Fog of War Event (171211)

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Fog of War Event (171211)



      Dear players,We are excited to announce a new event! This time, we have introduced a new gameplay mechanic which urges players to scout around and gather intel before strategizing an attack. We want to hear your feedback and opinions on how this might change your approach to playing or anything you feel is worth sharing. Also, we have added all-round improvements and fixes to the game, balancing changes will only apply to new games. The rest of the improvements can be seen across all games

      Advanced Fog of War
      • Unit stacks in Urban, Suburban, Forest, Jungle and Mountain terrain will appear as Unidentified. Information on Composition of such stack limits just to classes of units (Infantry, Armored, Support, Aircraft), and information on hitpoints and efficiency unavailable.
      • Units that scout ground, have ability to reveal Unidentified stacks in their visual range
      Balancing
      Combat Recon Vehicle
      • Decreased sight range from 50 to 35
      Special Forces
      • Decreased sight range from 40 to 25
      UAV
      • Decreased sight range from 50 to 40
      • Removed Rare Materials costs for Tier 2
      • No longer invisible on radar on Tier 1 and 2
      Army Base
      • Removed Manpower production bonus
      • Added Population Morale bonus (swapped from Hospital)
      Military Hospital
      • Introduced Manpower production bonus at 5%/10%/15%/20%/25%
      • Removed Population Morale bonus (swapped from Army Base)
      Fixes
      • Fixed issue with rapid consecutive speed ups causing "Nothing to speed up" error
      • Fixed issue with gold not being granted after end of the game
      • Fixed issue with swapped descriptions of Motorized Infantry level 2 and 3 Researches
      • Fixed issue with full screen not working properly in certain cases
      • Aircraft no longer trigger intel on units
      Improvements
      • Bombarding a stack of units will reveal the Artillery/ Naval vessel to target
      • Improved Fighters and Heavies unit size consistency
      • Introduced new vehicle for Mechanized Infantry
      • Stationary units will no longer display arrival time
      • Added province link to combat notifications
      • Abandoned players will automatically start leaving coalition
      Scouting
      As of popular interest, here's the exact breakdown of Scout units and what they reveal
      • Special Forces - Ground
      • Combat Recon Vehicle - Ground
      • Theater Defense System - Air
      • Mobile Radar - Ground and Air
      • ASW Helicopter - Sea
      • Naval Patrol Aircraft - Naval
      • AWACS and Naval AWACS - Ground and Air
      • Stealth Air Superiority Fighter - Air
      • UAV - Ground
      • Destroyer - Naval
      • Attack Submarine - Naval


      //Your CON Team
      Dorado Games
      Conflict Of Nations

      The post was edited 2 times, last by Yak ().

    • It really doesn't have a lot to do with radar: Just play the event and you will notice the difference.

      With the new rules opposing units in difficult terrain such as URBAN, JUNGLE, MOUNTAINS etc are no longer fully revealed to planes and normal units, instead showing a visual placeholder with question marks.

      Only "Scout" units can successfully uncover these unidentified stacks - such as Mobile Recon and UAV/Drones - otherwise you will of course uncover them upon contact/fighting.

      Our intention is to make exploration and combat more fun by adding a more realistic exploration level to the game.
      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf