Dear players,
Today we're treating you with an update that focuses on advanced unit balancing, missile play and aircraft, as well as hosting an improved version of our large World War 2020 map.
World War 2020 - 64 Player Map
Some of you might be already familiar with the 64 player version of the World Map, which was available during our 4x Speed event. This map is now replacing the current 60 player version during regular game generation.
Balancing
Motorized Infantry
Changes
Today we're treating you with an update that focuses on advanced unit balancing, missile play and aircraft, as well as hosting an improved version of our large World War 2020 map.
World War 2020 - 64 Player Map
Some of you might be already familiar with the 64 player version of the World Map, which was available during our 4x Speed event. This map is now replacing the current 60 player version during regular game generation.
Balancing
Motorized Infantry
- Increased Helicopter damage from 0.5/1.5/1.5/1.5/2/2/2 to 0.75/1.5/1.5/1.5/2/2/2
- Increased Hitpoints from 15/15/17/18/18/19/20 to 15/15/17/20/20/22/25
- Increased Helicopter damage from 1/1/1.5/1.5/2/2.5 to 1.5/1.5/2/2/2.5/3
- Increased Helicopter damage from 1/1/1/1.5/1.5/2/2 to 1.5/1.5/1.5/2/2/2.5/2.5
- Decreased Infantry damage from 5/5/5/7/9 to 3.5/3.5/3.5/5/6.5
- Decreased Armored damage from 7/7.5/8/9/11 to 3.5/3.5/3.5/5/6.5
- Decreased Naval damage from 3/3/3/4/5 to 2/2/2/2.5/3.5
- Increased Electronics price from 650/650/650/800/1000 to 750/750/750/900/1100
- Increased Manpower price from 450/450/450/625/700 to 500/500/500/675/800
- Reduced Research level 1 time from 24 hours to 30 minutes
- Reduced Army Base requirement from level 2 to level 1
- Decreased Aircraft damage from 9/9/9/11/11/12 to 4/4.5/4.5/5/5.5/6
- Increased Hitpoints from 10/10/11/13/13/15 to 14/14/16/18/18/20
- Increased Armored damage from 1/1/1.5/2/3/4/4 to 2.5/2.5/2.5/3/3.5/3.5/4/4
- Increased Infantry damage from 2/2/3.5/3.5/3.5/5/5 to 2.5/2.5/3.5/3.5/3.5/5/5
- Increased Infantry damage from 1/1/2/2/3/3 to 2/2/2/2.5/2.5/3/3
- Increased Infantry damage from 1/2/3 to 2/2.5/3
- Increased Aircraft damage from 2/2/3/5/5/8/8 to 3/3/4/5/5/8/8
- Increased Infantry damage from 5/7/9 to 5/7/10
- Increased Armored damage from 4/6/9 to 5/7/10
- Increased Aircraft damage from 2/5/8 to 3/5/8
- Decreased Naval damage from 8/11/15 to 6/8/10
- Increased Naval damage from 3/3/4.5/4.5/6 to 5/5/7.5/7.5/10
- Decreased Submarine damage from 6/7.5/9/10.5/12 to 5/6.5/8/10/12
- Increased Hitpoints from 10/10/12/12/15 to 15/15/17/17/20
- Increased patrol radius from 25 to 75
- Increased Infantry damage from 1/1/1/2/2/3/3 to 1.5/1.5/1.5/2/2/3/3
- Decreased Helicopter damage from 8/8.5/9/10/10.5/11/12 to 4/4.5/6/6/6.5/8/9
- Decreased Infantry damage from 250/260/275/315/325/375 to 250/260/275/315/325/375
- Decreased Armored damage from 300/325/350/400/425/450 to 250/260/275/315/325/375
- Fixed issue where ICBMs would not get enough damage by Anti-Missile Systems
- Decreased Infantry damage from 500/525/550/575/600 to 400/25/450/475/500
- Decreased Armored damage from 625/650/675/725/750 to 400/25/450/475/500
Changes
- Removed Military Pact relation from Diplomacy Options
- Reduced AI mobilization to reduce the amount of AI units in mid/late games
- Added Healing indicator to City bar
- Added notification for Aircraft getting damage from Ranged Anti-Air to log
- Removed notification for Newspaper articles
- Unified unit Hitpoints indication for Army Bar and Unit Info Panel
- Fixed issue with a phantom province for United States on Europe 1990 map preventing said country from being defeated
- Fixed issue with random nation selector where it was pseudorandom, it is now completely random.
- Fixed issue where a member of coalition could win the game by achieving single player victory conditions
- Fixed issue where a game could be ranked with 4 players only
- Fixed issue where Hitpoints bar could show 0
- Further refined combat icon for better visibility
Dorado Games
Conflict Of Nations
Conflict Of Nations