HP dont count, if other have m more fire power for same price.
5) low levels warheads (CM, BM, ICBM) have too high power. Since TDS need more time for mobilisation (cause of level 5 barracks and level 2 labor) 1st striker with low level chemo CM's has huge advantage.
In all my games i have one of strongest strike force on map, lowest or one of lowest number of zinc coffins, even on my games where i was most hated, i was not steamroller. (I get most hated titel, cause i safed my troops and bombed enemy in city (also somthing Putinlike strategy)). And it was very hard to handle with 70% embargoes and 4+ wars at same time, but i had a tactic for win. Now it is a walk in the park.
May be im too experianced player for that stuff. But every update wich should help players who cant handle it, help steamrollers, so an average player has not a single chance anymore, if he has a steamroller on same map.
My suggestions one more time: a) delay on diplomatic ralationships changes.
b) stronger popularity penalties for using WMD
c) lowering transportships HP (for better coastal defence)
d) AI should be able to declare war against every one with low popularity. Globewide.
e) delay on units trade
g) limit on trade partners level of VP's by province and unit trade (players should not be able receive provinces and units from player wich less then 30% of own VP's, and may be even ressources by more then 50% difference of VP's)
h) make european mobile armored artillery better def stats and higher attack vs armored, so players who have not enough online time can choice european doctrin for better chance of defence.
and try to hear Mike Mc'Lures "outlaw's prayer"
May be you get more inspiration for fairplay changes in this great game.
2) Now AI even cant declare war to aggressor far away. Even with 0 popularity aggressor can have only small number of wars. Nice update "we dont want steamrollers devs" You do everything to make steamrollers "great again".
3) 4 time stronger HP for transport ships: hello kitty, steamrollers can attack every coast now without own strong navy. Nobody have enough time to kill 4 time stronger transport ships any way. (I talk about average player)
4) defensive extrastats of armored mobile howits of european doctrin delated. For that price it is not usefull any more: some extra HP dont count, if other have m more fire power for same price.
5) low levels warheads (CM, BM, ICBM) have too high power. Since TDS need more time for mobilisation (cause of level 5 barracks and level 2 labor) 1st striker with low level chemo CM's has huge advantage.
In all my games i have one of strongest strike force on map, lowest or one of lowest number of zinc coffins, even on my games where i was most hated, i was not steamroller. (I get most hated titel, cause i safed my troops and bombed enemy in city (also somthing Putinlike strategy)). And it was very hard to handle with 70% embargoes and 4+ wars at same time, but i had a tactic for win. Now it is a walk in the park.
May be im too experianced player for that stuff. But every update wich should help players who cant handle it, help steamrollers, so an average player has not a single chance anymore, if he has a steamroller on same map.
My suggestions one more time: a) delay on diplomatic ralationships changes.
b) stronger popularity penalties for using WMD
c) lowering transportships HP (for better coastal defence)
d) AI should be able to declare war against every one with low popularity. Globewide.
e) delay on units trade
g) limit on trade partners level of VP's by province and unit trade (players should not be able receive provinces and units from player wich less then 30% of own VP's, and may be even ressources by more then 50% difference of VP's)
h) make european mobile armored artillery better def stats and higher attack vs armored, so players who have not enough online time can choice european doctrin for better chance of defence.
and try to hear Mike Mc'Lures "outlaw's prayer"
May be you get more inspiration for fairplay changes in this great game.